
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 8 → 5.43/day in the week after.
About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 19.7Kreviews | 87% | — | $2.8M |
| $34.49 | 3.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lot of fun for DnD players in a virtual setting.
脸丑,但是规则很有意思,并不是说严格按照DND5版规则就好玩,而是在原则中做出如何让人觉得好玩的效果。 不过有几点我觉得以后作品需要改进的地方: 1,人物移动僵硬,在如今快节奏的时代,感觉这很慢。 2,解密找东西简单这是极好的,但是推石头和攻击障碍物落下,我觉得很蠢 3,因该调整近距离攻击失误的骰率,贴脸打歪太离谱 4,脸太丑了、脸太丑了、脸太丑了、脸太丑了、脸太丑了、脸太丑了、脸太丑了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 15.3K | 98% | $6.99 | |
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| $2.8M | 7.2K | 95% | $9.99 | |
| $2.8M | 2.8K | 93% | $22.39 | |
| $2.8M | 2.5K | 94% | $49.99 | |
| $2.8M | 4.8K | 85% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 3.3K | 75% | $31.99 | |
| — | 0 | — | — | |
| $5.3M | 5.2K | 91% | $39.99 | |
| $116 | 6 | 67% | $0.99 | |
| — | 65 | 78% | — | |
| $7.1M | 5.8K | 81% | $39.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
| $7.49−75% |
| 781ratings |
| 82% |
| — |
| not modelled |
| $29.99 | 600ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It seems like, at any moment, the devs decided to make the game inconvenient to play. Clearly lit rooms (with chandeliers lining them) will impose disadvantage because an enemy is unlit (just an example). Nothing is explained properly in the UI. This is on top of an already unpolished mess. Hoping solasta 2 is better, though I doubt I'll buy it even if the devs fix the glaring issues. I don't often regret buying games, but this title has made me regret even the small sum I spent on it.
Overhyped trash. Very boring, unispired gameplay, combined with dull characters that makes going through quests a chore. Add to it fake RNG on dice rolls as no matter the settings enemies hit even on ridiculously low chances and their damage rolls are always higher than yours. Game is total disappointment. Stay away!
отличная игра в своем жанре, вобрала все лучшее что есть в српг. приятная и зрелищная пошаговая боевка обрамленная шансами на попадание в зависимости от вашей позиции на поле/освещенности/сопротивлений врагов, увлекательная система крафта в которой с пол пинка не разберешься и самое важное - каждое задание увлекает как маленький мир, каждое из них проходила с огромным удовольствием, и, уверенна - еще не раз пройду. ты сам выбираешь характер и жизненные устои своим героям - по этому проникаешься к ним в короткий срок, к концу игры они уже не пустые болванчики а твоя команда - расстаешься с ними с легкой тоской.
Demorei pra dar uma chance pra Solasta, mas peguei em promoção e, sinceramente? Valeu muito a pena. Graficamente, o jogo é bonito e me lembrou bastante Pathfinder, o que já me ganhou de cara. Mas o que realmente segura é a gameplay, combate muito bem feito e fiel. O mais interessante é que, mesmo criando seus próprios personagens, eles não parecem vazios. As escolhas que você faz dão personalidade pra cada um, e isso deixa a experiência bem mais imersiva. Facilmente um 9/10, espero que Solasta 2 na sua versão 1.0 seja tão bom quanto esse aqui foi <3
Para quem gosta de D&D, sem dúvidas é uma ótima escolha de jogo. Um dos meus jogos favoritos
половина классов и рас платные из длс... Представте себе нэвик или бг3 где такое ??? разрабы чисто навалили игросодержащий продукт с лопаты - приятного аппетита.
P*tain l'ennui mortel.
Naprawdę odradzam zakup jeśli zależy Ci w RPGach na dobrej historii. Fabuła jest tak drewniana jakby ktoś ją generował przez chatgpt. Nie znalazłem w niej za bardzo nic ciekawego. Serio dawno tak spartolonej fabuły nie widziałem. Jeśli twórcy to fani dnd, i zrobili gierkę na 5 ed, to aż się boje jak ich fabuły w papierowych rpgach wyglądały. Tutaj nie znajdziesz, jakiś zwrotów fabularnych, intrygi, wyborów moralnych. Tylko prosto linijne scenki zakończone walką. która nuży po dłuższym czasie. Mechanika ma straszne bugi, przez które trzeba wczytywać zapis. Musisz się w niej nauczyć, żeby co chwilę zapisywać grę, bo nie wiadomo przy czym Ci się wykrzaczy. Szczególnie zbugowane jest latanie(miałem magiczne buty latania dla łotrzyka), którego nie mogłem wyłączyć, bo nie jest koncentracją. Czasem nie mogłem przelecieć do dalszej lokacji, bo była niewidzialna ściana która Cię blokowała. Innego razu trzeba było nacisnąć przycisk w podłodze, ale postać lata i nie da się tego wyłączyć, więc trzeba było opuścić lokacje i znaleźć ognisko i przeczekać aż efekt latania się wyłączy albo wczytać gierkę. Tak samo rzuty kością, miałem na łotrzyku +14 do perswazji, jednak przy rozmowie z NPC gdzie pojawił się rzut na perswazję gadała postać która ma +2 do rzutu (A to łotrzykiem podchodziłem do NPCta). No po prostu, kto to projektował XD Jedyne co znośne jest w tej grze, to walka która nie jest spartolona i nawet przyjemnie się w to gra. Tylko jak pisałem na początku niestety po dłuższym czasie robi się nużąca przez to że jest jej zbyt dużo. Wręcz ta gra to symulator walki. Przez podstawkę udało mi się przejść z przyjacielem, ale DLC Place of Ice nie dotrwałem. Kolejne 40h nudy. Ja rozumiem, że to pierwsza gra i mały zespół, ale wtedy nie robi się gry z masą nudnego materiału, które wraz z DLC pewnie z 100h zajmują, tylko robi się gierkę dopracowaną na 30-40h.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.