
Sodaman is a bullet-heaven roguelike where you play as a supersoldier fighting alien hordes with soda powers. Find game-breaking sodas and concoct custom cocktails. Discover planets, unlock weapons, sodas, cybernetics, power-up cards, and more. But first, crack open a cold one.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
''Sodaman is infuriated, ever since Entity-X caused the Sodacalypse, making almost all of the sodas in the existence go flat, becoming bland and tasteless with the press of a button. Yet there are still some out there, untouched by this catastrophe and it is up to Sodaman himself to find them."
"I'm here to drink soda and kick aliens... but I'm all outta soda."
Choose from a variety of soda powers across 7 different colors, mix, shake, add a little dash of fury and create the freshest builds found in this side of the universe.
Choose the weapon most suited to your playstyle and discover the most powerful synergies.
With six different body parts and over 30 cybernetic augments available for implementation, you'll have endless options for character customization.
Choose from dozens of power-up cards and build your deck. Take your soda power to the next level!
Relax between runs in your spaceship, meet new characters and explore more of the Sodaman universe.
"We’re a small team of 4 devs creating the game. So if you have any question, suggestions or just want to hang out, grab a six-pack and join our Discord."
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 868reviews | 77% | — | $136.6K |
| $10.99 | 117ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Adding to the negative review pile, buyers beware! AI usage! The bloody nerve to not disclose AI use until *after* the 1.0 release, *after* being featured in a humble bundle? Truth be told, I don't buy the claim AI was limited to just concept art and voice acting - the game runs and plays like a hot mess, and you can find reddit posts from a few years ago where the devs were asking about AI usage for language translations. Sure would explain the bizarre writing... and if it isn't AI? Welp, you still have a slightly less dirty turd. AI aside, this game fails at being an engaging roguelike. Runs and objectives feel like slogs (which other roguelikes with similar run lengths manage to avoid), balancing feels as if it was decided by throwing darts at a board, and the galore of technical issues you can read up here should say plenty. Seriously, want a good game of this kind? If you don't have Vampire Survivors already, I'd recommend Army of Ruin, a really great clone of that game. As for this game, however? Shady devs, flimsy game, tiring 100%, AI weirdness... just stay away from this one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Spanish - Spain, Russian*languages with full audio support
| $7.99 |
| 69ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got the game through a bundle on Halloween 2025 and it was kinda fun. At some point the game got screwy and couldn't be played with a controller anymore. Now that it is released I see it had a genAI disclosure added on June 6th, shortly AFTER the release. Good job hiding that you used it until this late, great way to screw with people and making sure they will never touch your games again.
People have latched on to the "AI slop" buzz words because thats what they've heard and so they just regurgitate it. Is AI bad? Is using AI for voice lines bad? Are small developers obligated to keep voice actors employed? I don't condone AI scraping art off the web, but if a small dev needs to use AI to make their game, I'm good with it. Is the game good? Yes, its fun, tongue in cheek, and actually has some polish. For me, the main question, is the game entertaining, and worth the money? Absolutely, and I'm enjoying it.
I picked up Sodaman for the price of a few sodas, and somehow it delivered more entertainment than the actual sodas. The game wastes absolutely no time. Within minutes you’re already blasting through enemies like you accidentally drank a 12-pack of energy drinks mixed with liquid confidence. The progression is fast, the action is nonstop, and before long you’re so overpowered that the enemies should probably be filing complaints with HR. I usually hate games that take 10 hours to “get good.” Sodaman basically walks up and says, “Nah, here’s a ridiculous weapon, go cause problems.” And honestly? I respect that. For the cost of a couple drinks from a gas station, you get a surprisingly addictive game that lets you become an unstoppable, caffeine-fueled force of destruction almost immediately.
7 hours played in a row after purchase. That is rare for me unless Kenshi or an Xcom game. I REALLY like this game. Too tired for a detailed review. I Should have went to bed hours ago....
First of all, uses AI. Like, the voices of the characters are terribly disturbing. Second of all, the women is this game are here for the purpose of the main character lust, and if not they are here for his friends. Third of all, mecanics are all right, combos are quite enjoyable. So if you want to sell your soul, feel it while you play, and encounter a few bugs, go ahead.
Very funny to add a disclosure about AI [i]after[/i] release, as if you know it's bad and didn't want to admit to it, but still used it anyway. You could have paid some random internet strangers a bloody fiver and gotten infinitely better voice acting. It doesn't "deliver a more immersive experience," you'd just rather use algorithmic slop than a real human being, and it's nothing but a detriment to your game
Buyer beware. Uses AI slop.
played this for way too long before I learned about all the AI slop in the game and the devs' choice to obscure that fact until after a full release. There's not much to say that hasn't already been said in other reviews but to hit the main points: - The AI voice work is garbage, there's no reason to avoid paying some randos on fiverr to do a better job - Gameplay feels lacking in just about every department; the upgrade/build system seems good until you put in over a dozen runs and figure out that you can't make a cohesive build, just overpowered randomness. - No cohesion between map size and boss fights. The game wants you to constantly run around for upgrades, which isn't a bad idea, but then it locks you into a tiny arena for boss fights, so if the boss is too hard you can't even go grab the upgrade chest that is just out of reach of the arena. Granted, it's rare that a boss is too hard, but there are a couple that are absolute ♥♥♥♥♥♥♥♥♥♥♥♥♥, and they really demonstrate the weakness of the arena idea. - Meta progression is stupid, to go along with the AI voice complaint why on earth did you need all this "story" and all these "characters" in a game that's basically just Vampire Survivors? The choice to include a populated hub and then fill it with clankers is baffling, none of it was necessary in terms of providing the player with a sense of meta progression, just have Sodaman go back to his spaceship and upgrade his own stuff in silence. - Even if you skip through all of the dialogue like i did, it's still painfully apparent that everyone around Sodaman exists either to suck his ♥♥♥♥ (both literally and figuratively) or to be turned into a pile of red goo. It's not that a game like this can't work with a story and characters, it's that this specific game had no business trying to have either. TL;DR AI slop game, avoid this studio -
İyi hoş her şey çok güzel de, her turun sonlarına doğru (düşman sayısı artınca) düşüyor. Optimize ederseniz 900 saat oynarım (söz)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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