
Fight endless waves of enemies in this arcade roguelite shooter. Build and level up your skillset, unlock synergies and become ridiculously overpowered!
Modeled estimate, not a reported figure. How we estimate →
About
GLIMPO is an arcade roguelite shooter where you fight endless waves of enemies by building your skillset, unlocking synergies and becoming ridiculously overpowered!
Buy/sell skills from the shop to build your ideal skillset
Fight enemies with unique auto-attacking skills
Earn gold, build synergies and become insanely overpowered!
Shorter runs, up to 18 levels of battle with increasing difficulty
20+ skills, each with unique attacks and effects
10+ classes with their own distinct synergies
40+ items that can empower your build
10+ more skills and 4 more classes
Trailer music: Axis by CGFrog.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
I'm torn. I'm all for indie developers making small games inspired by other titles, but this game is so shamelessly derivative of another indie game by the name of SNKRX that I cannot in good faith recommend this. The graphical style is the same down to the broken-lined area of effect circles and amorphous blob minions from the summoner weapon, and the mechanics are identical to SNKRX [i]except[/i] for using omnidirectional movement, the notable absence of items (which this developer has already stated plans to add), and elite enemies. I'm all for old ideas in a new coat of paint, but these are the same ideas in the same coat of paint. You move around a single blob instead of a chain of blobs, and there's no items (until there will be). It looks the same, it plays the same, but it's less. It's too egregious to be a coincidence. If this game becomes its own in the future, I'll be more than happy to update this review, but as it stands, this game isn't even the game it's trying to copy. I hate to be that blunt about it, but I can't support this in its current state. Even if the game itself isn't bad, it's only because the game it's trying so hard to clone isn't bad.
Super polished graphics. It just gets hard to tell enemies and attacks apart after a while (player attacks should maybe have less saturated colors?) Also I really really wish you could keep playing after winning. I really wanted to max out my build and survive as long as possible with it! You should also create a discord to receive feedback and for people to share builds and stuff Good little game overall, especially for the price!
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Hours played at review time, across 23 reviews with recorded playtime.
i'm only a very little time in, but -needs an endless mode -a lot of information could be added to the shop ui that isn't there (like, for example, how much rerolls cost and how many of each synergy you already have. the latter isn't super important but when some have similar colors it would make it more visually clear) -i may be stupid but i haven't seen anything pointing to how much you gain when selling -would be nice to have difficulty settings that alter the difficulty scaling -a nice optional difficulty increase would also be having health carry over between levels and needing to purchase heals other than that, i really like this one. congrats on your first release! i'll be 100% clocking in a lot of time, the graphics are very cute, the abilities are creative and satisfying and runbuilding is fun, i'm also looking forward to the item system but the game already bangs as is. normally i'd wait until i have more hours to review, but i know reviews help the steam algo and this game 100% deserves it, especially for the miniscule price point
Enjoyed playing, appreciate how responsive everything is. Great job on your first game!
Very fun! Feels like a more simplified Brotato. The graphics are very polished and everything is pretty snappy and satisfying. Its a little on the easy side (I won my very first run without any trouble) and lacks content at the moment, but I feel like it has a lot of potential.
A cute little autoshooter and a fun way to kill 20 minute or so. The simple animations are bouncy and fun, making hits feel impactful, and the many possibilities for synergies lead to an impressive number of build options. My biggest issue with the game is that, once you've locked into a build, there's not much left to do but upgrade your weapons. This tends to happen pretty early in a run, and enemies and tactics don't really change the deeper you get, so once you've seen your build in action in Stage 10 you've kind of seen it in Stage 20. This game would definitely make a solid framework for more fleshed out sequel, but for the GLIMPO we have here, it's a light recommend but a recommend nonetheless. Cool game!
Finished many runs : many builds in this game are really fun! A big boss (big slime which split many time for exemple ?), but for €2, this is really cool!
Amazing Game
Really fun! Great crisp visuals make it feel super crunchy and satisfying. Definitely going to be following this as it continues to grow! Awesome job!
good lemons influence many people, okay?
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Where this game's players are, estimated from review languages.
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