
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前体验不错,复合我想法里的回合制复原桌面系统的战斗体验,但是有一些体验和优化问题如下: ①法术范围里的敌人的轮廓差异化不明显,建议采用红色或者亮眼颜色区分,因为使用unreal引擎,整体的风格有点偏黄,和原版的那个法术范围里敌人的指示让人看不清,希望优化 ②老生常谈的优化问题,目前3060ti 8g爆过几次显存,后续需要优化游戏本身 ③大地图移动的显示步数消耗预览和实际移动对不上的bug ④邪术师的脆弱诅咒描述问题,描述上是每次触发额外伤害,实际是只有对该目标的第一次攻击才生效 ⑤个人建议为战斗地图中添加可以关闭的网格线,用于部分特殊场景的使用 ⑥针对敌人的攻击命中预览有时候无法显示的bug ⑦任务指引问题有的部分让人捉摸不透 ⑧中文汉化部分地方没有完全,存在英文字符 这是我个人体验下来比较影响体验的部分,然后就是一些临时的各种bug和优化,希望未来可以好好调整,游戏底子不错,剧情方面因为只有一部分,所以不做评价,随机地图遭遇设计的想法可以。
Solasta 2 ist geiler als baldurs gate 3.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.7M | 36.1K | 71% | $5.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 6.9K | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 22.5K | 87% | $7.49 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| — | 65 | 78% | — | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $606K | 925 | 77% | $12.49 |
Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is definitely its own thing. I first played this game expecting something like Baldurs Gate 3 and was a bit frustrated. Then, a couple of days later I tried it again, and this time used a joystick to play. What a difference! Definitely the ways its meant to be played! First playthrough was a bit wonky, the animations, the town, the videos were pretty raw still, then came a big update and it felt much better! Theres a lot to love in this game! Still room for improvement, but glad to see its carving its own space! Looking forward to see the complete story!
heritage de solasta 1
It feels like the first game and graphics is just beautiful . Well done
This is shaping up to be a great game. Plays like a proper RPG. You create your entire group. Has a similar "group identity"-system as Solasta:CoM. Really enjoyed the first game, but the graphics is now very... dated. Looking forward to the full product.
loved
Задумка с семьей интересная, но диалоги скучные и бессмысленные. Редактор персонажей не понравился, сделать желаемого персонажа крайне сложно, выходят какие то фрики. Конечно игра может зацепить боевкой впоследствии, но очередной перекос в пользу меча, нет баланса с магией. Плут подкласса теней на 4 уровне лучший волшебник, чем собственно волшебник. Паладин разносит хлебальники в щепки чуть ли не в соло... Контроль на 4 уровне, да по механике настолки, но получается бесполезный - преимущественно 50% шанс против всего. В той же БГ3 это фиксилось кучей предметов на КС заклинаний +1 Контента на ранний доступ - больше тянет на хорошую демку, нежели на ранний доступ. Багов тьма, что проблемы со стабильностью, что проблемы с механикой работы игры. Так у паладина внезапно стало плюсоваться +14 к урону каждой атаки, с волшебника не снимается магических доспех и знание языков. Визуал - беда. Анимация магического доспеха в диалогах выжигает глаза и отключить ее отображение никак нельзя, аналогичная ситуация и со знанием языков... Куча лютых свечений, бликов и прочей сырой шляпы от анриал энжин. Текущее резюме - ждать выхода и адекватных патчей, ранний доступ не порекомендую
Итак, запросил возврат средств. Впечатления: 1.) Геймплей - интересный, в стиле балдуры и остальных. 2.) Создание персонажа - есть ролы и можно выролить если не имбу, то близко (я выролил на персонаже 20 харизмы, по 16 инты и мудрости, 12 и 14 ловкости с выносливостью и 9 силы. правда там ещё и статы). Что уже интересней стандартных "17 в статы" и так далее. 3.) Сюжет. А вот это то, почему запросил возврат - он есть, и возможно интересный. Но он не личный - он на группу лиц. Нет "себя" (а мы в рпг играем, камон). Есть группа и в этой группе определены роли (в процессе выбираешь кто, как) Персонажи сами разговаривают (например я думал играть за Чародея мудреца... и первая его же реплика была душнилой на тему "надо было лучше учиться!". Они походу перепутали мудреца и душнилу. В итоге по впечатлениям - возможно хорошая игра для компании, с обычной днд системой и прикольными фишками, с норм интерфейсом. Но без какого-либо личного погружения в сюжет. Что, как по мне - критично и является основой днд. Не геймплей - а личный сюжет.
作为从索拉斯塔一代玩过来的玩家认为这一作的提升很大,各方面的。。从索拉斯塔2开始测试到现在,总体体验还可以,但是游戏的小问题还是不少,尤其是这次更新了联机模式后。。虽然知道工作室人少进度比较慢,不过还是希望能更新的快一点,半年多前打完恐鸟剧情就中止了,半年后还是到这段剧情就中止。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.