
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 часов в раннем доступе. Пока это демка, но я верю в светлое будущее! Знаете, что я сделал вчера? Забил на всё и 10 часов подряд рубился в Solasta II в раннем доступе. Прошёл всё, что можно. Заглянул в каждый угол. Теперь сижу и думаю: «Ну, вроде круто, но…» Я ждал эту игру с момента, как прошёл первую часть. Залетел, прошёл всё за 10 часов и теперь чувствую, что это была большая демка, а не полноценный «ранний доступ». Кайфовое создание персонажей. В Solasta ты создаёшь не одного героя, а целый отряд из четырёх персонажей. Это отдельный кайф. Можно взять готовых, но создать своих — всегда приятнее. Ты сразу прикидываешь, кто у тебя будет танком, кто лучником, а кто главным заклинателем. Это та самая «игра до игры», которую я так люблю. Полёт фантазии есть, но он ограничен тем, что сейчас доступно. Бесит, что в игре на старте доступны только люди, эльфы, гномы и полурослики. Четыре расы. Серьёзно? Где тифлинги? Где полуорки, которые были в первой части? Я понимаю, что это ранний доступ, но хочется-то разнообразия! Надеюсь, что допилят ещё несколько рас помимо тифлингов и полуорков, например ещё 4 расы, а почему нет? Всё-таки это вторая часть. А ещё мне не понравилось, что нельзя установить фамилию семьи. Диалоги построены на какой-то захардкоженной фамилии, и это выглядит странно. Как будто разработчики решили за тебя, как зовут твоих персонажей. А если я хочу, чтобы моя семья носила фамилию, ну, например, «Бладыки»? Нет, мне не дают этого сделать. Это мелочь, но она режет глаз, когда пытаешься погрузиться в историю. А ещё режет глаз то, как созданные тобой персонажи двигают ртами — их мимика. При этом NPC разговаривают вполне приятно, особенно мне понравилась красотка по имени Джебфа. Любители низких девушек заценят (хотя она относится полуросликам или гномам, но разве это важно? У неё большие красивые... глаза!). Ну и мало боевых классов. Всё это вместе создаёт ощущение, что игра ещё очень сырая (даже для раннего доступа) и не даёт той свободы, которую ждёшь от D&D-игры. Хочется больше вариантов для экспериментов. Когда я смогу поиграть так же хорошо, как в Solasta 1? Игра вышла в ранний доступ 12 марта. Разработчики говорят, что она пробудет в нём около года. Сейчас это как красивый фундамент, на котором пока стоит только одна стена. Внутри мало мебели. Есть классная тактическая боевка на основе D&D, есть крутая идея с семьёй, но опять же с чётко установленной фамилией — а это своего рода диссонанс, особенно если, например, имена взяты из другой вселенной. И раз фамилия входит в озвучку, можно не ждать изменений, так ведь? До конца 2026 года обещают два крупных обновления: новые классы, мультиплеер и систему крафта. Максимальный уровень в релизе поднимут до 10. Пока это ранний доступ. Если вы готовы ждать и поддерживать разработку — берите. Если хотите готовый продукт — проходите мимо, возвращайтесь через год. Но фундамент у игры хороший, и я верю, что когда-нибудь скажу: «Вот теперь это та самая Solasta II, которую я ждал». Сейчас это где-то 5.5–6 из 10, для раннего доступа, мне кажется, что так будет честно. Но само собой, как только разрабы сделают всё обещанное, и я поиграю в полноценную игру — я поменяю обзор. Но спасибо за хороший редактор персонажей — они теперь живые, ну не такие деревянные и стремненькие, как в Solasta 1.
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Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Still Early access but they are doing a ton to make the issues clean up. Love seeing the roadmap and knowing where things are going!
Pas déçu de cette découverte. J'attends avec impatience les prochaine mises à jour qui permettrons de dépasser le cap du niveau 4 et de débloquer d'autre mécanique de jeux.
Loved it! It's a shame you only get to hit level 4 and at a certain point get stopped when things get juicy/ I am super excited for the updates and the rest of the game!
Haven't really been excited to play any RPG since Avowed which I was slightly disappointed with, really happy to say that even in beta, it hasn't been the case with Solasta II. I was so hyped when I saw a sequel announced during the Game Awards and I sat on the idea of buying it for a few months and finally caved when I saw it was on sale this morning. Mind at the time of this review I've only played for a few hours (on normal/experienced difficulty) and the game is still in super early access, I'll come back and edit this when I've played more/the game has released more content. A lot of my icks from the first game (mostly party dynamic/cc/character making/early game feeling explicitly boring) are no longer present here. The opening scenes are really engaging, and I am honestly quite interested in the story and where it can go. I like that the game proposes sibling dynamics onto your party members, and the way that will clearly outline how they act toward each other and in relation to the family. Much preferred to the random travelling party thing. I will say for people that enjoy RP aspects of BG3 and RPGs like Dragon Age, that this setup does mean you have less RP ability and agency over the way your characters act. From what I've experienced so far this is mainly influenced by those dynamics you pick out for them and the single personality descriptor you assign them in the CC. Combat is really strong, translates very well from tabletop (devastatingly), isn't afraid to be punishing if you don't understand what you're doing (note: did not play easy difficulty, probably will when i sit down to write a formal review but rn i haven't). On top of this, the art style is beautfiul a lot like how I had imagined the new Dragon Age instalment would look initially. The animation doesn't shy away from realisitc expressions and I greatttlyyy appreciate that. Feels very human in a way I really enjoy. BUTTTT CC at the moment is somewhat limited, though still an improvement to the first instalment I feel. But I also understand this is likely because the game is still in beta. I would have loved more sliders for specific features (or at least an ability to create more unique nose shapes, and maybe make a character that doesn't have a head sooo wide, really frustrated me that every face is so wide no matter what you do to it). This is my main bother at the moment. All in all, really enjoying experiencing the game in its current state. Glory to good CRPGs in the year 2026.
genuinely impressed by this game. I've bought it in EA and was expecting a glitchy game like it was Baldur's gate EA. I can say that I was impressed by animations and cutscenes, also gameplay was fun. Cant wait for full release
Liking the story so far, won't judge early access performace, glitches or issues, but if the focus is what's been shown I'm having great expectations. Let's support this developers, they're cool.
While i cant wait for the whole thing to be completed I am thoughly enjoying what has been released!
It isn't without it's hiccups, but it's EA. I've played through it three times. Really scratches the BG3 itch, and I think it's only gonna get better. The voice acting is also very good.
Love the combat and cutscenes. Wish they will add more classes and subclasses as well as improve some of the humanoid animation as they are quite stiff right now. Definitely recommend it if you like bg3, pathfinder etc. Just note that the content is quite limited as it is an early access (<10 hours)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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