
SGW Contracts 2 is a modern warfare shooter set in the Middle East. Play as Raven, Contract Sniper Assassin, as you take out a series of targets across a dramatic single-player campaign. With extreme-range shots exceeding 1000m, gear up for the most challenging entry to the series yet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15Kreviews | 84% | — | $10M |
| $39.99 | 6.2Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boa física, historia boa, achei interessante a ideia de tiro longo, diferente do primeiro
感觉有点难,一千多米好难蛇到人呜呜呜
This is POORLY DESIGNED! Don't waster your money.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese*, Portuguese - Brazil, Czech, Japanese*languages with full audio support
| $39.99 |
| 1Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
這一代的進步是肉眼可見的,但老問題也沒完全根治。 [h1]相比第一代作了哪些改進[/h1] [b]超遠距離狙擊。[/b]第一代把你丟進地圖讓你自由發揮,第二代則更明確把你定位成「狙擊手」,大多數地圖設計為長距離狙擊場景,讓你必須找到好的射擊位置,觀察、等待,再開槍。最標誌性的升級是超過 1,000 公尺的極遠距射擊機制,這在系列歷史上是首次,把整個狙擊體驗的張力和策略感都推到了新的高度。 [b]存檔系統終於正常了。[/b]第一代那個「死了就滾回去重來」的反人類存檔設計被大幅改善。第二代每幾分鐘就會自動儲存,萬一計畫全盤崩潰,你可以載回到不久前的狀態繼續,而不是從頭再來。這一點改動就已經值得給個大拇指! [b]難度分層和對新手友善。[/b]第二代在難度設計上下了更多工夫,新手可以在簡單模式下看到子彈落點指示,讓入門門檻大幅降低;而最高難度下玩家得自己計算風速、重力和目標移動,完全不依賴輔助,對硬派玩家又夠挑戰。同時加入了更清楚的新手教學,武器改裝說明也更完整。 [b]場景更多元。[/b]場景從西伯利亞雪地換到中東,地圖涵蓋了塵土飛揚的沙漠、茂密的叢林和地下基地,視覺多樣性比第一代高出不少,探索動力也更強。 [b]技術穩定度提升。[/b]第一代在發售初期 bug 一堆,第二代打磨程度明顯改善,整體更加穩定,比起前作流暢許多。 [h1]依然存在的老問題[/h1] [b]AI 還是老樣子。[/b]這幾乎是這個系列的基因問題,敵人的智商依舊在「瞎子」和「全知」之間無規律切換,一下看不到你在他兩步外割了他同事的喉嚨,一下又全地圖警戒鎖定你的位置。 [b]無人機設計更糟。[/b]諷刺的是這一點比前作退步了。遠距地圖裡無人機根本飛不到目標所在位置,而其它地圖又到處是無法摧毀的干擾塔,讓無人機變成幾乎完全沒用的擺設,整個設計邏輯讓人完全不解。 [b]劇情依然薄弱。[/b]故事是一鍋各種文化和軍事刻板印象的大雜燴,雖然勉強交代了任務背景,但人物毫無深度,劇情也絕對不是你玩這款遊戲的理由。 [b]內容量略顯不足。[/b]發售時只有五個主線任務,對於強調重玩性的遊戲來說內容量仍嫌偏少,主線大約六到十小時就能清完。 本作的任務設計和節奏控制是兩個明確的全面提升,是一款整體進步紮實的續作。如果你玩過第一代並且享受其中的狙擊核心,第二代就是精修版,值得玩。但如果你從沒碰過這個系列,直接從第二代入手完全沒問題,甚至根本不需要先玩第一代,故事並不連貫到非得照順序玩不可。
ok
the best game with the most good sale
y
fenasal
nice
12元就是神
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 4 | 25% | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 12.8K | 80% | $29.99 | |
| $10.1M | 27.2K | 95% | $19.99 | |
| $10.1M | 14.6K | 91% | $29.99 | |
| $10M | 22K | 93% | $19.99 | |
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