
Smell of Death is a Horror FPS virtual reality game includes action and horror items. The game consists of two game modes including Story and Survival.In story mode you can explore the manor with teleport.You should find magazines and keys.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ich finde das spiel sehr gut da ich noch nicht so viele vr spiele habe ist das game mit abstand das beste was ich bis jetzt gespielt habe kann es nur weiter empfehlen guter horror und gute schreck momente
Well, glad I got this for the 80% off price.... In short, terrible. The enemies are a mish-mass of zombies, ice creature...things and spiders etc etc. No real artistic style to any of the enemies. The actual level itself is quite nicely done and fairly varied while interesting as well. Yet the odd choice of "automatic hands" when near a door handle or item pickup is incredibly awkward to deal with in fights. The AI in these fights is also awkward, clumbsy and terribly animated making them more hilarious than actually scary or a real threat. The fact that 90% of these creatures have no footstep sounds leads to many a cheap attack. The swords are far too brightly aniimated making them more lightsabers than swords, they're also basically useless to use. No feedback to hits, enemies simply walk through and attack you. All in all, I didn't enjoy anything beyond how hilariously bad some of it was. Like a bad B movie that's so bad it's kinda good...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dans l'état actuel du jeu : Menu : à vomir (au sens propre du terme) : le menu est en mouvement statique dès qu'on lance le jeu (new ou continue) ce qui donne la gerbe (obliger de fermer les yeux le temps que ça se lance). In game : + graphisme passable mais ce n'est pas grave ca reste bien pour de l'independant (et pas la priorité ici). + audio : correcte; son répétitif et mal positionné mais fait son jobs. - Jouabilité : mauvaise; gros bugs de collision rendant injouable le jeu : - la clef pour le coffre est quasi-impossible à prendre (recommencé 4 fois le jeu (2 première fois pas trouvé; 2 autre fois galère pour la récupérer) et pour cause la clef traverse le meuble et n'est plus visible, gros bugs de collision empêche de la prendre et/ou téléporte le personnage en arrière; galère ... - au bout d'un moment les ennemis deviennent intuable (aucune collision entre l'arme et les zombies); les "Elites"/"Boss" sont désactivé; - puis le jeu plante en avancant plus loin dans le manoir - dès qu'on casse un vase les armes disparaissent (bugs collision qui fait passé en mode ramasser sans qu'on le veut, et là zombie qui arrive ... ) + LEvelDesing : Pas fini, enormement de mur non fini, teleportation obligatoire pour passé les porte (quasi impossible de passé les portes en avancant) => mais là aussi pas le plus important, la jouabilité doit être amélioré avant ça.
Smell of death is one of the most terrifying games I have ever played. The enemies are simple. The level design is simple. The enemies come at you constantly from all directions so you never feel safe. Levels are nice and dark, hard to see anything and it just adds to the intensity. Here is a video of my wife playing the game: https://www.youtube.com/watch?v=9T4V6OyiE_4 She couldn't even finish it, and neither could I!
This game has very high potential to be an excellent Horror VR Title. It really made me jump in several areas and felt like I was in a haunted house shooting ride. The grotesque enemies are nice and varied, they do need work animation wise, they are somewhat stiff. The weapons dissapear when I enter a new room and the doors need some work. The level design is pretty awesome and the sounds that surround me keep me interested and immersed. I would say add an intro where we start outside and then work our way into the mansion, maybe give us a reason for why we are here. Also add maybe a brighter softer gun light/laser that we can actually see easily to do headshots. Different weapons would be cool too maybe a semi automatic? Overall though I see this game going places if they really fix the bugs and keep us immersed in this scary ridelike atomosphere.
本作で優れている点は、その移動方法である。 VR移動では酔いの問題のためテレポート移動をするゲームが多いが、本作ではコントローラーの一部を押したまま、実際に歩行するように手を動かすことで移動する。手の振りの幅、速度によって移動スピードが変わり、これがびっくりすらい酔いにくい、というか酔わない。テレポート移動は酔わない代わりにどうしても移動の違和感はあるが、本作の移動方法は現状最も多いテレポート移動を過去のものにするかもしれない、そんな予感さえ与える優れたものであり是非とも試していただきたい。(なおすべてのVRゲーをプレイしているわけではないので、本作がその最初かどうかは知らない) ただし優れているのはその一点のみで、現バージョンにおいてゲームとして考えると出来はいまいちである。 圧倒的に悪いその他の操作性 剣と銃を切り替えて冒険をするわけだが、切り替えの反応がすこぶる悪い。 インベントリのようなものがなく、キーアイテムですら持ったまま歩かされる。が、歩いてる最中に何故か武器に切り替わってしまうこともしばしば。この場合アイテムを落とすのでまた拾わなくてはいけないが、地面にもぐりこんで拾えないときすらあり、こうなると詰む。これはゲームとして致命的である。 敵の沸き 部屋内をクリアリングして、廊下からくる敵に対して警戒をしているとする。すると突然、自分の真後ろに敵が沸くときがあり何の警告もなくいきなりダメージを食らう。これはゲームとして考えるとホラーではなくただただ単純なストレスである。せめて、プレイヤーの視界の死角ではなく現在地点の死角に敵を沸かせるか、もし真後ろに敵を沸かして怖がらせたいのであれば、プレイヤー側が振り向くまで攻撃モーションの開始は遠慮していただきたい。わざわざ理不尽先制攻撃をされなくても、振り向いてそこにいれば怖いのである。 他、Ep.1とか書いてるわりにストーリー性がほとんどなかったり、銃のaimがほかのシュータと比べて圧倒的にぶれたりと難は多いが、今後に期待したい。
The idea of the setting looks good, even if it is simple and not new. The graphics, of course, looking back at the age of the game, are not the most advanced, but in the case of a conveniently made game you can put up with it. Unfortunately, not in this case. The same age of the game entails such inconvenient controls, designed for old joysticks, that it is simply impossible to play. You need to hold the gun with your hands twisted forward like a cripple, because otherwise it looks at the ceiling. And, let's say, you force players to move with the cross, and not the analog stick. But who told you such nonsense that rotation should be tied to the movement joystick, violating one of the basic principles of control in VR? So at least give players the opportunity to customize it. I suspect that you yourself have not really tried to play your game. Unfortunately, due to the impossibility of normal play, refund.
wont work just keeps loading , WTF
Продукт работы анального сфинктера школьника. Не ведитесь на обзоры, это невозможно играть более двух минут. У меня наиграно шесть, но 4 из них игра просто загружалась
Это просто БОМБА. Это просто чистый страх и экшен!!!
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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