
In this Grand Strategy game, you take control of the Solar System's Great Powers in 2092 and weather the storm of change as you navigate the uncertain waters of the future. Control the greatest military forces in the world and wage wars on an epic scale: outer space is yours to conquer!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.17/day in the week to Aug 5 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead humanity from its infantile cradle to supreme solar dominance in Solar Nations 2, the grand strategy game where the Solar System becomes an intricate battlefield.
Build colonies on distant worlds, develop revolutionary technologies, and decide whether humanity will unite among the stars… or destroy itself in nuclear fire.
The nine planets of Sol are waiting to be conquered. Each one offers unique advantages, dangers, and strategic possibilities:
Mercury offers the closest access to the Sun.
Venus presents a high-risk, high-reward terraforming gambit.
Earth is rich in population and industry, but divided by old rivalries.
Mars boasts valuable resources and proximity to the Asteroid Belt.
Jupiter’s moons each provide unique opportunities for colonization and conflict.
Saturn holds a wealth of rare resources waiting to be discovered.
The Ice Giants present strange research opportunities at the edge of civilization.
The Kuiper Belt is a gateway to the unknown.
And beyond Neptune, the ninth world waits.
Solar Nations 2 allows great breadth and depth at once.
In war, you command vast space fleets to conquer the planets, while also intricately customizing each vessel to fit a role of your choosing.
In peace, you carefully navigate the political intrigues of an interplanetary society, while constructing great projects which will stand as testimonies of your greatness to future generations.
The civilizations of mankind are not divided by borders alone. They are divided by worldviews, ambitions, myths, fears, and rival visions of what humanity should become.
Every nation believes it has a unique claim on the future. Every ideology carries its own sense of righteousness. As mankind spreads beyond Earth, these old struggles do not disappear, instead they expand across the void itself: becoming greater in some ways and in others remaining the same.
Combine armies, aircraft, ships, spacecraft, and strategic weapons into an unstoppable war machine, with each force playing a distinct role in the great game of civilizations.
In Solar Nations 2, you are the master of your nation's destiny. Everything which happens within your borders is something you preside over - there is no need to rely on AI help. Each mechanic is simple enough to understand while also offering strategic depth to ensure there is a wide variation of choices, where there isn't always a best solution.
Create alternate histories, future scenarios, custom nations, borders, flags, populations, and political setups with the built-in scenario editor. Share your creations through Steam Workshop, download community scenarios, and reshape the Solar System alone or with friends.
The near future is rife with opportunity and danger. Experience the warnings and exaltations of possibility brought to life:
Interplanetary and Interstellar Conquest
Sandbox customizable politics and culture
Hundreds of unique formable nations
Unique content for each major power
Develop the unique worlds of our Solar System
Command armies of unparalleled size and might
Easily create content with the built-in scenario editor
Write the future together with friends!
The Robotic Revolution
Genetic Engineering
Colonization of Space
Interplanetary Warfare
Fusion and Antimatter power
Superintelligent AI
Superhumanity
Terraforming and Climate Change
Faster than Light Travel
Some question cannot be answered, some can, and some shouldn't.
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game! i had fun playing game :D
Its fun. I'm playing early access, will update later
If you can get past the UI jank and nonexistent tutorial, as expected of an early access indie grand strategy, to be honest, this is a very fun game. I watched Perun's first couple videos on the game which gave enough of an overview to understand what was going on. In my own experience, it feels like the map of Terra Invicta but with the mechanics of Victoria or Europa Universalis- you're colonizing and exploring, but in space! You build up your economy and your army and take land, resources, and population to outcompete the other powers. There are two start dates currently, one with custom factions in the post apocalyptic future and the other with modern day nations. I personally chose to play the modern start and it's been a blast so far. I'll definitely be playing this game for a while. More than worth the asking price of $10. To be honest, I'd pay two times that easily. Probably more.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Spanish - Latin America, Swedish*languages with full audio support
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played twelve hours in my first sitting. Is it perfect? Absolutely not, but it is amazing and has serious potential. At this price it's a better deal than Paradox games, that's for sure. The economy is simple enough to understand, but forces you to actually do at least a little planning instead of just spamming out buildings wherever they fit. The biggest downside is that things are a bit difficult to understand and not necessarily explained well, but there are lots of tooltips and if you've played grand strategy before you'll catch on. P.S. Flomgus add modding support for changing AI behavior and revolts and my time and money is yours
hell yeah
Menus are a bit clunky and "alliance" systems need a little touch up to add flavor. That's it. That's all the complaints I have so far with the game. Every other gameplay feature had clicked with me so far. I feel great uniting Mars as New Petersburg nation that I randomly found and started playing as
The game is a one man's indy project of a paradox game that bridges the gap between Hearts of Iron and Stellaris. Overall very good, some quirks, but very fuctional. It also brings up funny moments like accidentally building a blue-water navy on Mercury, shipping them to Earth, and only then realizing they're not space ships after they land in the water. 9/10, would recommend if you have the 4x type of 'tism
The game is lacking in polish but fun and cheap.
i used nuclear weapons to depopulate India with my friends good game
a mix of lots of paradox games and in space. its great. cant wait to see this beauty polished up and i hope that the dev takes their time so that it comes out perfect
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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