
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.
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About
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with 4 friends, you can construct buildings, grow food, craft gadgets and explore distant islands with your own airship.
Use sunlight, wind and water to create an energy system and automate your processes like gathering resources and watering your plants.
Design your dream home base with a wide range of materials and decorations. You’re free to build cozy spaces, add tiny details, and make your island feel just like home.
These buildings were crafted by our amazing community in the demo!


Generate electricity using wind and solar energy. Weather conditions affect how much energy you produce, so you’ll need to plan ahead. Store energy in batteries and use wireless power to keep your base running smoothly.

Play solo or with friends. Everyone has their own inventory, and you can decide whether to build something together or create your own little corner in the sky.

In Solarpunk, you live in symbiosis with animals. There is no exploitation, only coexistence. Pigs, for example, will dig up truffles if treated well. Growing fruits and vegetables is your main source of food. Plant seeds in the ground and harvest them once they’re fully grown.

Automate your tasks using transport drones to gather resources, giving you more time to build and explore your skybound home.

Each player can build their own airship. Use it to travel to surrounding islands and discover new resources.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To be honest I say yes but...its really specific. So is this game cozy? Absolutely. Can you take the time to build some beautiful homes? Yes. So for something chill and very short it works. However and here is where my problems are with it. Balancing feels off like when you get certain items and tools you kinda don't need em and the benefit to them isn't always worth the materials to make them. Automation can be set up very early so there are some points where you are just standing around waiting...nothing you can do but wait for things to grow and I am not talking like 5 min waiting..but sometimes an hour or so. There are not a lot of islands to visit and the islands themselves are pretty bare with no story or lore or really any reason to go visit or go back once you have been there. I understand cozy, and decorating but to be honest to push this game over to an absolute yes recommendation from me it needs more content. Give me a reason to go back to some islands, give me a reason to explore besides just setting up a drone and drill, Give me more islands to investigate and some unique maybe blueprints to find on them. Will I play through again...yes...for just a quick zone out...but I truly hope that we get a lot more to see and do because I love the concept of this game I just want more of it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Polish +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
spoko gra ale sie często zacina
Muito bom! É um jogo calmo com um tema em alta, obviamente por mais que seja um mundo aberto o tempo de jogo não é tão longo por se tratar de um indie (chuto que umas 20h para fazer tudo do game) dito isso ainda é um excelente game e espero as novas atualizações
Building & exploring @ just the right level of complexity :-))
Nagyon aranyos játék. Gyűjtögetni, fejleszteni és építeni kell, senki nem akar megenni vagy megölni. A haszonállatokat sem kell leölni, másképp kell őket hasznosítani. Az első tyúk befogása furcsa volt, csak állt, mint egy szobor még a transzportálása utána is, egy másik szigeti tyúk transzportálása utána javult végre meg. Meg egyszer-kétszer a léghajó akadt be a dokkolójában.
I've never really been too big a fan of survival games, and maybe it's just because I was playing by myself, but partway thrrough this game I just realized I was having zero fun playing it. The upgraded stuff you get doesn't really feel all too significant, and your goal throughout the game is essentially just to upgrade your ship so you can get to the next island so you can upgrade your ship so you can go to the next island. Like I said, I had no fun playing it, but I also acknowledge that this isn't really my kind of game.
Chickens
TLDR: Solarpunk has all of the trappings of a Survival Crafting Game without much else beyond a few basic loops. It's aesthetic is at least quite pleasant to be around despite the relatively noteworthy problems the game has in terms of balance, progression, incentive to keep playing, and overall content depth. If you need an experience with some mechanical depth, a story, and world build and absolutely cannot part with the Airship high concept, try out Forever Skies instead. But if you want to build a cozy little house with solar panels and a farm that gets lit up by lightning storms every few days, here's your game. --- This game is an anomaly in my games I can recommend without many caveats for average readers. Getting struck by lightning is perhaps the most annoying the game can get, I actually died more often by crashing my airship into the dock at 60kmph, a mistake you will have to make at least twice. Its progression is harshly gated by a three-forked system: The Research Bench, The Trader, and the Blueprint Bench at said Trader. It's a little obtuse but you get into the rhythm of the game pretty quickly, even solo my playthrough of about 20 hours hit the final segment likely in half of that total time. Much of my time spent in the game is crafting things I don't need so I can build pretty little buildings. You may find yourself similarly tasked with doing stuff that looks neat, filling time with that task over busying yourself with sophisticated supply chains. Everything can be automated with an increasingly rapid pace, and the problems you solve become trivial after just a few hours. The game is not, I don't think, trying to make you sweat. It is perhaps as unbothered by the passage of time as most snails, slithering along and leaving a tell-tail trail of mucous that you really shouldn't put in your mouth. That is to say, a lot of time is kind of wasted standing around for crops to grow, animals to produce animal-products, and for the awful fishing minigame to reward you with YET ANOTHER LEAF. You will spend an inordinate amount of time chopping down trees, breaking around 100 Axes per hour, building new axes. This is idiotic, for hopefully obvious reasons. Mining is worse, using a pickaxe to mine the machine-extraction nodes is even more rapid at destroying your tools. Aside from tool durability being just as nonsense as it is redundant to make extra axes and pickaxes and hoes -- these disposable tools become increasingly worthless as time goes on EXCEPT to manage the ambiently generating bushes and heaps of stone that will spawn inside of your nice little pig farm. There are frustrating shortfalls in the technology progression which are increasingly on the horizon as QoL upgrades, so at least that's something to look forward to. This said, the game's first minutes will not leave you feeling amazed. Building is sloppy, enough so that you will notice your roof has gaps because the tile-based construction has biasing that results in gaps in constructed segments appearing due to imprecision in the snapping (likely due to both floating point math issues as well as the models themselves). The interface for certain things is kind of rough, its very easy to place some things but not others, there are missing utilities and the bed spawn is so finnicky you might genuinely tear your hair out with the "respawn blocked" message. Opening into this game has some of the worst 'you must buy into the idea of the game up-front without proof it exists' of games in-genre I have played. The animations especially for the tools are almost three whole frames! So you will spend a lot of the game's first minutes (the most critical to get past) looking at an amateur-hour rushjob of placeholder animations which you MUST endure for at least a few hours before you have automated resource miners; chopping trees is forever though, with that task being perpetual until just shy of the end point of the game. You will be making dozens if not hundreds of stone and iron tools. Just having players REPAIR a single instance of each tool type would have been sufficient. I'm not sure what is wrong with this genre. Did everyone stop developing the idea of their game at "you have to make dozens of pickaxes in minecraft"? Because that's what the tool use problem betrays in this game's overall direction and development: half considered ideas implemented sloppily without much insight into how it would feel to play. You can't even share airships with coop players, and I imagine if you are playing with more than 1 other person, the dockyard gets awfully busy with how many ships are commuting through. These are issues the developers know about, but the emphasis and sardonic tone is meant to illustrate the above problems. But somehow I put nearly 60 hours into this game, almost entirely without precedent because I normally cannot self direct towards making a cute house. I'll be playing more of it sometime soon. It's neat! It can even be fun! Sometimes you can do building stuff that looks nice too. Just don't go onto the Community Tab if you think you built something that looks nice, you'll probably be as disappointed in yourself as I was.
KIZ ARKADAŞIMLA OYNADIK ÇOK KEYİF ALDIK
I have thoroughly enjoyed this game. It's easy to play, not too serious and I can take it at my pace. I am looking forward to expansions so I have something to do with the huge amount of materials I've collected.
Active players
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