
Become a god and wage war in SMITE 2, the free-to-play Unreal Engine 5-powered sequel to the legendary third-person action MOBA. If you love challenging competition, intense action, ability-driven combat, rewarding teamwork, or godly mythology, you’ll see why 40+ million players love SMITE.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Fight as a God
Choose your God from across mythology and wield unique godly abilities. Hurl bolts of lightning as Zeus, master the arcane powers of death as Anubis, or backstab your foes as Loki.
The Third-Person Action MOBA
No other game offers combat that feels like your favorite hero shooter, crossed with the deep strategy you can only find in a 5v5 MOBA. Feel the impact of every shot, sneak up on enemies, and combo abilities with teammates to take down the enemy Titan in Conquest mode, or defeat waves of minions and enemy Gods to secure victory in Arena mode.
Play Anywhere, With Anyone
SMITE 2 features full cross-play and cross-progression, so you can play with friends regardless of platform and take your unlocks with you.
SMITE, Reforged
More than 40 million players have enjoyed SMITE. Now the next generation of action MOBA begins, with immersive visuals powered by Unreal Engine 5, more impactful combat, and new creative gameplay options like playstyle-redefining Aspects to shape the game in your own way.
Minutes to Learn, a Lifetime to Master
SMITE 2 is the easiest MOBA to start playing, with features like auto-build and auto-level so you focus on fighting. But the full depth of MOBA gameplay awaits, letting you find your own path to victory across item building, map control, tactical brilliance, or simply outplaying your foes. Compete in a variety of game modes with the right complexity for your mood: The deathmatch-like 5v5 Arena mode, 3v3 single-lane Joust, 5v5 random character Assault, the classic 5v5 three-lane Conquest, and Ranked Conquest, where you’ll climb the leaderboards and become a true god in the SMITE 2 community.
Great Rewards Await
If you played SMITE, your Divine Legacy is waiting for you in SMITE 2. You’ll have access to amazing cross-gen skins, badges and Legacy Gems after you link your SMITE account.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 23.8Kreviews | 55% | — | $0 |
| Free | 4.9Kratings | 62% | — | not modelled |
Engagement
Reviews
Themes across 1250 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]( ͡° ͜ʖ ͡°)[/h1]
Never should have switched from Smite 1. The game is all around worse, they really need to bring back the other gamemodes. Slash/Clash/Siege.... the game gets so boring so fast when all you can play is joust, and arena, and assault when your friends never like playing conquest. So many other things just make this seem like a cash grab. I had soooo many skins in the last one that seemed like theyd be given in smite two, when they were called cross gen skins. But no... gotta re-buy them. And not even with the legacy gems they give you, you need both types of currency now.. just want our money for a much worse game.
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Genres
Stats
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Spanish - Latin America, Ukrainian*languages with full audio support
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A ♥♥♥♥♥♥ MOBA made by people who are not familiar with the concepts of balance or a proper matchmaking system. Just stay away from this game. It's just another early access cash grab spamming you with requests to purchase the next tier of "pack". Unfinished. No polish. Full of bugs. Blatant rampant cheating. You'd think people who have one MOBA under their belts know how to make a decent sequel, think again.
I never thought I'd say this, but I miss the OG Smite :(
Vaya puta basura de juego, personajes absurdamente desbalanceados, lag, bugs a montones, builds extremadamente rotas y absurdas, compañeros deficientes mentales y con diferentes tipos de psicopatías. Meten ítems y llevan sin una foto decente mas de 5 meses, (una recomendación, si metéis algo nuevo meterlo entero y acabado al 100%). No dejéis el poco trabajo que hacéis a la mitad, que encima ya trabajáis poco solo falta que lo hagáis mal e incompleto. Es literal una copia de smite 1 pero peor optimizada, peores daños de personajes, peores jugadores, peores bugs, mas toxicidad, lo único bueno el diseño grafico y diseño de personajes. En fin no lo recomiendo nada a no ser que arreglen todo eso. Si eres nuevo te recomiendo que no toques el juego.
Quel échec comparé à son prédécesseur... Tout parait lent, la réactivité est vraiment naze, les habiletés sont lentes, il est bourré de bugs graphiques... Le ping est désastreux. Au niveau design on cumule aussi toutes les mauvaises idées "corporate" : les items sont tous dilués dans une grosse soupe d'un peu de tout et de rien, sans spécialisation nette, sans véritable identité, mais avec des descriptions à rallonge (laissez tomber si vous croyez pouvoir choisir un item pendant une minute de mort, vous pourrez à peine lire la description de deux ou trois items...). A croire que personne dans ce studio n'a de vision globale et aucun décisionnaire ne comprend l'essence d'un jeu de ce type... Dommage, ils ont divisé la playerbase de smite 1 qui était déjà très basse à 21K joueurs, pour la faire tomber à 2K, mais smite 2 n'a pas récupéré 20K joueurs, non, moins de 7k en moyenne actuellement, donc ils ont réussi à diviser par deux la playerbase grace à leur nouveau jeu...
Why I wouldn't recommend this game to anyone. Smite has been a beloved game for many years, through the Hi-Rez launcher, Steam and Console I've put in 1000's of hours into the game. What has changed? The community for sure has certainly changed, back during it's peak everyone collectively wanted to win, it had a healthy, competitive spirit. Could this result in toxic out bursts? Of course but what has changed? That toxicity has amplified ten fold. Toxic players have the ability to gate keep you from leaving the game and as a added bonus Hi-Rez will punish you for leaving an hour long joust game because you can't handle being gate kept. The Gods are up scaled every release, back in the day it would be mages like Zeus and Hades, high risk, high reward gods, if Zeus engaged, he's committed, no backing out, now every new mage has a CC immunity, teleport, invisibility, taunt ect. Smite was a beloved game but this is the day I finally accept it's no longer made for the old players. If you're new, old, good or bad you'll be pushed into the same lobby because it's ranged with 1000's of hours veterans to fresh first game newbies. Low-Rez have given up on the game and show no motivation to make it an enjoyable experience. From someone who has put thousands of hours into the franchise please find another game that treats its players with respect.
horrible coding
Sweat shop of a game
not even the same game anymore dawg. I try to get the hang of it or try to enjoy it to the best of my abilites, but i just can't do it. i wish they kept updating smite 1....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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