
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1054 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dans l'ensemble c'est pas trop mal pour un jeu en accès anticipé l'histoire manque un peu de peps mais bon ça passe on va dire. Par contre je suis vraiment pas fan des dialogues qui ne font pas du tout naturels, surtout entre les orphelins, c'est censé être une famille et ils se parlent de manière tellement rigide et formelle c'est difficile à croire qu'ils aient été élevés ensemble. Je ne sais pas si c'est quelque chose sur lequel les dev compte travailler avant la sortie officielle du jeu mais je l'espère. Au passage ce serait cool si on pouvait modifier l'apparence et la voix de nos personnages en cours de partie. Je vais mettre que je recommande pour le moment mais seulement parce que je trouve un peu trop sévère de dire que je ne recommande pas et que Steam ne nous laisse pas trop le choix, perso je préfèrerai donner une note je trouve ça plus honnête mais bref.
В целом упёрся в "потолок" на данный момент. Игра вежливо попросила пойти найух и ждать патчей)) Приближенна к реальным каткам за столом в DnD с друзьями. Персонажи конечно безликие но играть можно. Насчёт МП и как он тут реализован, без понятия(( Ждём патчей и релиза,а то хз чем закончится история семейки)) Ах да,сделать красивого персонажа не получится,максимум что выйдет это лица из Андромеды
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $16.1M | 19.7K | 87% | $29.99 | |
| $5.4M | 5.2K | 91% | $39.99 | |
| — | 0 | — | — | |
| — | 65 | 78% | — | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $605.6K | 925 | 77% | $12.49 |
Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is evident that theres a lot of features still in development but all in all very promising.
Bardzo dobra
Gameplay is pretty good despite being EA currently. Though there are of course issues too. The good: It's one of the better games, staying quite true to tabletop. Short resting actually passes the time and you're only allowed to recover HP by character Hit Die, which is nice. It's narrative driven and the narrative is quite good right now for EA. The character's have banter between one another, almost like a family and make remarks to one another sometimes when one of them misses an attack. Quite funny and adds a bit of realism to it. The movement "grid" is nice since it lets you know exactly where you can move, if you'll have line of sight to a target, and if you or the enemy gets any sort of cover which is huge in a game like this since it keeps you from accidentally moving just to end up blocked by something so you no longer have an attack. Game seems to be fully voiced. Classes feel quite solid for now and combat can be challenging. The world seems well designed. My Main Issues: It's mainly visual since there's quite alot of good. There's actually quite a lot of clipping and the models/skeletons can bug some items you equip ie invisible wrists, huge clown boots etc. Though it'll get fixed down the line (hopefully). Character creator, while it's been updated, still leaves much to desire from. The only major issue that bugs me constantly is the character portraits. The game currently seems to shuffle the order in which you created/placed each character randomly. If you're super ocd about it like me, you'll find yourself restarting the game constantly with the same party until it's the order that you want since for some reason, you can't click and drag the order of the party currently. There's no walk toggle, which is a bummer to me since I feel like I'm running way too fast sometimes (I think it speeds up if your selected character has alot of movement). The biggest issue I have is of course, not having a "glossary/guide" on status effects currently. Yes, I know the prone status knocks an enemy down, but what else does it do? Can certain elements place a debuff/DoT on the enemies, and if so, is there a duration or save to make. How much damage does it deal etc. Hopefully, this gets added in since I like having a detailed breakdown on status effects and such in tactical games.
Lovely game and good story. I hope they fix the character animations later because many face expressions are looking weird and arms or legs are often clipping at some cut scenes.
what i liked. graphics, story, easy of use(once you get used to it) what i disliked i already beat beta. i need morz
正式版出來,再看看
Bon jeu, mérite encore quelque développement, mais très bien fait.
This is still in Early Access, and I was early waiting for it to release in March. I have really enjoyed playing Act 1, creating characters, and this is a significant improvement on Crown of the Magister. While there are certainly issues and details I have experienced, I also acknowledge that this is Early Access, and very early into Early Access, so I'm sure all these issues will be addressed before final release. I cannot wait for the upcoming update, where I can play around with the new things they're adding.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.