
The award-winning series returns as Karl Fairburne fights to uncover Project Kraken in 1944 France. The genre-defining authentic sniping, with enhanced kill cam, has never looked or felt better as you fight across immersive maps to stop the Nazi war machine in its tracks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 11 → 42.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 30.7Kreviews | 84% | — | $28.9M |
| $85.99 | 15.1Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽!!!!!!!!!!
Sniper Elite 5 is a satisfying blend of stealth, tactical gameplay, and long-range sniping that gives you plenty of freedom in how you complete each mission. Set across large open-ended maps during World War II, you're tasked with infiltrating enemy territory, eliminating key targets, and completing optional objectives. Whether you prefer silently picking off enemies from hundreds of meters away or sneaking through buildings without being detected, the game supports a variety of playstyles. One of the biggest strengths of the game is its level design. Every map is packed with multiple paths, hidden areas, sniper nests, and opportunities to approach objectives differently. You can spend time scouting the area, setting traps, disabling alarms, or simply finding the perfect vantage point before taking the shot. The freedom to experiment makes every mission feel rewarding to replay. Of course, the signature X-ray kill cam is still one of the highlights. Watching a perfectly timed shot travel across the map before seeing the slow-motion impact never really gets old, especially after landing a difficult shot through the environment or from an incredible distance. It adds an extra layer of satisfaction to every successful elimination. Playing with a friend makes the experience even better. The co-op campaign is a lot of fun, allowing you to coordinate attacks, cover each other from different positions, and come up with creative strategies for clearing heavily guarded areas. There are also invasion and multiplayer modes that add even more replayability after finishing the campaign. The game isn't without its flaws. Enemy AI can occasionally make questionable decisions, and some animations feel a little stiff compared to other modern stealth games. Even so, the core gameplay is consistently enjoyable, and the combination of stealth, exploration, and sniping makes it easy to come back for another mission. If you're a fan of tactical shooters or stealth games that reward patience and careful planning, Sniper Elite 5 is an easy recommendation. > **Graphics:** 8.5/10 > **Performance:** 9/10 > **Gameplay:** 9/10 > **Level Design:** 9/10 > **Stealth:** 9/10 > **Sound Design:** 8.5/10 > **Replayability:** 8.5/10 > **Co-op:** 9/10 > **Overall:** 9/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29M | 19.6K | 86% | $39.99 | |
| $28.9M | 165K | 79% | $11.99 | |
| $29M | 35K | 92% | $29.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $29M | 40.6K | 95% | $29.99 | |
| $28.9M | 78.7K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 4.9K | 76% | $49.99 | |
| $70.7M | 63.2K | 91% | $59.99 | |
| $19M | 28.5K | 82% | $29.99 | |
| $1.9M | 4.7K | 88% | $14.99 | |
| $748.7K | 4.1K | 78% | $9.99 | |
| — | 25.5K | 88% | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #47, worst CA #91 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 10.4Kratings |
| 68% |
| — |
| not modelled |
| $49.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Basically this is a very good game and I would highly recommend it but I cannot due to some rally annoying traits the game forces upon you in unintelligent ways.. What is Great The game presents well crafted maps and graphics, mechanics are mostly good though some were degraded compared to SNE4 and I ask myself who took such nonsensical decisions. The models are fairly detailed and a lot of care has been put into making the scenery lively. Inventories are looking good and capture the spirit of the time well. Shoes even have nailed soles ... great attention to detail you do not see often in games. What really drives you off in this game and is not acceptable for a tactics stealth shooter are: 0. Stealth is not consistent nor well implemented and thats a problem for a stealth game ... on the one hand sometimes enemies ignore you even when beside them ... on the other its very often impossible to stealth because enemies do always recognise you when you start moving even if you are in completly dark spaces or covered. If you down a guard with a silenced pistol ... you can most often see that everyone in radius sometimes the entire map is alerted at once even though it would habe been impossible to detect your action because nobody was in line of sight nor should they hear (much) of the shot. How can you stealth anything here ? 1. Maps are sometimes very limited in terms of movement even in open terrain were you run into invisible walls constantly ... AND ... often you are forced to take routes that are the most stupid ones instead of relying on smartness and reconnoitering ... NO ... you cannot even climb a small Jägerzaun because the game wants you to pass the Tiger tank first ... guys this ins very uninteligent game design you know ... 