
SNKRX is an arcade shooter roguelite where you control a snake of heroes that automatically attack nearby enemies. Combine different heroes to unlock class bonuses and create unique builds, and steer your unstoppable party as they ravage through endless waves of enemies.
Modeled estimate, not a reported figure. How we estimate →
About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have mixed feelings because this game is frustratingly hard but very well made, so keep that in mind.
Никогда до этого я так не ненавидел разноцветные фасолинки
The soundtrack is simply simply lovely. It is soo good in fact I even listen to some of the tracks on spotify from time to time. The gameplay itself is really simple but also quite addictive. It takes some practice to learn all the units you can unlock and all the build combinations you can make. It is also pretty straight forward on how to play. You just pick it up, go and mess around. Definitely recommend,
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gem that deserved a lot more love. also the soundtrack omg
fun and short but not that replayable
pls make another video game
Hurts to not recommend this game, but I just can't. The concept is great, the complexity is good, but: - Very little info on class details and their interactions. In this kind of game you can't just let the player guess, especially since we have no floating damage texts. - Confusing wording. Does the chain lightning from that relic count as a projectile for the Ultimatum bonus damage on chain? Who knows? - Extremely annoying movement in a tiny arena. Bullet hells shouldn't rely on luck for the player to dodge an attack, they should be reliable even if very difficult. - Inconsistent damage from enemies. Noticed primarily on enemy projectiles. This might be intentional, but we're not told. - Death spiral is terrible. Losing one segment very often triggers a restart, because your damage drops sharply. Even worse if it's your healer. Then you get to bosses like the blue elite, which is constantly spawning blue enemies - their on-death projectiles can reliably oneshot one segment each, and they're even harder to dodge while fighting the elite and the other smaller enemies. The dev did outright state that he stopped development of this game, and yes, it's only 3 euros, so it's not exactly a huge loss. Still, disappointing.
I love the game but it does suck that each class/color seemingly has different health but the game never lets you know those stats so it always feels bad when a yellow warrior can withstand more damage than a healer. That makes sense when you traditionally think of those roles, but what is the difference between a voider and mage? Each class/segment has it's own health so youd imagine that it's somewhat relevant when you start getting to NG+3 and you definitely feel the difficulty ramp up. Aside from that, super fun game for a handful of dollars.
devs just gave up on this game, haven't seen an update in years, and the game gets impossible past a certain level, because the enemies just start spawning everywhere including inside you so you just die instantly. don't buy this game.
Nice game
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $327.3K | 563 | 59% | $30.62 | |
| $327.6K | 805 | 98% | $19.99 | |
| $327.6K | 1.1K | 85% | $14.99 | |
| $327.1K | 614 | 77% | $9.99 | |
| $327.1K | 1K | 72% | $9.99 | |
| $327.8K | 1.4K | 80% | $4.99 |