
sobosuba is a merge game with ultra-squishy soft-body physics. Satisfying and relaxing -but strategy, tricks, and skill matter for chasing high scores.
Modeled estimate, not a reported figure. How we estimate →
About
sobosuba is a merge game with ultra-squishy soft-body physics. Mostly satisfying and relaxing with no explicit time pressure -but strategy, tricks, and skill matter if you want higher scores.
Launch blobs softly to carefully position without disturbing others, or launch fast to push and squeeze through tight gaps.
Achievements and online leaderboard. Some achievements require different ways of playing.
Unlockable color styles with every achievement.
Trailer music credit: James Tubbritt (Sharp) / FXhome (CC BY 3.0)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
played this in a voice chat and everyone said i needed to be medicated for adhd, but i just want to live in my blissful world of slime balls and numbers
satisfying physics, surprisingly deep skill expression. sobo your subas today.
EVERY MORNING I WAKE UP AND OPEN PALM SLAM A VHS INTO THE SLOT. IT'S CHRONICLES OF SOBOSUBA & RIGHT THEN & THERE I START DOIN THE MOVES ALONGSIDE WITH THE MAIN CHARACTER, SOBOSUBA. I DO EVERY MOVE AND I DO EVERY MOVE HARD. MAKIN WHOOSHING SOUNDS WHEN I SLAM DOWN SOME SOBO BASTARDS OR EVEN WHEN I MESS UP TECHNIQUE. NOT MANY CAN SAY THEY ESCAPED THE GALAXYS MOST DANGEROUS PRISON. I CAN. I SAY IT AND I SAY IT OUTLOUD EVERYDAY TO PEOPLE IN MY COLLEGE CLASS AND ALL THEY DO IS PROVE PEOPLE IN COLLEGE CLASS CAN STILL BE IMMATURE JEKRS. AND IVE LEARNED ALL THE LINES AND IVE LEARNED HOW TO MAKE MYSELF AND MY APARTMENT LESS LONELY BY SHOUTING EM ALL. 2 HOURS INCLUDING WIND DOWN EVERY MORNING
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Hours played at review time, across 175 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
blob go plop number go up me happy
Merging/Suika game with very well tuned squishy physics. I really like how each game feels salvageable even if play isn't optimal from the get go. A low value blob (sobo) isn't necessarily trapped at the bottom of the pile if you can cleverly shoot, stack or merge sobos, or pile sobos to one side. I find the sound effect design deeply satisfying as chained merges happen one after another, becoming progressively deeper and lower frequency as the score value of the merges increases. I love the depth of strategy in being able to shoot sobos above the bar to either merge with other sobos on the bar, or be put into a temporary physics-based storage. Alternatively, it can solve a problem of how to drop a sobo onto the opposite side of the bar when the bar itself would interfere with it being shot normally. Incredibly rewarding gameplay. My sole suggestion would be to make the visual styles previewable on a mock gamescreen before confirming whether or not to unlock them.
the doctor playing suika game with my bowels
I've played other merge games before, but I've always bounced off of them pretty quickly. But sobosuba is different. It's just so satisfying to play! I love how much freedom you're given to make the shot you want to make. And it's just such a good feeling when your stack is filling up and you think you might be nearing the end of the run, only to have a sobo start a chain reaction and suddenly you've got lots of space to work with. And I actually kinda like the font. 😋
Cool lil game Absolutely unreadable font
Only one mode (for now?) yet it manages to make other 'suika-like' games feel like they have no depth. The jelly-like pieces add a huge amount of tech and strategies. Is the perfect spot for your throw covered by another 'sobo'? Throw hard at the seam between two sobos and you can slip right through. Is the sobo you want on the wrong side of the board? Throw at it just right and launch it across the field. Throw wrong and there's worse things than a single sobo in the wrong spot, you may end up with your whole board flipping upside down as the heavy sobos move to the top. The 'next pieces queue' uses physics too, if you keep throwing quickly or throw in the right direction then you can spawn two new pieces instead of one. Sobos can merge in the queue or sit on top of the queue, so you can keep a juggling game going until you get the perfect piece. It's way better than just a simple 'hold' button like most falling block/blob games.
Tickles the brain just right
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $87.1K | 273 | 96% | $5.35 | |
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| $470 | 25 | 68% | $1.24 | |
| $1.4K | 8 | 100% | $9.99 | |
| $587 | 6 | 100% | $4.99 | |
| $77 | 9 | 67% | $0.55 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.5K | 110 | 75% | $5.24 | |
| $12.5K | 63 | 84% | $9.99 | |
| $12.5K | 102 | 95% | $6.99 | |
| $12.5K | 117 | 82% | $4.99 | |
| $12.5K | 156 | 83% | $4.99 | |
| $12.5K | 117 | 91% | $4.99 |