
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 26 → 19.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 53Kreviews | 96% | — | $32.5M |
| $29.99 | 26.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1567 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Визуально игра проста, но с отличной атмосферой. Звуковое сопровождение супер, вполне себе было страшненько. Тем, кто легко впадает в суету и переживания, пропускает предметы, забывает, куда шёл и зачем, предстоит поумирать достаточно раз:) Для меня эмоции от финала перекрывают то, что не хватило в самой игре: взаимодействия с предметами. Почти всё можно трогать, двигать, открывать. Это очень прикольно, но это этих действий мало отклика. [spoiler]Погрузившись в сюжет, я, как и Саймон, устремлённой с надеждой к единственной цели, которая у него осталась - выжить, забыла о том, каким будет финал. Счастливый финал для Саймона на Ковчеге усиливает ужас Саймона и безнадежность, с который он остался совершенно один на дне океана в полной темноте [/spoiler]
holy fantastic... Are they human or not i still don't know.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 4.6Kratings |
| 92% |
| — |
| not modelled |
| $29.99 | 1.9Kratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Sabe, os índios pensavam que as fotos roubavam suas almas." O jogo dá uma aula de como uma boa atmosfera, ambientação e história conseguem ser mais assustadores do que um jumpscare mequetrefe, ainda mais por ser situado em um futuro onde a esperança foi engolida pelas águas profundas. Embora Soma seja catalogado como um game de terror, você joga temendo mais por uma crise existêncial do que pelos perseguidores. Sua história é macabra, brilhante e quanto mais você avança, mais sombrio fica o rumo dos personagens. Falando em personagens, a campanha inteira é composta apenas de dois individuos se interagindo a todo momento. A interação entre eles é bem introduzida, um conta com a ajuda do outro para cumprir seus objetivos e várias vezes te entregam diálogos profundos e questões filosóficas que nos faz refletir sobre o que seria existir, e o que é a existência exatamente na perspectiva do protagonista que busca um significado na sua vida ao aceitar a situação de agora. O jogo oferece alguns momentos de escolha moral, no qual não interferem no zeramento mas dão um peso tremendo na consciência dentro do contexto do enredo, não existe certo e nem errado, apenas escolhas. Pior ainda é descobrir o que aconteceu com as pessoas daquele lugar, e sendo bem franco... era melhor não ter procurado saber mais. Eu não vou revelar o que vi mas somado com um enredo sinistro, encontrar restos do que acredita-se ser humano causam apreensão pelo que vem pela frente e recear pelo vazio, em outras palavras, o destino tomado para essas pessoas foi muito pesado. O final é somente um, e o que acontece vai te deixar pensando nele por tempo suficiente pra digerir por completo, Apesar de tudo, a gameplay pode te render sim um certo pânico em alguns trechos, não por causa dos perseguidores, mas pelo som aterrorizante emitido tanto das criaturas quanto do ambiente que congela a alma fácil, um trabalho muito bem feito no design de sons e que agrega também na imersão fantástica ao andar pelos corredores arruínados por algo. É meio complicado recomendar pros amantes de terror por não ter tantos sustos, mas se você gosta de ficção científica, vale muito a pena vivenciar todo esse medo da criação "humana". Ao meu ver, me parece ser um game interessante de se jogar e refletir. Eu diria que jogar Soma hoje em dia com toda essa generalização que tá sendo das IAs atualmente pode ser ainda mais assustador, porque alguns dos assuntos tratados não me parecem ser diferentes com o que estamos enfrentando, claro que de forma simplificada por conta do gênero sci-fi, mas não deixa de ser atual. Quem sabe pode acontecer algo parecido no futuro
Одна из лучших атмосфер , и чуть ли не лучший сюжет в играх в принципе . Очень советую играть ночью и в наушниках , звук и эффекты хождения под водой это лютый атракцион , такое словами не описать это нужно испытать самому
Um jogo incrível com sua historia e questões que fazem vc pensar o que nos considera humano? O jogo e 10/10 para mim primeiro jogo que já zerei e foi emocionante principalmente o final.
absolute cinema
Classic make-you-think sci-fi, that only benefits from being recontextualized in the age of tech companies forcing AI on the world. Relevant, interesting, and the rare game that's written beyond an eighth-grade level, the art design holds up well and the scary parts are actually pretty scary at times (and i rarely find games scary anymore-- it's an age thing i think). I also loved the satisfying physics of interacting with objects-- opening drawers and panels, picking things up, it works so much better here than in other games. As does the story and the setting and the telling of that story's wide scope in a way that conceals its limited budget, and how you actually feel something when you're finished with it, and more so than with many games that are ten times the length. They did their jobs here as storytellers and this game is worth playing as a result. NOTE: like all good games its imperfections become largely irrelevant, but SOMA does offer a good example of voice acting vs voice direction, the latter generally being harder for an audience to understand the importance of. In this case, the voice performances of the leads are great in and of themselves, but often they don't quite match the context of the scene, or feature wild shifts in tone that don't necessarily work-- all of which is the director's responsibility to manage. A good director would ensure the performances match the scene and where the characters are in their journey, and would better even out the emotional peaks in the writing, which doesn't happen here. Again, it doesn't bring the game down at all, it's just an interesting case study for anyone wondering what difference a director makes. When directing is good, you don't notice it because everything is natural and consistent-- only in its absence does it become visible.
Я слишком долго игнорировал эту игру, не простительно долго! И наконец добрался до нее, посмотрел ( к огромному сожалению) обзор, потом решил сам пройти. Просто - ВАУ наверное лучшее во, что я играл за последние года четыре Сюжет, история - 100/10, она перекрывает все минусы. Гейм дизайн - невероятно круто 1000/10. По поводу хоррора - все субъективно, лично мне, было страшно, я пугался чудовищ, резких звуков и т.д, но я и не заядлый любитель хорроров. По поводу гемплея - бродилка, пряталка ничего сверх естественного нету. Игра сделана на своем движке - и это чувствуется, в положительной стороне. Окружение очень живое, все можно потрогать, покрутить, покидать прям углубляет погружение в игру. 10/10 СПОЙЛЕРЫ: Концовка - добивает, сцена после титров растягивает на много дольше самим игроком. Ты идешь медленным шагом, рассматривая окружение, смотришь на природу, растительность, кажется все таким спокойным. А потом полет в космосе, дальше от земли, к звездам. А другой Саймон, остался в полном одиночестве, совсем один на глубине 4 тысячи метров, на станции ФИ. Лучше всего про концовку говорит последние достижение - Они не мы
imagine kirk being sent into space and being the last remnant of humanity
Just Play It
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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