
Sniper Fury is an action-sharpshooting game set in a world threatened by violence. Neutralize threats using an ever-growing arsenal of modern firepower. Customize everything: weapons, gear sets, bullets! Join other snipers in Clan Wars, challenge them in PvP mode, & try events for extra surprises.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai +2 more
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played Sniper Fury for years, and it has never been this broken. Constant disconnects, rollbacks mid-event, progress and rewards wiped without warning — during actual events, not just random downtime. This isn't new; players have been reporting the same "fail to connect" and reconnection issues for YEARS on the forums. What's new is that it's gotten worse, not better, while the game keeps shipping new events and monetization on top of a foundation that can't hold up. Gameloft's response? A Discord post calling it a "global infrastructure upgrade" and tossing players 1,000 Rubies and an event rerun as an apology. That's not a fix, that's a PR move. If this were really an infrastructure investment, we'd expect stability to improve — instead the trend has been the opposite for a long time, which makes it hard not to read this as cost-cutting dressed up as "improvement." Meanwhile the events keep launching, the shop keeps updating, and the actual gameplay experience — the thing you're paying for — keeps degrading. Compensation doesn't fix a game that disconnects mid-battle. Actions, not apology posts. Until there's an actual, sustained improvement in server stability — not just another "we're aware" message — I can't recommend this game to anyone, new or returning.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game Instable, freezes after 1st walk thru! (Win 11)
GREAT GAME SO FAR!
This game is so bad lol. Besides the insulting tutorials for one of the simplest shooting games iv ever seen, the overall game play is terrible. Using the AR, headshots give you arm or leg shots. The game play is super boring, and cheesy. You cant move around at all. its just point and click. Im glad this game is free to play because paying anything for this would be a crime.
Sconsigliata la versione Free, non mi ha permesso di valutare l'acquisto. Non mi è piaciuto.
Es ist ser cool pov Hakki dumm liebe grüse nicht hakki
baya iyi kafa dağıtmalık
Going in you'd think there'd be a plethora of content in this game. With all the menus and modes there must be something to enjoy. Unfortunately, even after 2 and a 1/2 hours I still haven't been able to uncover much of that sought after enjoyment. What the game basically boils down to can be best described as [i]"All spectacle, zero substance."[/i] And don't even get me started on the microtransactions
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 12.1K | 86% | — | |
| $0 | 11.4K | 93% | Free | |
| $10.8M | 17.8K | 83% | $39.99 | |
| $3.5M | 14.3K | 90% | $9.99 | |
| $147.9K | 4.7K | 93% | $1.99 | |
| $405.5K | 3.5K | 96% | $5.99 |