
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even if I don't talk about all the bugs(not sure this game was playtested) going through the dialogue is straight up torture. Story is not all that interesting and gameplay got monotonus real fast.
If you liked Solasta, you'll probably love Solasta 2. If not, you'll still probably like it more. It's a great substitute for pen and paper, like the first release, but more polished. There's still some weirdness in the dialogue that seems like there's meaning getting lost in translation, but the improved voice acting and maturity of the storytelling is welcome. While it is a fancier production than the first Solasta, it would be a mistake to compare it to BG3. It's still a different animal. The first Solasta was pretty basic with regard to storytelling. even in its DLCs. You had to enjoy a good dungeon crawl and the actual mechanics of DnD to get into it. Solasta 2 is not too different, but I have to say I am actually hooked and intrigued by the plot of the main storyline. The creators have apparently grown up and entered new phases of life, and that is reflected in the story they are trying to tell. And, of course, Amelia Tyler, Devora Wilde, and the actor playing Rickard (forget the name) are excellent and improve any dialogue they are participating in.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 36.2K | 71% | $5.99 | |
| $3.7M | 8.3K | 93% | $19.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 8.1K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 19.7K | 87% | $29.99 | |
| $5.4M | 5.2K | 91% | $39.99 | |
| — | 0 | — | — | |
| — | 65 | 78% | — | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $605.6K | 925 | 77% | $12.49 |
Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Может в перспективе игра и хорошая, как и её контент, но отзыв будет негативным до тех пор, пока оптимизация находится на дне
Waste of time in my opinion the character creation face, body, etc why ? I would rather see more time put into game play etc.
Finally set aside some time to play this. Before I begin my review, understand the only game I have played like Solasta II is Baldur's Gate 3, so my experience is limited. I am excited to see how this game evolves. I have to say it scratches the same itch as BG3 with the game play style and world detail. The voice acting and visuals are fantastic so far, to me. Initial set up: I love the range of options available for game play set up. It's new player friendly and has options for people who are used to this gaming style so they can create their own way of playing. Character creation: I enjoy the options we have so far, but I would absolutely like to see more for face, hair, body type, and height. Additional voices would be ideal as well, fitting the Family Type and Personalities. Tutorial: I am glad a tutorial exists. To me, the U.I. of the tutorial is pleasantly formatted. I don't feel annoyed when something pops up to get my attention. It's basic information without being overwhelming. A quality of life addition would be the ability to minimize/maximize sections. Difficulty: Currently, I am playing on Easy Mode because I prefer those difficulties when I am learning a new game. It does feel a bit too easy, though. Roles don't fail as much, health doesn't deplete much either. I can't tell if it's because I understand the mechanics of this game type now, or if difficulty for Easy/beginner should be adjust a wee bit for SOME challenge. User Interface: I like the U.I. in battle. I don't feel overwhelmed with making a selection and the options are neatly stored in good locations. The only quality of life improvement I'd like to see for the U.I. is the ability to rearrange it. I'd prefer to have my map on the top right of the screen rather than the bottom right but, this is just a small adjustment for personal preferences. Story telling: I enjoy the story and our party's introduction. Personally, I find it engaging because I have multiple questions about everything happening; which is how a good story begins. If a writer can hook someone with an investigative mindset, that's a great step in the right direction. I don't have to love every character or feel a connection, but I need to know who, what, where, when, and why things are happening. Also, who doesn't love political division in fictional worlds? I need all the tea from both sides! So, I can't wait to investigate the situation in Nekos further. That's all I have for now- no harsh criticisms or frustrations. This post may be updated as I play further in the game.
The world is beautiful and feels thoughtfully designed, especially the capital city in the first act. The story is fairly linear, with no branching side quests, and the exploration and mood is closer to Pillars of Eternity 2 than Baldur's Gate 3. The companions feel a bit shallow so far, the siblings in your party lack memorability. Currently insufficient character creator will be deveploped futher. Overall, the game leans more toward combat than conversation, which is a perfectly valid approach; it's just not my personal preference. I tend to enjoy deep storytelling and richly handcrafted characters above all else. But the game definitely has a great foundation and potential, and I'm looking forward to see where it develops.
fun game, not quite on rails , quests literally everywhere , some bugs and glitches but is is newly minted early access after all .
I was excited - "The big competitor to Baldur's Gate 3!" Early Access, No problem! Only Act 1, no big deal. I bought BG3 when it was only Act 1 also. Not a problem for me. I know these games go through MASSIVE changes over the years. So I took the time to stream it. The Developer Team looked at the feedback and stopped to drop an update to the Character Creator. It helped quite a bit - The first Char Creator was atrocious. I do have A LOT of issues with the current one; It is ridiculously difficult to make a good looking character. But at least the characters no longer look like 115 Soy They/Thems - They look somewhat their part now. Whomever made the "Face Shaping" tool where you select 3 preset faces and try to shape a face between the three should be fired. Yes, fired. It's the worst. But. Once you get going in the game, it isn't so bad. It's a very beautiful game, runs EXTREMELY well on my High-End PC (5070 Ti, AMD 7800x3d, 32gb DDR5 RAM) - I did have one bug where the audio desynced, a quick restart fixed it. The story so far isn't instantly grabbing and immediate as say BG3, but it's alright. It did it's job by making me interested in furthering the story. Some of the banter between your characters is good; Your characters react to each other missing swings in combat, etc. Combat is standard fare D&D5e - If you know the system, or even BG3, it's the same. They don't have a lot of spells or such to start off with; You can only reach Level 4 right now and again, the game is in what I'd call an Alpha state. But the combat is again - Good enough. I felt underwhelmed by some of the spell/combat effects, but I'm sure they will revisit them someday - BG3 did. I did change my review from "Not Recommended" to "Recommended." I still don't think it's worth $40 right now, but on sale for $20? Yeah. I'm gonna keep playing it.
This game isn't optimized for Nvidia video cards. The latest game ready driver is from January 2026. I'm experiencing stuttering at the lowest settings. This is on a pc system that runs BG3 maxed out beautifully. I've tried multiple posted 'fixes' from the web and while making the game barely playable, it still has along way to go. I've heard from friends that are not having these issues, so I'm hopeful it's an easy fix/update, but again as of right now, game is not playable. 2 may 2026. Update 6/10/2026 after hotfix. No change to my gameplay. Update 7/30/26 Changing to Playable after a purchasing a slightly more powerful vid card.
great so far just as good as the first one but different of corse. The dialog seems way better then before. I have a lot to learn but its fun so far.
Active players
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Players by region
Where this game's players are, estimated from review languages.
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