
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Construct and design buildings for optimal working conditions. Hire people to design and release software and hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
Hire employees to design, develop, support, update, research and market software and hardware in teams
Build roads, paths, bike racks and parking to ease commuting for your employees
Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
Customize your own founder or split the company between a team of founders
Design and manufacture your own software and hardware products and franchises
Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
Set up your own servers for products, source control and running your own online store
Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
Delegate important tasks to your team leaders, such as managing development cycles and human resources
Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
literally the worst UI any any game i have ever played, so cluttered and so hard to use. but on top of it all, it looks absolutely horrendus. Gameplay is decent, but the ui makes it an eyesore
Unfortunately, I cannot recommend this game to anyone in its current state. This game has been in development for a very long time, and while I appreciate the addition of features and dedication to making this game better, this strategy can also HARM a game, which is exactly what happened here. At some point, the features become overhwleming and bloat the game needlessly, especially if there isn't a carefully implemented balance to keep them at bay. This game has no balance. It doesn't feel like anything other than what it was ten years ago. Sure, there are many new features, but they feel hollow and superficial. As a great example, take a look at marketing. This is quite possible the worst mechanic in the game, with no rhyme or reason to it. It often feels like something hastily slapped on rather than a deep and well made mechanic added over the years. There is a large focus on building and mild simulation in terms of taking care of the people running around, but I can't help and compare it to the Sims. Side by side, even though this game is about business and not life simulation, this pales in comparison to the Sims 2 or 3 or 4. The building mehcanics feel clunky, the simulation mechanics feel useless, and when you finally jump into the business management, it becomes a game played through ugly UI's and wittles down to clickers and sliders. The UI's and their ugliness cannot be overstated. They are also poorly designed and organized, making you root around endlessly to find things that should have been easier to access. If you absolutely love micromangement this game might scratch that itch for you, but it falls woefully short of being an in depth business simulation like some people make it out to be. I've played games both much more simplistic and more complicated than this game, and had fun with them more than I did here. So the issue isn't complexity, it's design. Game Dev Tycoon is a much more bare bones game, for example, and yet it was designed well and looks more appealing than SoftWare Inc., and I enjoyed it a lot more. Capitalism Lab is a much more complex game, but has some outdated visuals, and yet its depth allows for better roleplaying than with Software Inc. I don't know if the dev hasn't taken this game out of EA because he doesn't feel it has hit that sweet spot, but I suspect that is a reason. You can feel that the balance is off and there is no dopamine rush once you hit any of your accomplishments here. It doesn't feel earned. In fact, the game is extremely exploitable through its stock market and contract based system. You do not need to do anything else to become rich within the first few months of play. It's a fundemanetally broken system that the dev refuses to fix. The achievements are extremely lacking. This has been in development for a decade, and there are less achievements for this game than games with a dev time of one or two years. It is probably trivial to add more achievements, and yet the dev won't do it. This speaks volumes about the level of care the dev is putting into this game. People often point to the long dev time and early access period as evidence of caring, but it can just as easily be the opposite. Countless poorly made features are a sign of neglect, not dedication. I'd rather have a much more bare bones game done well with tons of achievments, than a bloated game with useless mechanics. Finally, the tutorials in this game are abysmal. This cannot be understated. This game has become so complex that new users frequently have to watch hours of youtube footage just to learn the basic mechanics. While this is fine for deep and complex games with good design, it doesn't quite work here and only makes this game more frustrating to get into. The tutorials provided in the game through the ugly and clunky UI system are bare bones and only give you the bare minimum. They don't properly show you how to play, rather they tell you where to click to get the tutorial over with. There are many mechanics that are not properly or adequately explained in the game, or are glossed over entirely. For these reasons, this is not a game I enjoyed or will come back to.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game. It provokes every type of challenge. Finances, employees, traits and relationships, market congestion for different games and programs. Natural disasters. One time I was very tight to my deadline and pushed my employees too hard on crunch mode and long hours. I went bankrupt to a class action lawsuit. 10/10
I've sunk over 85 hours into Software Inc and I'm still finding new layers to it. This is hands-down the best business sim I've played since the original Game Dev Tycoon, and honestly it leaves most of the genre in the dust. What sets it apart is the depth without the bloat. You start in a garage with a couple of underpaid coders cranking out shareware, and before you know it you're running a multi-floor office complex, juggling OS development, console hardware, marketing campaigns, employee training programs, and a stock-market IPO. Every system actually matters. Office layout affects employee mood. Mood affects work speed and bug rates. Bug rates affect reviews. Reviews affect sales. It all interlocks beautifully without ever feeling like spreadsheet hell. The art style is clean and readable, the building tools are genuinely fun (I've spent entire evenings just designing campuses), and the AI competitors keep you on your toes — releasing rival operating systems, poaching your best designers, pricing you out of markets. The era progression from the late 70s into the modern day gives the whole thing a satisfying arc. Special shoutout to the developer, Coredumping, who has supported this game with consistent updates for years. The modding community is also fantastic if you want to extend the experience further. If you've ever fantasized about being the next Bill Gates, or you just love games where you can lose six hours optimizing an HVAC system for a server room, buy it. You won't regret it. Verdict: Absolute gem. Buy it on sale, buy it at full price — just buy it.
