
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 8 → 5.43/day in the week after.
About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 19.7Kreviews | 87% | — | $2.8M |
| $34.49 | 3.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playing Coop and we are constantly getting freezes in mid fights, spent 20 minutes on fight and then the other player gets a freeze in the game and we have to start over, i cant believe this
my feelings towards this game are strange, the dialogue is pretty bad and feels very stilted at times, the main plot is very rushed, there are very few meaningful side quests and the overall game play is pretty repetitive however honestly even with all that had a great time playing it the combat is my favourite type of combat in games and I had a good time with this game would i go saying its one of the best games ever no but its easy and enjoyable to play if u don't take it too seriously
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
| $7.49−75% |
| 781ratings |
| 82% |
| — |
| not modelled |
| $29.99 | 600ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
locking classes behind paywalls sucks
Bonjour, jeu très bien, SOLASTA répond aux joueurs qui aiment le RPG. Je vous conseille ce jeu car SOLASTA II est totalement raté vis à vis de SOLASTA I. C'est comme les films. Généralement les 2émes épisodes sont décevants. AMICALEMENT VOTRE.
After playing Solasta 2, I've enjoyed their take on the whole dnd 5.5e system, and the story. I wanted to give their older release a chance, as I often do with other studios. I have not previously played the game, only viewing short clips of the gameplay and some reviews. I dismissed the game at the time, for the lack of engaging content. It resembled a more stripped down version of Neverwinter Nights in my mind. This review will be critical as it was AAA priced, with all the DLCS, and nearly 100$ if it wasn't on sale. So, I decided to give it a fair chance, as I was proven wrong with Solasta 2 being suprisingly good. This ended up being a mistake. From my short time playing this game, I felt no impact in the story, and the narrative was extremely bland. I cannot say this game felt interesting, or fun at any point. It felt like dragging a wheelbarrow with the missing wheel up a bumpy hill. Usually for games, I care nothing about how they look, and while the game doesn't look "bad", it certainly doesn't inspire any confidence with realism and asthetics for the environments. It looked like "what is the quickest way to get this done", then stopping abruptly. You're left with everything half baked. I have played a lot of Neverwinter Nights custom campaigns, where I never encountered these problems. I don't see why someone would pay to play this over something like "Swordflight", "Aielund Saga", or "The Prophet" from Neverwinter Nights. In those campaigns, there's one developer, so there's no excuses for this. If one person can setup a "realistic" semi-cinematic plot in a game released 20 years before your game, whilst still feel fun and interesting, then it is a you problem. Budget wasn't constrained for the hundreds of those I played, as they were solo passion projects. I haven't touched the DLC, nor do I want to. It is a miracle how Solasta 2 differs from this. Maybe they hired a writer, or contracted one out. However, nothing from what I witnessed here inspires confidence with their sequel. It really amazes me why this has such a high rating on steam...
Любителям d and d - однозначно рекомендую, я залип... Да кто-то скажет - это не балдурс гейт 3 и даже не дивинити фу-фу-фу Но Solasta идёт по пути d and d больше, чем вышеупомянутые. Балдурс гейт же и дивинити - это очень клёвые игры с уникальными игровыми механиками уже весьма удалённо напоминающие d and d. Короче, Solasta: Crown of the Magister - recommend it )))
Oui mais non, je n'en suis qu'au début mais je dois m'accrocher pour subir des dialogues qui oscillent entre niaiserie lunaire, vulgarité gratuite et humour potache. J'ai l'impression de jouer à un jdr particulièrement fidèle au niveau des régles mais drivé par un MJ débutant ou franchement mauvais. Je vais encore insister un peu, mais l'emballage playmobil n'aide pas non plus à rendre un peu de crédibilité aux personnages incarnés.
Half the playable races and classes are locked behind a paywall of DLCs, instead of being a draw to get the base game as part of its content; for that alone I don't recommend getting this game. 2/3 of the playable campaign is also locked behind DLCs, which might be fine if the main story campaign is good enough to justify the cost of the base game. Is the story and writing good? Hard to say, probably not - there are other rpgs with more interesting worldbuilding and less jarring conversations with troll people whose models does not age well at all. Characters don't so much have an interesting personality and backstory to explore, rather you pick their personality and background during their character creation and you have the option to pick their dialogue choice during conversations. The main plot seems inoffensive at best, with your band of adventurers being deputized to do busywork for the council and finding out shapeshifting lizard people exist. The game seems mostly functional at least, though at one point I was having trouble getting the party to move to the trigger area. Skill check rolls in both combat and conversations are just save-scum fests, which is par for the course for the genre.
D&D delicioso, como o D&D deveria ser e nunca fizeram (até onde eu sei). Rolagem de dados, trocentas magias, mecânica maravilhosa de RPG com todos os seus pormenores, erros e acertos críticos. Como já lançaram o 2, peguei o primeiro em um conjunto promocional para aproveitar melhor a história do segundo. Recomendo para fãs do gênero, certamente.
top demais, quem nao gosta é um arrombado
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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