
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dont get it yet if you are one the fence. No multiplayer yet and only 1 act. Its more Solasta so if you liked the first game, you will like this one. Classic androgenous ugly character creator, so you are really limited to what your characters can look like and the great combat system faithful to dnd5e is back. But the voice acting, and dialogue are WAY better. It actually feels like it was edited to sound like actual dialogue instead of just random lines being thrown around, like in the first one.
The game is good, both in terms of story and gameplay. The only issue is performance. I hope they work on it and adjust the video memory requirements; I just don't understand how a 6GB GeForse 3060 can be insufficient. Once everything is resolved, I'll change my review.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 8.4K | 95% | $14.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 4.2K | 73% | $29.99 | |
| $3.7M | 5.6K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 19.7K | 87% | $7.49 | |
| $5.3M | 5.2K | 91% | $39.99 | |
| — | 0 | — | — | |
| — | 65 | 78% | — | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $606K | 925 | 77% | $12.49 |
Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好不好玩另说,人物太丑了
Negatives first: 1. The graphics from the persectives of 2026 and post BG# demonstrates a severee negative. It simply feels that the character graphics is pre-2015, ie. it is at least 10 years behind graphically wise. 2. The trading system i clunky and difficult. Early game this is not a ahuge issue, but I can see that dealing with lots of trades becomes more clunky. Pros 1. it is really loyal to the D&D 5.5 system. it genuinely feels like D&D. 2. The story is excellent, it draws you in from the begineing and has a decent premise. 3. The tutorials feel fluid and dont critise poor decision. Middle ground: 1. Multiplayer is upcoming and yet to demonstrate interest. 2. There is a feeling of railroading, even though there is an open world. This will be either less obvious, or more obvious depending on future development. 3. The unique world alllows for development outside the faerun type ideology that BG3 used.
Редактор персонажа оставляет желать лучшего. Всё время, что я провёл в игре я пытался создать подходящего персонажа и у меня не получилось, хотя мне кажется я довольно хорошо изучил как собственно это делать. Все персонажи людского или эльфского происхождения получаются очень феминными, что наверное прикольно если ты хочешь создать красивую девушку, но и мужчин тоже хотелось бы иметь возможность создать. Особенно учитывая тот факт, что мне нужно сделать отряд из 4 персонажей, хочется разнообразия. В редакторе есть много разных прикольных плюшек по типу макияжа, окраски волос, шрамов и тату, но при этом очень ограниченная возможность создания самого лица персонажа. Ты либо выбираешь из пресетов, либо строишь святую троицу из любимых лиц и пытаешься сделать лицо из их комбинаций. Возможности поменять структуру лица, размер носа, размер губ, размер и разрез глаз - нет. Разрабы учились у YandereDev и сначала прикрутили игре прикольные финтифлюшки, а уже потом делали основу, причём так и не доделали. Так же стоит сказать, что нет возможности редактировать рост, потому что видимо все эльфы - низкие, а все люди гиганты. Для меня визуал - это очень важная часть игры, и я так не смог создать персонажа, на которого мне было бы приятно смотреть, поэтому дальше я проходить не стал. Это ваше дело - покупать или нет, но когда проблемы возникают ещё до момента начала самого сюжета - это о многом говорит.
primeiro que eu só fiquei na criação de personagem então minha opinião vai ser sobre ela, curto a ideia do jogo de você criar sua própria party do zero ao invés de algo pré estabelecido como outros jogos do gênero, apesar de dificultar muito criar histórias de origem realmente envolventes como os companions de BG3 isso cria uma margem pra moldar os personagens da sua maneira e vê-los interagindo com aquele munda, mas fica difícil de fazer isso quando o jogo possui uma das criações de personagens mais genéricas dos últimos anos, sobre classes, origens e traços está ótimo. Agora quando o assunto é customização da aparência do personagem ela é quase inexistente, você se depara com pouquíssimas opções de cabelo, rosto, formato dos olhos e nada de moldar parte por parte do rosto, depois de ficar 30min cortando um dobrado pra fazer um personagem minimamente apresentável que não parecesse ter saído do teletom e ter falhado miseravelmente eu lembrei que teria que fazer isso mais 3 vezes e conviver com as aberrações nascidas desse experimento por centenas de horas à fio, então decidi reembolsar e voltar em um outro momento, até porque os devs estão cientes desse problema e já estão tomando medidas, mas no momento elas NÃO FORAM SUFICIENTES. não espero nada nível capcom mas torço para haver mudanças.
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I really do not like the look of the male characters.
Games looking good but fairly unplayable right now, and maybe I'm missing something. But when I attack with my 2 handed maul and it procks a divine strike choice, weather i choose divine strike or not, no damage is applied to the monster. This is fairly crippling when one of my main damage dealers hits don't register. Other bugs like visuals from buffs never leaving a character, and failing concentration instantly on a spell after a successful roll make it hard to want to keep testing out EE. Give this one a bit, needs to work out some kinks.
It is too early to say a final word because the game is not finished. The game crashes constatly and it lags a lot. Playing it at this stage is umberable
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.