
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game already. I would have kept playing the overworld map if there wasn't the cutscene which ends early access after finishing a particular quest. I may reload an earlier save and not complete the quest. Oh, also I'm playing on Mac M5 Air using Sikarugir (wine wrapper) and it plays surprisingly well. I have done the thermal mod, but worth trying for anyone with M5 Mac. I am hoping that in the longrun they make a native Mac version.
Ну по сравнению с нынешней бг3 тут есть че поделать. Мне совершенно не понравился интерфейс создания персонажа, лвл апа, смены заклинаний в книжке, смены заговоров и всего вот такого. Еще так себе выглядят иконки спелов, нанесение ран сложно отличить от излечения ран клерика. Лица женских персонажей выглядят хуже чем лица мужских персонажей, они не прям таки уродские, а скорее кривые. Анимации в диалогах будто в гмоде делали. Нет миникарты в бою, нет одновременных ходов участников пачки если выпала одинаковая инициатива, на одного персонажа можно наложить два гайденса от двух разных героев. Из реально крутого так это анимации самих спелов при касте, то что если в диалоге нужно что-то рольнуть, то это ролит вся пачка, а не один персонаж как в бг3, то что вся пачка сразу учавствует в диалоге, а не периодически что-то говорит как в бг3, радует озвучка и оптимизон. Сама картинка выглядит перегруженной и опять таки в бг окружение выглядит получше чем здесь, но сами текстурки очевидно более высокого качества чем в бг. Когда выходила демка она намного сильнее лагала, чем нынешний билд. В целом остался доволен и жду релиза.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 36.1K | 71% | $5.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 6.9K | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 22.5K | 87% | $7.49 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| — | 65 | 78% | — | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $606K | 925 | 77% | $12.49 |
Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great implementation of DnD 5.5e ruleset
剧情很无聊,人物模型僵硬。但是作为跑团模拟器会很不错
This review will be short due to Early Access content. The first Solasta was fantastic, a very true D&D experience with fantastic combat. Solasta II is thousands time better. Better graphics, sound, voices, animations, and playability. I am LOVING combat and the game UI is a masterpiece. Extremely recommend!
Never played Solasta before, purchased to scratch that BG3 Itch.. and it does! It's definitely early access, had to mod the game to fix a bug where I basically got stuck in an encounter as a party member was down but couldn't be targeted for resurrection despite having the tools to do so, its early days... it's buggy as heck. Went into the sewers and there was a layer of water in the ceiling that meant I had to angle my camera to avoid looking like it was all underwater... but the combat is brilliant, the graphics are fun, the lore is deep and the cutscenes are incredible. When this hits 1.0 it'll blow up...
So far seems to be a good storyline, the battles are fun and it's that DnD experience when your crew is all too busy to get a session together.
Jeu en accès anticipé merci de ne pas avoir mit les base du jeu c'est un plaisir de loot pour ne pas pouvoir craft j'aime prendre un jeu qui est une suite sans pouvoir y jouer sinon next a voir quand il sera vraiment sorti et que on nous prendra pas pour des vache a lait
Solasta has always been a series that disrespect the time the players put into the game. Everything about the character creation and level up system is taylor made to obscure what features you get further along. IF they strictly follow 5e rules to the letter, then there would be countless resources to help you build and plan your character, but this is not true with this game because they are adding in a ton of homebrew content that ruins any kind of preplanning. Worse still, there is no respec system and there will never be one, so if you screw up by picking a feat or feature that sounds cool but is absolute garbage 2 levels later, you will have to restart the entire campaign. Don't buy this game until at least 5 years after the full release when someone either releases a mod to fix this issue or the wiki is complete and shows you what you are in for.
Bought the game for its full release. The combat so far is excellent—honestly a step above BG3. The narrative keeps you curious enough to push forward, which is great, but for some reason, it feels like it lacks "soul." That's a huge contrast to BG3, where the writing is deeply engaging and immersive. I really hope the devs hire modders from their previous titles—who’ve written some incredible stories—to level up the writing moving forward. The random encounters are well-done and varied, making exploration feel far less linear than BG3. The ration system is a vital mechanic here and thankfully doesn't just feel like inventory bloat. Character creation is solid and even outperforms BG3 in a few areas. There are only four races right now, though more are set to arrive in future patches. On a personal note, I really dislike the forced gender pronouns—just keep it simple with he/she. A quick feature request (not sure if their first game had this or not): it would be awesome to see a romance/enemy dynamic added to the story. Since the game features family roles, these affinity stats shouldn't apply to the entire family by default. Keeping romance or rivalries tied to individual family members under specific conditions would make player choices feel much more impactful and deepen the world-building. All in all, no regrets buying it. I'm really looking forward to the full release—hopefully within the next two years and fully polished by then.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.