
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For early access, this was pretty enjoyable and I recommend it as it can be completed in under 12 hours (unless you're like me and spend hours on character creation). Are there bugs? Yes, but nothing that crashed the game. Now that I know where it ends, I can play around with exploration. Sometimes splitting the party for extended periods or enemies being unable to move caused pauses, but those simply needed a reload. I ran into a side quest that only had one outcome so far, where the dialogue says one thing, but the quest log says the opposite. Despite crafting not being implemented yet, it is still easy to reach max encumbrance once you are journeying, even if you sell crafting items. It would be nice to have a custom background option, if only to be able to remake my characters as close to who I have as possible. The only character creation bug I found was when I edited a cleric multiple times to fiddle with the Skilled feat. Character ended up with the skills chosen plus two others skills, one of which was Athletics. Even after swapping the feat, the skills remained. Combat had a few weird interactions when it came to healing or healing items. For example, I have a main action, but can't use a healing potion because I used my bonus action for something else. There were a few instances where I would sometimes not be able to use Lay on Hands from the Paladin next to an incapacitated ally. Some calculation percentages show for the True Strike cantrip might be off, where it would tell me I have a better chance using a shortbow normally than using True Strike with it, despite the ability score using for True Strike being higher. I enjoyed that fact that you can have multiple companions with your group beyond those you make. Haven't been able to use Hide as a Bonus Action for Rogue, even when out of line of sight, but can do so with main action.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 36.2K | 71% | $5.99 | |
| $3.7M | 8.3K | 93% | $19.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 8.1K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 22.5K | 87% | $7.49 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| — | 65 | 78% | — | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $605.6K | 925 | 77% | $12.49 |
Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Belo jogo, estão no caminho certo! [/h1] Para quem gosta do estilo clássico de D&D, Solasta 2 promete ser um prato cheio. É a experiência dos livros de RPG transposta com fidelidade para o digital! Como o primeiro Solasta foi uma verdadeira obra-prima para mim, entrei neste segundo jogo com expectativas altas, e sinto que a equipe está no rumo certo. Por ainda estar em Acesso Antecipado, é claro que há imperfeições a considerar. No momento, o que mais precisa de polimento são os bugs nos personagens (tanto do jogador quanto NPCs). Notei principalmente: Vale da Estranheza: As feições e animações dos modelos em conversas ainda parecem um pouco travadas. Falta de Colisão: NPCs e partes dos modelos se atravessando durante as cenas de diálogo. Certamente são problemas técnicos comuns dessa fase que, com certeza, serão corrigidos até o lançamento final. Ainda assim, o esqueleto do jogo é fantástico e, sabendo do histórico dos desenvolvedores, tenho certeza de que a versão final será incrível. [h3][b] Vale muito a pena apoiar o projeto desde já! Recomendo [/b][/h3]
So this game is a turn based fantasy RPGS, if you like that stuff and are familiar with dungeons and dragons, this game is worth it. This game runs on unreal engine, I find the visuals a bit funky and the animations and espacially facial animations can looks a bit weird and funny. I encountered some funny bugs and gliches here and there but overall this game is stable. The EA has a limited amount of races and classes and subclasses to pick. I do hope for more customization and more options to create my own unique bunch of adventurerers. So I plan to revisit this game once it is final. I played the EA content for like 9 hours, main story line and with some side stuff. I also played the first Solasta game, these guys know how to make solid RPGs and it looks like I will like Solasta 2 even more.
The gameplay is good and will probably be even better at full release. The story this far is interesting. However, if you go for the mainquest then the campaign will end very quickly and you'll have to go for an earlier reload or create a new party to discover more of the map.
As of this moment its still in early access. I have not got that far as i'm holding out for the Druid class. As at the moment it does not contain all the classes in DnD. But it runs ok on the steam deck. The story seems very fleshed out. Adding lots of mystery at the start. I can't wait to see what the full story adds. Bur as i said, i'm waiting for my main class I always play, before i go to far into it.
Really enjoyed this early access game and excited for the full release. Very much hits the spot of a BG3 / Divinity / DND game. I prefer its more realistic rule mechanics of 5.5. IDK how much it would cost to license using all of DND 5.5 rules but damn i would love it.
Had a lot of fun playing this game, can't wait for more content because the campaign is unfortunately quite short (i spent 17.5 hrs playing this game and it still felt way too short, green flag). Still early access so the few bugs i encountered are excusable and all were fixed with a quick restart of the game. Quick note: this is not my usual "type of game" so from me it's huge props how much i loved playing this game. Need more ASAP.
El juego va encaminado, falta pulir bastante. Aun no me gusta mucho el diseño de personaje, si me gusta como va el combate.
This is a VERY promising evolution of the original Solasta. I'm looking forward to the next major patch. I actually think this will be better than Baldur's Gate 3 as I enjoy the UI design choices in Solasta better.
Для раннего доступа - круто. Надеюсь доработают квесты и пути их прохождения, оживят города и тд Потенциал есть
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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