10 years of early access, what else would you like to know?
Played for over 400 hours. The game is great. Flexible. Many different ways to play and scratch the itch. I have never reached endgame (post 20-30 years in-game) because I always feel like fixing something in the next run. Early game can maybe do with some improvement, early bootstraping. Beyond that, no complain.
The level of detail on display here is stunning. There are so many things you can do and manage that its an overwhelming experience to say the least. Perhaps so much so that it stops being a fun business tycoon simulator and becomes a ruthless true to life depiction of capitalism in the tech sector. That experience isn't for me, but the game's quality is unmistakable.
This game deserves a lot of praise. It's been in early access for 12 years, which some people might think is a bad thing, but in this case it really isn't - the dev has continued to provide updates for free this whole time. It's moving finally towards 1.0, but still, the game is in a fabulous state. It's well past "software" at this point - it's super deep. You can develop nothing at all and just play the stock market. You can open up a digital store (think: steam) and deal with all of the server and network problems that come with that. You can start life as a marketer and only take subcontracted marketing jobs from other companies and functionally live on being a consultant. You can also just do the typical "game dev tycoon" thing and develop video games, or operating systems, or whatever else, and ship those in the same kind of way. Oh, well, except there's a whole simulated physical media system - so like, how are those games getting to people? well, you need to either only distribute them digitally, or, much more likely, get them printed into disks and shipped places - which you could do yourself or subcontract. Or, hell, you could buy a bunch of printers and get contracts to produce physical media for other companies. Oh, or you could design and build hardware with a whole-ass production line in a warehouse of your own design. Or you can build hardware as a subcontractor and just become a middle-man and never produce anything original yourself. It's crazy deep - it may as well at this point be called "tech industry inc", because you really can do anything in that space, which is awesome. What a game, what a dev - definitely worth the money if you're a fan of tycoons, simulators, or tech stuff in general.
Já fali 3x, digo, na vida real, no jogo mesmo eu fali umas 9.
Долго я смотрел на эту игру, долго не решался запустить, и вот, наконец, время пришло. Все опасения были не напрасными. Этот тайкун как выглядит на "вещь в себе" так собственно потом и играется. Мы выступаем в роли фаундера софтовой/игровой/производственной компании, которая осуществляет разработку (и если захотите - выпуск) полного цикла с дальнейшей поддержкой. Можем делать игры, программы, антивирусы и даже операционку. Внешне это не различается никак - тот же пайплайн, те же сотрудники. Мы выбираем продукт, жмакаем на фичи, каждая из которых влияет на окончательную цену, сроки и привлекательность продукта, а затем начинаем разрабатывать. В процессе разработки геймплей подкидывает развлекух в виде хотелок сотрудников и различного рода игровых препятствий, типа внезапно проникших воров, которым срочно понадобились компьютеры 1980 года выпуска и так далее ) Нельзя сказать что в игре что то явно не так. Но нельзя сказать, что это прям весело и увлекательно. Начало достаточно бодрое, есть дефицит бюджета, нужда в более прокачанных сотрудниках, суета по донастройке вашего офисного гнездышка, что бы довольных стало больше, а недовольных меньше. Однако, решив все проблемы через пару часов вы выходите на плато продуктового гринда и начинаете развлекать себя сами разработкой более сложного ПО или даже создания своего производства. Проблема в том, что это просто второй уровень сложности перед выходом на очередное гриндовое плато и какого то особенного азарта, который присущ хорошим тайкун играм тут нет. По итогу, в целом да. Но сильно под вопросом. Рекомендовал бы коллекционерам тайкунов, а просто прохожим - скорее нет.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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