
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 8 → 5.43/day in the week after.
About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 19.7Kreviews | 87% | — | $16.1M |
| $34.49 | 3.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelente si te gustan los board game, me encantaria que tenga traduccion al español o por lo menos que haya un mod de eso aunquesea, pero por el resto excelente. QUe la fortuna en los dados te acompañe aventurero
too slow and. boring...
gioco molto fedele al classico DeD personaggi ben sviluppati con le abilita
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 21.2K | 83% | $59.99 | |
| $16.1M | 25K | 96% | $19.99 | |
| $16.2M | 21.8K | 88% | $29.99 | |
| $16.2M | 47.7K | 96% | $19.99 | |
| $16.2M | 22.4K | 93% | $39.99 | |
| $16.3M | 36.6K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 3.3K | 75% | $31.99 | |
| — | 0 | — | — | |
| $5.4M | 5.2K | 91% | $39.99 | |
| $194 | 10 | 70% | $0.99 | |
| — | 65 | 78% | — | |
| $7.1M | 5.8K | 81% | $39.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
| $29.99 |
| 782ratings |
| 82% |
| — |
| not modelled |
| $29.99 | 600ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am sorry I didn't buy this a lot sooner. It is one of the best D&D games ever made, if not the best. Considering the tools and all the user campaigns available, it is the best value. The combat is tactical and interesting and fun like it should be. The UI is good. Art and animations are excellent. I like this implementation better than BG3 for the gameplay. I enjoyed the campaign and expansion campaigns and have played some user ones which are also fun. My hours played just reflects that I have this game running in the background without closing it out. I hope they do an even better job with the sequel.
gaga gugu
Спустя тысячу часов могу сказать, спасибо разработчикам за годные игровые механики и конструктор данжей. Это как раз то, что сильно продляет жизнь любой игре, а по днд их не так уж и много. Хорошо, что есть такие утилиты как UB, но и этого мало. Все же есть желание и надежда что авторы (после Соласты 2) или их подрядчики вернутся к старой игре с новыми ДЛС для наполнения её контентом и расширения редактора. Игру еще можно развивать до 20 уровня героев и есть еще интересные классы и расы.
Fun and a good when you want a little hit of DnD
game good
scratches that itch
[h2]Настолка для игры на ПК[/h2] [h3]Графика — 3/10[/h3] Убого даже на момент выхода. Анимации толком нет, нет красивых локаций, доспехов, визуальных эффектов. Чем-то напомнило мне графику Neverwinter Nights 2. Разница между играми — 15 лет. Но в игре нет и упоротого стиля, каких-то вырвиглазных цветов и т. п. Так что могло быть и хуже. [h3]Сюжет — 4/10[/h3] Если в целом в RPG-играх сюжет банальный, то тут он банально скучный и шаблонный. Вот когда покупаешь настольную игру и там в книге с описанием квеста есть абзац предыстории — ну, тут уровень сюжета примерно такой же. Играть ради сюжета никто не будет. Персонажи не харизматичны. [h3]Звук и музыка — 5/10[/h3] Обычная фэнтезийная эпичная музыка в игре. Озвучка (английская) тоже без души. Средне. [h3]Геймплей — 8/10[/h3] Это самая сильная часть игры — именно она будет держать вас у экрана. Первая игра по правилам D&D, где я использовал заклинания: приготовление еды, левитация и т. п. Тут очень интересно играть за мага, так как есть куча ситуаций, где может пригодиться то или иное заклинание. В целом создаётся полное ощущение, что ты играешь в настольную игру. В боях важна вертикальность: персонажи могут летать, парить, ходить по стенам — и всё это широко применяется в бою. Пространство для тактики большое. Создание персонажей тоже интересное и продуманное: от выбора предыстории зависят ваш квест, реплики в диалогах, черты характера и т. п. В общем, это очень сильная часть игры. Только за геймплей можно пройти игру до конца, хотя ближе к концу она уже начинает надоедать, а другие составляющие (например, сюжет) не работают на удержание. Так что, если вам наскучит геймплей, вы, скорее всего, бросите игру. [hr][/hr] [b]Минусы:[/b] −1 балл за модель распространения игры. В базовой версии нет множества классов и навыков. Прямо при прокачке плута в навыках вам будут писать, что прокачивать расследование не надо: в данной кампании навык не нужен и т. п. Я считаю, что так делать нельзя. Если вы продаёте DLC, то продавайте сюжет, например, или косметику, но не базовые части игры. [h3]Итого: 4,75/10[/h3] Мы имеем хорошую игру с хорошим геймплеем. В игре можно строить билды. Некоторые моменты в геймплее мне понравились даже больше, чем в Baldur's Gate 3: https://store.steampowered.com/app/1086940 Но, кроме геймплея, все остальные составляющие игры выглядят слабо. Всё-таки рекомендую игру любителям вселенной и подобного жанра. Остальным лучше начать с чего-то более качественного и, возможно, более попсового. Чувствуется, что у разработчиков была идея и концепция, но было мало денег и, возможно, опыта. Теперь хочется поиграть во вторую часть. И в эту я, возможно, ещё вернусь, когда смогу позволить себе все дополнения к игре. Ну или прибегну к пиратке.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.