
In this Grand Strategy game, you take control of the Solar System's Great Powers in 2092 and weather the storm of change as you navigate the uncertain waters of the future. Control the greatest military forces in the world and wage wars on an epic scale: outer space is yours to conquer!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.17/day in the week to Aug 5 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead humanity from its infantile cradle to supreme solar dominance in Solar Nations 2, the grand strategy game where the Solar System becomes an intricate battlefield.
Build colonies on distant worlds, develop revolutionary technologies, and decide whether humanity will unite among the stars… or destroy itself in nuclear fire.
The nine planets of Sol are waiting to be conquered. Each one offers unique advantages, dangers, and strategic possibilities:
Mercury offers the closest access to the Sun.
Venus presents a high-risk, high-reward terraforming gambit.
Earth is rich in population and industry, but divided by old rivalries.
Mars boasts valuable resources and proximity to the Asteroid Belt.
Jupiter’s moons each provide unique opportunities for colonization and conflict.
Saturn holds a wealth of rare resources waiting to be discovered.
The Ice Giants present strange research opportunities at the edge of civilization.
The Kuiper Belt is a gateway to the unknown.
And beyond Neptune, the ninth world waits.
Solar Nations 2 allows great breadth and depth at once.
In war, you command vast space fleets to conquer the planets, while also intricately customizing each vessel to fit a role of your choosing.
In peace, you carefully navigate the political intrigues of an interplanetary society, while constructing great projects which will stand as testimonies of your greatness to future generations.
The civilizations of mankind are not divided by borders alone. They are divided by worldviews, ambitions, myths, fears, and rival visions of what humanity should become.
Every nation believes it has a unique claim on the future. Every ideology carries its own sense of righteousness. As mankind spreads beyond Earth, these old struggles do not disappear, instead they expand across the void itself: becoming greater in some ways and in others remaining the same.
Combine armies, aircraft, ships, spacecraft, and strategic weapons into an unstoppable war machine, with each force playing a distinct role in the great game of civilizations.
In Solar Nations 2, you are the master of your nation's destiny. Everything which happens within your borders is something you preside over - there is no need to rely on AI help. Each mechanic is simple enough to understand while also offering strategic depth to ensure there is a wide variation of choices, where there isn't always a best solution.
Create alternate histories, future scenarios, custom nations, borders, flags, populations, and political setups with the built-in scenario editor. Share your creations through Steam Workshop, download community scenarios, and reshape the Solar System alone or with friends.
The near future is rife with opportunity and danger. Experience the warnings and exaltations of possibility brought to life:
Interplanetary and Interstellar Conquest
Sandbox customizable politics and culture
Hundreds of unique formable nations
Unique content for each major power
Develop the unique worlds of our Solar System
Command armies of unparalleled size and might
Easily create content with the built-in scenario editor
Write the future together with friends!
The Robotic Revolution
Genetic Engineering
Colonization of Space
Interplanetary Warfare
Fusion and Antimatter power
Superintelligent AI
Superhumanity
Terraforming and Climate Change
Faster than Light Travel
Some question cannot be answered, some can, and some shouldn't.
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is sort of like HOI4 meets Stellaris, both games I enjoy, so this is fun for me. It could use a bit of refining and balancing, conquest is so strong, it almost entirely invalidates diplomatic options. That aside, I have been having fun.
Would Recommend. My type of game where the game loves giving you big percentage modifiers and can stack with other modifiers.
this game is great it does need some balancing works since the ai is brain dead but the real challenge of this game is expanding and not imploding. its also tons of fun with a group of friends. solid 7.5/10
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| $12.7K | 22 | 59% | $29.99 | |
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| $77.2K | 251 | 78% | $9.99 | |
| $7.1K | 10 | 100% | $19.99 | |
| $2.3K | 12 | 42% | $7.99 | |
| $0 | 0 | — | $3.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Spanish - Latin America, Swedish*languages with full audio support
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wish list: A more obvious way to see all of all powers from superpower to Insignificant A way to understand your economic ability vs anyone else What is the difference between mil techs Its like Terra invicta, but slightly easier to understand. Kinda wish we hade some alien's to fight imo
This is the one that scratches the itch Brothers in Christ. Great editing tools and even better gameplay mechanics. 10/10 cherry tomatoes.