2. Enemies line of sight and weapon range Everyone can hit you across the map even with pistols. Enemies who either would not easily see you or sometimes clearly CANNOT see you detect you with GPS and shoot at you at pixel accuracy level. Enemies spawn wherever necessary to harras you and without logic. How can you stealth this ... ? 3. Medical supplies Why can you only carry 1 MedKit ? This is only to make life miserable and thus inacceptable as a mechanic 4. Tanks are almost invincible and even armoured cars like the sdkfz 222 with its meager protection are imune to point blank Panzerfaust fire even at weakspots like the rear. Fire of a weapon especially designed to penetrate the strongest armor. 5. Scopes It nice to have such a variety but looking through a scope puts your sight ... somewhere ... to force you to sweep the map and loose time ... unrealistic and annoying. Only super light scopes can limit the effect somewhat 6. Helmets are OP they can withstand the first hit of armor piercing shells from pistols and even a sniper rifle like Gewehr 43 ... sorry to say but that is laughable 7. Fireing arc Corners even in bunkers to not provide great cover because Enemies fire in an arc that bends inwards so they can basically hit you around a corner to some extend even where its clearly impossible 8. Snipers are once again Ueber soldiers They are everywhere sometimes making it completely impossible to move anywhere because they can go from turned away to hit you dead in a milisecond if they see onyl a subpixel of you. And they almost always see you even at a distance of some hundred meters. Their hit is certain and even a graze is deadly because of bleed damage. 9. The modifier kit and new weapons The workbench principle is really good and mods are well balanced but instead of making this based on merrits like in SE4 you need to find workbenches in specific missions. Do you miss those you have no chance to get the essential modifications. Idiotic. New weapons come through challenges sometimes but also only in specific missions. Tiis approach is not attractive and its not as if mods or weapons give you an unfair edge. 10. Skills ... mostly utterly useless and nobody would really miss them so why not go with something useful ... 11. Enemie weapons all enemies drop their weapons which is great but you can only use them as long as their ammo lasts. Thats a very artificial limitation and not logical for a game that gives you a lot of options otherwise. Its only designed so that you cannot avoid the weapon or mod challenges ... guys this is not an arcade game so why do we need this annoying "feature" ? 12. Silenced weapons are mostly useless and that plays into what i mentioned at the beginning. This is a stealt game but the mechanics do not really work. Almost always enemies hear you fireing regardless even if quite far away. The damage of silenced pistols is nondescript ... everything beyond a headshot only tickles enemies even at point blank so that most of the time they are not even staggered but start screaming the alarm and fire at you instantly ... I accept that small mistakes can break your mission but why do we need silenced weapons if they are useless ... ? Thanks for your help US ranger luitenant with your masterstaff seargent ranks on your shoulder ...
It's fun but the protagonist's voice cues for context actions such as looting and using long grass to hide are unbearable
.
5 Stars
Can Kill Hitler (:
I picked this up during a sale because I'd always wanted to experience the famous X-ray kill cam I'd seen countless times on YouTube. Safe to say, it didn't disappoint. I played it with an old-school Project IGI mindset: infiltrate, eliminate the target, complete the objective... and if things go loud, adapt. The game gives you plenty of freedom, and that's where it shines. Personally, I'm a firm believer in solving Nazi problems with a 100-200m vasectomy, followed by the occasional dagger to the heart when the opportunity presents itself. There isn't a single "correct" way to clear a mission. Whether you're a ghost, a patient marksman, or someone who accidentally turns every stealth mission into a battlefield, the game supports your playstyle. The X-ray kill cam never gets old. Watching your perfectly placed shot shatter bones and organs is oddly satisfying and remains one of the series' biggest highlights. The story isn't anything memorable and mostly serves as an excuse to send you behind enemy lines. If you're looking for deep characters or emotional moments, you'll probably be left wanting. Thankfully, the gameplay more than makes up for it. I've heard the DLC missions are excellent, and they're definitely on my wishlist for the next sale. Pros ✔️ Satisfying sniping mechanics ✔️ Excellent mission design with multiple approaches ✔♥♥♥♥♥♥dom to play stealthy or aggressively ✔️ The X-ray kill cam is every bit as fun as it looks Cons ❌ Story is serviceable at best ❌ Some AI moments can be a little questionable If you've ever enjoyed Project IGI, Hitman, or tactical stealth shooters, Sniper Elite 5 is an easy recommendation. Grab it on sale, line up your shot... and let physics do the rest. 🎯
pniper eliete (log(10) + 2^2)
Hell yeah
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.