
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 26 → 19.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 53Kreviews | 96% | — | $32.5M |
| $29.99 | 26.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1567 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Видатний горрор, який безумовно варто пройти) Чудовий наратив, арт дизайн, саунд дизайн, шикарна робота акторів, все це створює чудовий вайб. В першій половині гри будете думати над тим, що взагалі сталося. В другій половині та після кінцівки будете думати над питаннями, які порушує гра Загалом цей горрор більше не про класичні прийоми (різкі звуки/візуальні ефекти, тощо), скільки про екзистенційний страх та про екзистенційні питання - [spoiler] Що означає бути людиною? Чи морально, щоб водночас існувало дві копії однієї свідомості? [/spoiler] Актуальність попри 11 років з випуску гра не втратила ніяк)
But I'm still here....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5M | 164.3K | 96% | $9.99 | |
| $32.6M | 109.7K | 96% | $14.99 | |
| $32.4M | 27.2K | 75% | $22.49 | |
| $32.3M | 32.3K | 96% | $29.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $32.2M | 120.7K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.2K | 88% | $34.99 | |
| $3.8M | 7.2K | 69% | $19.99 | |
| $94.6K | 272 | 72% | $16.99 | |
| $17.7K | 74 | 68% | $12.49 | |
| $14.7K | 93 | 53% | $9.99 | |
| $6K | 48 | 71% | $5.99 |
Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 4.6Kratings |
| 92% |
| — |
| not modelled |
| $29.99 | 1.9Kratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
çok iyi oyun, akıyor. Mekanikler çok özgür hissettiriyor.
这是一款2015年的游戏,但视觉和音乐表现并不过时,特别是受伤后出现色差,行动变得缓慢,沉浸感十足; 剧情流畅,不烧脑,但发人深思。当你的意识被“复制”到机器上,而原来的意识还存在,哪个是真正的你? 额外加分项: 1)每一章都有多个自动存档点,即使死亡,会从最近的存档点开始。不用担心忘记存档; 2)游戏内的部分物品表面,带有中文标识,非常亲切; 3)不用捡垃圾,不用考虑物品搭配,一个万能工具,就能解决一切; 4)只有两个难度,一个是安全(不会死),另一个是普通(很容易就能绕开怪物); 5)一周目就能全成就(只有10个剧情成就),通关约10小时; 6)有MOD,有MOD,有MOD,能体验自制剧情; 打折入手,性价比拉满。
Amazing game for atmosphere and plot. Gameplay was a little lacking when it came to monster encounters but that wasn't too much of an issue as the brief encounters were incredibly memorable. Concept of being in the deep sea alone spooks the hell out of me and I really enjoyed the freedom to pick random objects and chuck them around like a confused ape. Overall amazing game that looks good, plays good and makes you think about it even after finishing it.
This game is truly a masterpiece. It immediately entraps you in a devastating truth that the world you see may not be what it seems. Every main and sub plot of this game is laid out perfectly. The pacing and art design make you feel like you're truly in this world as you play. I wish I could play it again for the first time to experience the daunting mental realizations of truth. Not only was I inclined to look at all aspects of the lore laid out in papers around the facilities, but the game many times prompted me to think about hypotheticals in my real world. Philosophical questions that can't seem to be answered parallel to Theseus' ship. I thought games if this caliber wouldn't be created ever again, but I stand proven wrong. Very excited to try out ONTOS when it comes out. Thank you game developers for creating not only a masterful game, but experience as well. That is the importance of art, and the importance of humanity reflected in your game.
for a person that likes sci-fi and hasn't experienced a similar plot, this game is a 11' out of 10
意识的副本还能算本体么? 看来只有灵魂才是唯一解。
peak
Overrated annoying garbage of a videogame
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.