Rough around the edges, completely unbalanced, but incredibly interesting. There aren't too many games out there within this niche (Terra Invicta might be the closest?). A lot of people are leaving bad reviews over balance or AI or systems that most likely will be changed throughout the game's development. Lots of potential with this game and I'm extremely excited to see where the dev takes this.
Perun brought me here. Solid title for one guy and a dream. I'm looking forward to seeing where this goes.
very sophisticated and interesting strategy game, if you want some hardcore and near-future sci-fi grand strategy game, this is the best choice
Neat
На данный момент - это очень классный проект, который именно вдохновлен играми Пароходов, но не копирует точь в точь. Здесь тебе и аля фокусы из железных утюгов, дизайн дивизий, здесь тебе и товары, которые немного похожи на Вику, здесь тебе и сословия что-то между той же викой и новой Европой. Играть интересно, разбираться, на карте ИИ в 2025 начинает творить реальное безумие (впрочем, открывая новости в реальности, степень толерантности к захвату Парижа восставшей французкой Гвинеей уже не кажется чем-то сверх странным). Есть интересные события и исходы в них (попробуйте ради интереса провалить какую-то из миссий в мид-гейме, по типу евгеников или вопросах об ИИ, кайфанете от новых возможных путей развития). Движ колоний против Земли за 2025 у меня произошел за полноценный ран только один раз, и то из-за полного разгрома континентального Китая, поэтому ради большего кайфа советую попробовать и сценарий в 2090х, там не всё очевидно, тратишь время на понимание кто что и зачем, но мир интереснее развивается. Есть спорные моменты - битвы, баланс (особенно экономики, которая ломается по щелчку, но думаю, пофиксят), порой беспрецедентную тупость ИИ и откровенно неудачный скейлинг сложности. Суть в том, что усиление сложности происходит простой накачкой модификаторов, при этом тупняк ИИ не позволит ему нормально конкурировать с вами в колонизации, поэтому вы просто быстро введете в софтлок оппонентов тем, что захватите весь астероидный пояс и не позволите надолго ИИ колонить планеты за ним, а когда они дочухают нужные технологии, вы уже вероятно почти всю систему заовните, но думаю, станет лучше. Это всё проблемы, касающиеся скорее раннего доступа и думаю их пофиксят. А вот что прям убивает, делает очень больно всему существу - это интерфейс. Не поймите неправильно, я привычный к неудобному интерфейсу, к миллиону окошек. Но здесь это прям смерть, я не уверен, что разраб капитально что-то переделает (а это нужно). С одной стороны, есть полезные qol фичи, по типу бюджета авторазвития, планировщик строительства и найма, но всё что касается: торговли, колонизации, дипломатии, контроля собственных провинций - убейте меня. Это прям удручает. Некоторые КЛЮЧЕВЫЕ механики запрятаны в духе квестов Манки Айланд. Я на 8 час игры случайно навелся на кнопку, которая позволяет исследоавть провинции новые на ресурсы, которые и открывают основную ценность провинции (и да, если вы заколоните провинцию, автоматически она не заисследуется, либо я не нашел этого). Представьте моё лицо, когда я увидел эту кнопку на вкладке провинции и мне пришлось ВРУЧНУЮ открывать каждую колонию (их было близко к 100) и прожимать там исследования. Ни автоисследования, ни сортировки по этому признаку нет. Отдельно хочется сказать спасибо за торговлю производственной мощностью, для которой нужно закреплять окошечко средней кнопкой мыши (это обнаружено только после гайда). И обучение типо есть, но оно вообще не говорит об этих вещах (эдикты те же самые). Фух. Выдохнул. Очень советую почитать гайд в стиме. Он просто позволит вам узнать о всем интерфейсе и инструементах, впрочем от боли управления сотнями дивизий ручками в тотальной войне (а микрить приходится порой), это вас не избавит. Всё ещё крайне рекомендую эту необычную игру, которая благо активно патчится, автору поклон и пожелания допилить интерфейс, уже сейчас игра очень весело играется.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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