
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 8 → 5.43/day in the week after.
About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 22.5Kreviews | 87% | — | $3.2M |
| $34.49 | 3.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solasta é um ótimo jogo para uma empresa começando, tem uma base de combate muito sólida e faz ótimo uso das regras da 5E, acho que tem uma interface muito boa nas batalhas e bastante verticalidade. Em minha visão em termos de praticidade e aplicação de regras tenha feito um trabalho melhor do que o BG3. Agora, sobre o que não é tão bom: - A apresentação estética do jogo não é muito boa, os gráficos são bem feinhos (o que não é um problema para mim). A dublagem é bem sem sal e sem muita personalidade em todos os personagens. - A história do jogo é bem fraquinha também. Não tem NPCs marcantes e nem grandes momentos memoráveis. A própria estrutura e temática das quests é meio monótona e tanto os objetivos como os cenários se repetem um pouco demais (na parte mais para o meio-final não pude acreditar que pela terceira missão quase que seguida seria num bioma de fogo com inimigos de fogo). Isso faz com que - Bugs algumas vezes ocorrem, especialmente se vc tiver pego um item de quest antes do jogo te dar a quest. Em algumas missões minoritárias você não vai conseguir progredir pq o gatilho é o pegar o item e ai o jogo não registra que vc ja pegou e vc não pode tirar pq itens de quest não podem sair do inventário. - O jogo não tem muitas escolhas significativas, as quests praticamente só tem um único final em 90% das vezes. _____________________________________________________________________ Enfim, o combate é ótimo, mas a falta de uma narrativa potente tira a maior parte de algum apego emocional e peso. Recomendo pelo ótimo trabalho no combate e por ser o primeiro jogo da empresa, para quem gosta do estilo de jogo vai se divertir. A história não é horrível, mas não vai te impressionar. Vale mt na promoção.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
| $7.49−75% |
| 782ratings |
| 82% |
| — |
| not modelled |
| $29.99 | 600ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I havent finished my 1st playthrough yet, in fact, I just cleared the Dark castle dungeon but Ill update the review if I need to. I think Solasta is a good game, but it does need some polishing (example: character apperances, having to long rest to level up...). I was afraid I wasnt going to enjoy the game much, specially after playing BG3 and Divinity 1 EE, but I am genuinely having fun playing Solasta at the moment. While its not fair to compare Solasta to Larian's games such as BG3 or Divinity, I believe any fan of DnD/strategy games would enjoy Solasta (buy it on sale tho). The way the gameplay flows is very satisfying because you're jumping from one dungeon to another and, as a person who loves taking a break often, it helps rationing the time spent on each session. I also really enjoy having a party made entirely from scratch, and the way they interact with each other and their environment is actually pretty good. Oh, lastly, I think Solasta's biggest crime is locking races and classes behind paid DLCs, which despite bringing new campaigns, it's still not an acceptable thing to do at all. Im hoping these kind of mistakes arent repeated in Solasta II, Im keeping an eye on it as it develops :)
The perfect example of tabletop rules translated into a video game. If you like DnD, want to try on your own, or want to play with some friends without someone being forced to DM, you're looking for this game.
I just beat Solasta: Crown of the Magister last week. On Normal Difficulty. Here's my quick review: 1) Great Character Building 2) Great Leveling system 3) Great Personality System 4) Great Story 5) Great Combat A bit more detail: I never had to "grind" to be successful. I simply completed all sidequests and my characters were good enough to get in to even the toughest fights. Granted, some fights were so hard that I needed to save/reload a few times because my initial strategies were trash. I love how this game forces you to think and play strategically instead of just going in guns blazing. The characters have great dialogue scenes that reflect the personalities you assign them during character creation. My only gripes: For the magic system, most of the low level magic spells are enough to get you through the entire game. The higher end spells just never seemed as useful. And I wanted more story! You have to work for an entire Counsel in this game, and I would have loved the game to allow me to perform quests for each Counsel member. Or even force me to choose which Counsel member(s) to align with and quest for them. The world is so intriguing that I wanted much, much more. The gear system needs more polish. The game has high-end weapons/spells/armors that can be acquired from NPCs, but I never needed anything beyond what I found via loot. There is also a crafting/enchanting system, but I also never needed to use that. I also couldn't tell which was stronger: Crafting/Enchanting or NPC Gear. And it didn't matter because my found loot was enough for the end game. Overall, this RPG is an 8 or 9 out of 10. I played the base game only, no Mods. And my primary complaints are that I simply wanted MORE.
Die Grafik ist nur so mittelgut, aber darüber kann man leicht hinwegsehen. Die Story ist auch ziemlich gut, soweit ich das überblicken kann. Allerdings haben mir ein paar Designentscheidungen das Spiel verleidet: - Die Kämpfe sind teilweise derart sauschwer, daß ich es selbst im 10. Versuch und mit Save-Scumming auf mittlerem Schwierigkeitsgrad nicht geschafft habe, weil mein Magier one-hitted wird und anderen drei komplett überrannt werden. - Rasten kann man nur an bestimmten Orten. Das ist soweit nicht schlimm, aber man sollte zumindest in einer rückeroberten Festung irgendwie die Chance haben, eine lange Rast einzulegen, vor allem, wenn man dort zwei Locations erneut besuchen soll, wo ziemlich üble Gegner auf einen warten. - Den Rest hat mir der Umstand gegeben, daß ich an eine bestimmte Stelle soll, die aber nur per Flug erreichbar ist, man auf diesem Level den Flug-Zauber aber schlicht noch gar nicht HAT. Ich hab's daher wieder beiseite gelegt, obwohl es eigentlich schon Laune macht. Für Minmaxer, die ein Spiel auch gern das fünfte mal neu anfangen, und Leute mit einer enorm hohen Frusttoleranz ist es sicher einen Blick wert, ich selbst kann es jedoch nicht empfehlen.
Very enjoyable 5e game with an easy learning curve. Good replayability. Runs well on a Mac. The tying of many character options to DLCs is unfortunate, but I found it to be well worth the price. Dialogue and storyline are very basic, crafting is possible but quirky in terms of who can access it.
Hvis du elsker en god historie og DnD, så elsker du det her spil. Turn based DnD på højeste niveau og fantastisk historier, det er bedre end næsten alt andet på markedet.
数值脚填,无限传动,塞一堆莫名其妙的跑图,路边野狗都能有传奇抗性,还总喜欢互动完之后往玩家脸上刷怪,最终战斗前放几轮小战斗消磨资源然后连着打两次大战,俩内鬼龙上来就把我两个前排喷了半血,你游真的应得这种热度。
Şu an Solasta 1 oynuyorum SOLASTA 2' nin de erken erişimden çıkmasını bekleyeceğim. Çok iyi oyun Baldurs Gate 3'e en çok yaklaşan oyundur kendisi.
遊戲引擎優化堪憂,中文翻譯略差。 主要還是遊戲引擎拉,進遊戲設定最好常駐60FPS。 1.最受不了的是那堆製作書買之前根本不知道他是啥能力(後面發現都垃圾)。 2.在旅店的帝國好感商人有BUG,直接點顯示無法到對話地點,結果有一次穿了蛛行靴走在牆上能講話了... 3.戰鬥方面,被突襲九成都高低差劣勢地形,有條件點個警覺專長,反正其他專長也沒特別好用。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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