
Sokoban meets Greek tragedy! Sokobos is a minimalistic & challenging puzzle game that expands on the classic block-pushing formula.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sokobos is a minimalistic, brain-twisting puzzle game that expands on the classic block-pushing Sokoban formula. You'll be assembling anything from pillars to gardens and even an ancient Greek temple.
Be it statues or pillars, they all have a beginning, middle and end. Push each part to its destination.
Some parts need to be painted first, color them by pushing them into the paint.
There are obstacles you must push away, be careful where you move them away to though.
You took an oath to the Greek gods. You're blessed with inhuman strength and tasked with building a temple for Zeus all by yourself. Once this task is complete, your town will flourish and outshine even the Athens. However, this is a tale of Greek tragedy, not everything will go as planned.

60 challenging levels
Infinite undos
Unique mechanics not found in other Sokoban titles
Optional move optimisation mode with a leaderboard system
Colorblind support; Trichromatic, Dichromatic and Monochromatic options.
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A huge recommendation for puzzle game lovers! Everything feels stylished and complete. The puzzles were a bit too difficult for me, but if you like sokoban like puzzles you will very much enjoy this game.
I like that you can skip puzzles and return to them later if you get stuck.
Complicadinho esse jogo hein mane
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great puzzle game
Nice story, challenging but not frustrating puzzles, much-appreciated QoL features (undo/reset).
Great Sokoban and love the Ancient Greek theme!
The game fully delivers on its promise to expand the classical Sokoban aka pushing blocks. There's a lot of cool and interesting mechanics such as painting blocks, rotating them. What I really like is that you don't just push boxes around instead you are assembling pillars, statues, benches, etc. The art style is unique, reminds me of Baba Is You a little but most importantly it is very clear and readable. The story is also a very nice addition, especially for the Sokoban genre. Easy recommend, especially for the low asking price, can't wait to play more.
I have to admit to feeling proud for finally finishing this Ancient Greeks-themed sokoban game, but not because I've demonstrated great prowess or procedural insight - no, I'm proud because I've doggedly persevered for more than 49 hours spread over nearly a year to complete 90 levels (base game and DLC) in spite of my many false starts and failed strategies! So many times I've had the end of a level apparently in my grasp, only to realise that there's a fatal flaw. But the eventual successes were sweet, and never did I feel that the game itself was at fault, just my lack of skill and foresight. In fact, I found Sokobos to be a very clever and attractive game, with some novel mechanics (like having to make pieces the right colour by moving them over areas of paint), and with appropriate overarching mini-stories (building & decorating a temple, and negotiating a maze to try to get Aphrodite's approval for a marriage). All credit to the developer for producing very tricky but somehow compelling (rather than off-putting or discouraging) levels.
L’idea dei colori e la grafica scelta hanno attirato la nostra attenzione, quindi complimenti a Daisy Games. Purtroppo però è quasi riservato a esperti dei puzzle game, insomma parte quasi immediatamente con rompicapi difficilissimi. Per la recensione completa: https://www.elcarteldelgaming.com/2022/08/videogames/sokobos-la-nostra-recensione/
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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