
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 8 → 5.43/day in the week after.
About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 22.5Kreviews | 87% | — | $3.2M |
| $34.49 | 3.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great D&D RPG
Excellente surprise. Ce n'est pas très beau certes, mais le jeu est super complet, avec des mécaniques venant du JDR papier qui manquent même dans un Baldur's Gate 3. Peut être pas à plein tarif mais en promo let's go.
好玩,所以一直在等2的正式版。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
| $7.49−75% |
| 782ratings |
| 82% |
| — |
| not modelled |
| $29.99 | 600ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai aimé chaque minute passée sur ce jeu. tellement hâte de tester le deuxième !
非常好玩,吐槽模型脸不行?我看长的比现实里大多数人耐看!
After Baldurs 3 and Divinity 2... No, just no. Terrible balance, an incredibly boring story, (almost) no impact from dialogue choices, and an incredibly awful inventory. It looks like a game from a single developer, or perhaps a complete lack of testers for this... product.
要建模有战斗,要剧情有战斗,要敌人多样性有战斗,要战斗打到吐了,真打不下去了,重复的太高了
кусок дерьма сервера не работают не поиграть кооп game is a piece of ♥♥♥♥ coop servers isnt workin'
Soft recommendation, I was ready to be done after my first playthrough of Crown of the Magister. My party was Cleric, Sorcerer, Paladin and Rogue. Difficulty was the normal level. It's a barebones D&D romp, light on the RPG aspects of the genre. The main story is linear, no choices, no character development. The dialogue is enough that the characters have a little personality, but no deep personal narrative. Side quests are dry but serviceable for leveling rather than story telling. The graphics are passable. The gear and crafting system worked well. It is somewhat restrictive in that, you level up merchant approval to gain access to better items. The loot drops and chests all felt rewarding. However, the best items are limited to 3 per character. The combat is simple and weak for a game like this, My party only died once, very early. The attacks, spells and CC are not fully utilized by the enemies. You could drop half of the spells and they world not be missed. There was never a moment when felt like I was not in total control of the outcome of a fight. For example none of my charaters were ever fightened, charmed, held, or otherwise locked down. I did not encounter elemental or environmental crowd control effects from enemies. The appeal in this game would come from being a big fan of the D&D genre. There is a ton of DLC and player made quests. I can see the appeal of Solasta as a modular D&D game system. I does have some legs for replay and build variety. My only major complaint is the lack of opportunity to respec charater stats at least once. There is also no way to change your character appearance. And, I was wishing for more cosmetic variety for gear. All in all, Solasta: CotM is a good AA game, if you're a D&D fan and pick it up on sale.
40多h通关主线,缺点很多,讲一些游戏过程遇到的 1.连队友专属剧情都没有,用一个背景任务讨巧,人物完全没有塑造,完全没有crpg的代入感。 2.大量miss,你miss完我miss,严重影响游戏体验。 3.鼠标控制镜头这么简单的功能都没有。 4.体验不到其他职业,你难道指望玩家为了体验全部职业都去玩二周目三周目吗?还是说你觉得玩家只需要玩4个职业就够了?能想到的唯一的解决办法就是两个dlc玩不同职业的角色,但是非常影响游戏代入感。 5.有些法术介绍说的是敌人,结果有队友伤害。比如邪术师的5阶的心灵法术。但有的法术介绍说是敌人,就只是敌人,比如邪术师的4阶恐惧法术。莫名其妙。 6.作为一个战术跑团的游戏竟然没有夹击背刺的设定,你背对着我,我投骰为什么没有加成?你被我两个人前后夹击,我为什么没有投骰加成? 7.不能洗点,bd近似于无。 8.一回合多动导致飞行怪能打你两下然后飞走,对近战来说极恶心。 9.这破烂剧情一眼就是来不及了,就一刀砍完直接完结。没见过这么草率的剧情。 10.物品装备系统都是半成品。装备格子很多,但是到主线结束都凑不出一身装备,然后搞个3同调,美其名曰不让数值过于膨胀,说的好像你有很多装备选择一样,武器装备词条极度简陋,毕业装备就是个+2装备说是。 11.最后一战竟然不给长休,那么长的跑图流程,而且要打两场竟然不给长休,无法理解。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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