
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solasta II really makes me deeply sad. I just can't bring myself to play this game - even though the first game and its DLC are among my absolute favorites. The first hour: My characters don’t develop (over the course of the game, in my mind), but instead I’m the one deciding who’s what - from the leader to the troublemaker of the group. Two boring battles you can’t lose, with endless drivel in between. Just as I’ve gotten used to my surroundings and the situation, I’m mysteriously teleported away, and the drivel starts all over again. And then there’s the interface: All the important buttons are hidden behind other buttons, despite the huge screens we have today. Ending a turn is sometimes done in one way, sometimes another - and always annoying. Solasta I also had its weaknesses (loading times, and the totally overused trope where one of the characters is involuntarily possessed by something evil - in this case, the eponymous crown). But I would have bought two DLCs every year - with good content, new weapons, armor, areas, and stories - without complaining; quite the opposite, actually. Instead, we got this. I don’t know how Solasta II - which is still in Early Access - could be salvaged. Throw out the campaign and the interface along with it?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 15.9K | 96% | $9.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 5.8K | 84% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 22.5K | 87% | $7.49 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| — | 65 | 78% | — | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $606K | 925 | 77% | $12.49 |
Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played up to the level 4 cap and then thought better of continuing for now. The game is shaping up to be just as addictive and enthralling as the first - so I've decided to keep the rest of the story for 1.0.
nope. game runs poorly. when i got to the part where I killed a few crabs in order to gain the trust of the kingdom, i realized that this is a cheap game.
Great CRPG with fun DND style combat and some amazing cutscenes interstitched with random encounters. Can't wait to see how they develop and expand this gem. EA has limited scope and should be fun to follow along.
Bg3 hat zwar die schönere Grafik, aber ich muss ehrlich sagen mag das Gameplay hier doch etwas mehr :) !
pretty good.
The game's amazing. It's way better than I expected. However the character face riggings (and animations?) are abysmal. The first thing that needs fixing is the character's faces. They become uncanny while they speak, facial expressions looks like everyone's wearing someone else's skin. It's especially bad with your own characters. It's early access so I'm hopeful that it'll be fixed by the time it's released.
Gute Umsetzung der aktuellen D&D Regeln, Story als auch das Gameplay ist recht fesselnd. Für das Geld im Early Access macht man nix falsch. Gameplay und Grafiktechnisch ein deutliches Upgrade zu Solasta 1. Perfomance könnte etwas besser sein, aber da dass Mofa noch im Early Access ist kann und sollte man darüber hinwegschauen können.
Far too little content available in this early access version to warrant paying full price. Only about 10-20 hours of gameplay and a lot of bugs. the demo played a lot smoother than this version. I may change my rating later if they manage to make this play smoother and add enough content.
Sono un appassionato dei CRPG e devo dire che nelle meccaniche di D&D più pure questo gioco da delle belle soddisfazioni (tranne per la creazione dei personaggi che non permette di avere un personaggio che sia un uomo a tutti gli effetti), ci sono però dei problemi molto grandi che mi stanno impedendo di godere appieno dell'esperienza: nella mia configurazione attuale non riesco andare oltre il prologo a causa del fatto che la mia scheda grafica esaurisce lo spazio durante una cinematic. Ora, capisco che magari per il fatto che sia stato sviluppato in Unreal Engine 5, il gioco risulta molto pesante graficamente, ma addirittura da eccedere la quantità di vram della mia scheda grafica? Inaccettabile, spero vivamente che venga fatto qualcosa perché altrimenti ne sarei molto dispiaciuto.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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