
Sokoban meets Greek tragedy! Sokobos is a minimalistic & challenging puzzle game that expands on the classic block-pushing formula.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sokobos is a minimalistic, brain-twisting puzzle game that expands on the classic block-pushing Sokoban formula. You'll be assembling anything from pillars to gardens and even an ancient Greek temple.
Be it statues or pillars, they all have a beginning, middle and end. Push each part to its destination.
Some parts need to be painted first, color them by pushing them into the paint.
There are obstacles you must push away, be careful where you move them away to though.
You took an oath to the Greek gods. You're blessed with inhuman strength and tasked with building a temple for Zeus all by yourself. Once this task is complete, your town will flourish and outshine even the Athens. However, this is a tale of Greek tragedy, not everything will go as planned.

60 challenging levels
Infinite undos
Unique mechanics not found in other Sokoban titles
Optional move optimisation mode with a leaderboard system
Colorblind support; Trichromatic, Dichromatic and Monochromatic options.
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've barely scratched the surface and already managed to get great challenges on early levels, but I already know I'll stay with this production for longer. Great level design, artstyle very well fits itself in each aspect. More games like this!
I played this game for quite some time when it was still in the beta/demo stage – thus I was able to beat the full release version quite fast. It's fairly good if you are into puzzle games, I guess.
Great Sokoban with a cool Greek theme. The game ramps up quick with absolutely brutal puzzles that'll leave you feeling like a genius when you solve them. Definitely worth checking out!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very straightforward block-pushing puzzle game. Sokobos operates on the well-known premises of classic sokoban games with some additional twists on the formula so the game doesn't get stale. Most levels give you a lot of free room to experiment so you can move the blocks back and forth, walk around the whole level and still be able to solve it, so the levels feel more like a sandbox type of puzzles. The game gives you the ability to skip levels so you aren't force to complete every single of them. The levels themselves are usually quite short and solvable in a couple of minutes so you can hop into a game for a short break and solve a level or two. Graphics, music and "story" are very simplistic and aren't the main draw of the game, but at the same time they never obstruct the clarity of the gameplay so all of the objects and objectives are perfectly clear from the get go.
I don't get it how Steam could hide this little gem for me for so long. It is sokoban, yes, pushing stuff around but yet, this one really has its own thing. The building twist to it made it a very relaxing experience to me. I didn't bother about the number of moves and just enjoyed the sceneries and stories (I bought the Aphordite's Trial DLC too). There's endless undo, you can skip levels, you can try to get yourself on the leaderboard... It also has a bunch of settings for gameplay, hud (for example hiding number of moves), audio, key- and controller bindings... The base game has 60 levels, the DLC comes with an extra 30. It's not linked to the base game though. I bought it while the base game was in progress. To unlock the first trail level, I had to start a new game but I kept all my current progress so no need to panick like I did a little bit at first :). I've been playing on the Steam Deck without any issue.
https://www.youtube.com/watch?v=Dffp9IZ_bcQ [8/10] Przy Sokobosie można spędzić przyjemne chwile (a zależnie od poziomu, wątpliwie przyjemne chwile) i zrelaksować się. Nic tak nie uczy pokory i sprowadza na ziemię jak powtarzanie poziomu dziesiąty raz. Gra nie jest czymś rewolucyjnym, nie rzuca na kolana wymaganiami i nie wymusza na graczu nic, poza użyciem głowy, jednak przypadła mi do gustu. Nie oszukujmy się, to gra dla trochę dla nudziarzy, których bawią logiczne łamigłówki. I to pewnie dlatego mi się spodobała. Dodając do tego elementy mitologii twórcy stworzyli ciekawą propozycję dla wszystkich osób pragnących wytężyć umysł. Jako, że uwielbiam grecką mitologię, dla mnie to strzał w dziesiątkę. PROS zmusza do myślenia nielimitowana ilość cofnięć ciekawa historia CONS momentami doprowadza do szału intensywne myślenie przyprawia o ból głowy
[h1] Análisis de Sokobos, cimientos sobre un cruel sacrificio [/h1] La idolatría, en ocasiones, nos lleva a adorar a falsos ídolos y llevarnos por un camino inesperado y, quizá peligroso. Así, en Sokobos debemos andarnos con pies de plomo en la construcción de un templo para Zeus. A base de intrincados puzles, viviremos este mito cercano a la mitología griega. Gracias a una fuerza sobrehumana podremos mover cualquier elemento que se nos ponga por delante, porque tomando como referencia los rompecabezas sokoban, solo podremos empujar las piezas hasta colocarlas en su ubicación correcta. A pesar de la férrea convicción de Aeschylus –o Esquilo–, nuestro protagonista, pensamientos sobre su familia lo asaltarán alguna que otra vez, recordando lo lejos que está de ella. Y aun estando decidido a acabar su cometido, puede que los dioses interpreten esas ideas como un signo de debilidad y una ofensa a su soberanía. Con una curva de dificultad cada vez más ascendente y nuevos obstáculos a medida que avanzamos, recordaremos en más de una ocasión ese dicho de “más vale maña que fuerza”. [url=https://www.ningunaparte.com/analisis-sokobos/] Nuestro análisis [/url]
full review at https://treatyourgeek.co.uk/sokobos/ The Gods themselves have tasked you with building a mighty temple in their honour in Sokobos by Daisy Games! You have been granted great strength but must complete this alone and forego any relations until the command is complete! As a premise for a puzzle game it’s a bit grandiose, but what the heck! I’m in! We start simple, having a four piece statue we must assemble but the difficulty soon ramps up introducing blocks that can’t be moved when assembled, blocks that must go on other blocks, black blocks that must be coloured first etc. I soon found myself staring at the screen, planning out complex routes, doing mental gymnastics and thinking five steps ahead like chess masters of old to find optimum routes for my little guy. Most of the time, only to have my plans dashed by that one block that gets stuck in an irretrievable position! Immediately upon booting the game I was thrown back to the 1980’s dos era with graphics similar to Ultima 1. We are then shown a brief cutscene of our character Aeschylus saying goodbye to his family to fulfill the Gods wishes. Based off the Sokoban game of block pushing, we are in a birds eye view and only have the cardinal directions as movement. Moving against a block will push it in that direction provided nothing is preventing it. We also have an undo button which can be used multiple times and a complete reset button. Though I did mix these buttons up a few times, my mental capacity taken up with plotting courses. Thankfully, there is also a skip level function if you do find yourself completely stumped. Brief snippets will pop up before each level either as a tutorial for a new block type or Aeschylus’ inner thoughts, drip feeding us a narrative. At the end of each level we are told the amount of steps we took and if you are online it will be uploaded to a leaderboard wherein you can look in awe at everyone’s highscores and go ‘How they do that?’ Although simple looking Sokobos does contain a real challenge and you will be there expanding your mind with that ‘one more go’ and ‘what if I tried this’ style gameplay and enjoy when a block satisfyingly slides into place. When it clicks, it clicks!
Very fun sokoban puzzle game. Do recommend!
Excellent puzzle game. I didn't expect it to be that polished, long, challenging and fun ! Totally worth the full price, and so is the very good DLC.
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