
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It looks great for an isometric game and uses a modified version of the D&D 5.5e ruleset. When it runs, the performance is fine, but it's very unstable and there haven't been any stability improvements since release. If Solasta II follows in the original Solasta's footsteps, it'll eventually be truly excellent, with a variety of classes and species to choose from, a reasonable level cap, and custom campaign mods to explore. However, this current version is still extremely early in Early Access, and needs several years of bug fixing, memory management, and general optimization to become playable. I look forward to diving back into Solasta II in a year or two!
相较于1代,2代的人物变为了家庭,这是一种大胆且偷懒的创新,亲情的约束自然比从陌生人到战友的羁绊来的更快。大地图的全队自由探索是前进的一大步,不再是1代的从点到点,但是局限性依旧很强,以目前发售的前瞻版来看,最终任务锅炉解密以及最后一章的战斗过于仄长,连续2小时无法长休带来的是疲惫的战斗和玩家愈发烦躁的心理,最后剧情的戛然而止更像是一口铡刀,直接把前面所有努力的汗水和忍耐切成两节,好像在说:“恭喜你,吃了这么久的苦,但是你什么也得不到。” 期待后面做出更好的优化以及完整剧情。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After a couple hours into the game I can't seem to get through a fight without crashing
我退款的原因只有一个,太丑了。没玩过博德之门3,我还可以接受。玩过之后,我只想说一句真丑。
Solasta II is an open-world top-down RPG. Right now, it plays more like a cool tech demo rather than a finished product, as the game heavily lacks unique mechanics or memorable quests—out of my 6 hours of playtime, I can only recall a single quest. [b] The Short Answer: Is It Worth Buying? [/b] There is way too little content right now. I’d only grab it for the future if it hits a massive 40%+ sale. If you actually want something to play right now, just stick to Baldur's Gate 3. [b] Playtime [/b] 1/10(Only for EA) In its current Early Access (EA) state, it took me about 6 hours to get through. I assume the full release will easily pull around 100–120 hours, much like BG3. [b] Story [/b] 4/10 The Shelter is gone, and the Goddess told us to get to work. She slapped brands on us because the sun is still high in the sky, but nobody actually bothered to explain what we are supposed to be doing. [b] Music /10 There isn’t much music in the game yet, but what is there sounds pretty cool. [b] Graphics [/b] 7/10 For the most part, the visuals look similar to Baldur's Gate 3, although high-quality textures aren't present everywhere. [b] Mechanics [/b] 7/10 Party management is handled just like in BG3. The combat feels pretty good, and the core D&D mechanics work as intended—though you will occasionally get those classic XCOM moments where you manage to miss a 91% chance shot. You get to completely build your own heroes. While customization options are quite limited right now, it’s really nice that the entire party is yours to create from scratch instead of relying on pre-generated companions. On the negative side, the inventory management feels incredibly clunky and poorly optimized, whether you are transferring items between characters or buying and selling at a trader. The game also lacks interesting variety in terms of skills. The skill management system itself is very bizarre; it drastically lacks a unified hotbar where all your skills are visible at once, forcing you to click through menus and subcategories constantly. And this is a tedious issue at just levels 1–4, so I can only imagine what a nightmare it will become later on. [b] Personal Take [/b] The cutscenes are absolutely superb—there are tons of them, they do a great job telling the story, and you won't even want to skip them. However, the game desperately needs some unique features to stand out. [b] Overall Score: [/b] 73/100
Way too early to launch... I'll be waiting for the real launch to review this game, for now it is not a game but a concept...
Greetings from the Russian-speaking community! My friends and I had an amazing time with the first Solasta, and we've been waiting for Solasta 2 for a long time. I only played for about 20 minutes so far, and that's completely intentional. I want my first real playthrough to be with my friends once co-op is available, because that's how we enjoyed the first game and that's how we want to experience the sequel. So this positive review comes more from excitement and support than from hundreds of hours played. From what I've seen so far, I really like the direction the game is taking. We're happy to support the game and hope everything goes well for the developers. Looking forward to future patches, improvements, and many great adventures ahead. Best wishes from the Russian-speaking community, and good luck to the whole team!
Unless you're running the latest and greatest PC with the best video card, you cannot leave the starter city. The game will crash and you will be SOL. I'm running the "recommended" loadout and I cannot leave the city, which is really sad because I loved the first game and spent hundreds of hours in it. No big. Clearly the devs are willing to take the money of the people who will buy it even though half of them can't run it. Want DnD gameplay? Play BG3. Let WotC and Solasta rot.
Просто не смог пройти дальше редактора создания персонажей. При автоподборе не команду, а какой-то пидо-садо-лгбт парад каждый раз подбирают. При ручном создании слегка охерел от возможности создания мужебаб и бабомужей. Разрабы, вы для кого свою игру делаете? На корню убивают всю атмосферу.
这游戏百分90%的细节打磨花在了角色脸上的褶皱上,谁能理解我努力捏了4个还算能看的人,结果一进游戏,每个人的脸都跟花儿一样绽放的救赎感。好!丑!啊!!!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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