
Discover unrivalled sniping freedom in the largest and most advanced World War 2 shooter ever built. Experience tactical third-person combat, gameplay choice and epic longshots across gigantic levels as you liberate wartime Italy from the grip of Fascism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 11 → 23.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 54.3Kreviews | 91% | — | $60.8M |
| $5.99−90% | 37.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1279 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Runs well and a lot of fun. The campaign isn't that long but fun to replay.
кайфовая классика
棒呆
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $61.2M | 68.8K | 85% | $34.99 | |
| $60.2M | 373.3K | 89% | $13.99 | |
| $60.1M | 45.6K | 79% | $59.99 | |
| $60M | 88.5K | 85% | $39.99 | |
| $59.6M | 160.8K | 98% | $14.99 | |
| $59.6M | 84.1K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3M | 21.4K | 82% | $29.99 | |
| $29M | 30.7K | 84% | $49.99 | |
| $624.5K | 3.5K | 78% | $9.99 | |
| — | 25.5K | 88% | — | |
| $17.5M | 115.2K | 78% | $9.99 | |
| $6.9M | 6.2K | 75% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #70, worst DE #100 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its fun to play single player or Co OP. Works great on steam deck.
made me learn anatomy
mega anasheeeeeeeee
I played this game and all what can i say is so a good game, i like all the series of Sniper Elite, nice story, nice combat, tactical just shoot the nazi's
Oyun gayet güzel ve akıcıydı. Sniper Elite 4'de özellikle beğendiğim şey, hikayeyi anlattıktan sonra sizi kocaman bir haritaya atıyor ve ondan sonraki stretajik yöntemleri bize bırakıyor, ki bu şekilde olması hem aşırı keyifli ve gizemli olurken hem de oyunun gerçekçiliğini arttırıyor. (hikayeye bakış açım tamamen benden kaynaklıdır) Hikaye kısmında ise İtalya genel olarak umrumda olan bir ülke değil yani kurtarırken sevinmedim hatta tam aksine bazen moralim bozuldu. Bence tek geliştirilebilir tarafı; sessiz bir şekilde düşmanı indirme yöntemleri ekstra eklenebilir çünkü bana çok kısıtlı geldi. Mesela arkadan sessiz bir şekilde indirseniz bile bir şekilde diğer düşman duyuyor ve zorunlu olarak direkt taaruza geçiyorsunuz. Oyuna puanım 10/8
Good
Good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.