
Manually trigger every ability in Real-Time in this Party-Based Extraction RPG. Manage cooldowns and react to enemy mechanics. Loot resources to complete quests, craft powerful gear, and combine skills. The world has fallen into the grasp of a creature that erases everything, even thoughts.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Skills & Raids is a party-based Extraction RPG with Real-time, ability driven combat. Manage cooldowns and react to enemy mechanics. Loot resources to complete quests and craft powerful gear. Combine skills & create unique builds. The world has fallen into the grasp of a creature that erases everything, even thoughts.
Combat is real-time and focuses on managing skill rotations, cooldowns, and resources while reacting to enemy mechanics. Pay close attention to status effects, as they heavily influence the outcome of each encounter. A pause mechanic allows you to take your time and read what each skill and status effect does.
Enemies drop valuable resources that, if successfully extracted, can be used to craft powerful equipment, skills, and complete quests. If you’re lucky, enemies may also drop their own skills, which you can combine with yours to create unique builds.
The game features a variety of quest types, including target objectives, resource collection, using specific abilities and more. By completing quests, you unlock new equipment and skills allowing you increase your power.
Combine multiple skills in order to create powerful synergies redefining how you approach every combat encounter.
Party-based RPG combat with real-time, ability-driven encounters
2-5 hours of content
Multiple combat areas with unique skill mechanics
Craft powerful equipment and skills
Rarity based gear, Common, Uncommon, Rare, Epic and Legendary
Complete multiple quests
A dark handcrafted world
Thank you for checking out Skills & Raids.
I hope you enjoy the game as much as I enjoyed creating it as a solo developer. 💜
Eddie H.H
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, French, German, Polish, Turkish, Spanish - Spain, Russian
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看了一下作者是委内瑞拉人 人均年薪2wrmb 差评还是有点打不下手了 改个好评吧 大家记得看正文啊 ------------------------------------------------------- 我一般不给刚上线的游戏打差评的 因为很容易摧毁一个小制作组生存的能力 但是这个 我得说快跑 第一眼看商店很容易以为是暗黑地牢搜打撤就买了 实则不然 三个角色每人就只能带俩技能 还搞个不能走位的rtwp战斗系统 完全不知策略性何在 撤离之后一回家 好嘛家里也没有藏身处系统 我说暗黑地牢自己就比这个更搜打撤更好玩啊 人家还能建设据点呢 而且音乐音效打击感做的也比较糟糕 除了美术风格一无是处的游戏 看开发商像单人作品 我真诚地建议作者找个班上 发挥自己美术的长处 拿捏不好简化的度的话 吃不了独立开发这碗饭的
Lo recomiendo, está hecho por una sola personita y se le nota el cariño. Últimamente la industria está fatal, y hay quien dice que a lo mejor lo que cunde son proyectos cortos y pequeñitos que sean sostenibles para la empresa o desarrollador, y no megaproducciones con costos draconianos que luego se estampan. Y creo que este es uno de estos juegos, entretenido, con buen arte y mecánicas chulas.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do not take the thumbs down to your heart. I believe this game has potential , the art is rather charming and the ability to combine various skills is neat, along with it appearing to be well written, and the character which gives you the quests has a clear personality and isnt just a blank-state,, and i really like the crow, would pet to my hearts content BUT....the combat feels rather lacking, i think theres room for improvment with it , it kinda lacks a form of strategic component than requires you to actually think which skills to use persay, and ultimately , just feels more like a "random ♥♥♥♥♥♥♥♥ go", type thing , now thats not an inherently bad thing , but..desptie my small amount of playtime , it kinda just felt repetitive despite changing out the skills, i dunno , maybe im just nuts and perhaps simply its just not my type of game , and i dont wanna discourge others to try it out , cuz it DOES have interesting things and i imagine the further youll play the more interesting and feel-new customization in regards skills and armor to craft,, as for things to improve?, im not too sure, perhaps the tutorial could get a lil er fixed as for me , the tutorials kinda jsut popped up after ive learned/done said thing , also, id personally prefer if i could just click on loot to grab it rather than have to click n drag it into the inventory, there is a loot all option but sometimes you dont have the room for everything and wanna take specific things, would also make it quicker and more friendly i think , oh and also , let friendly skills be usable via cliking the potraits too, like.... casting shield -> click potrait -> its cast on the one whoms potrait youd click ,,,, imo i think itd feel better rather than having to click the characters exactly , but perhaps thats jsut me nitpicking,lol, as for the price?....i think the price is fine for what it is, im not sure how much playable content there may be , but it does feel like at most a 15hour game?,i dunno, thats kinda all i got to say , i personally will refund the game but encourge others to at least give it a look.
全体的に戦闘難易度は低めで、某Darkestなんたらのような緊張感のある戦闘を期待すると物足りず。 2~3回ほど戦闘すれば帰還できるため、エクストラクションRPGだが全滅しそうな場面は今のところなし。 「○○を倒す」「○○を集める」といったクエストを進めるのが中心で、拠点の発展要素やキャラクター育成要素は特になし 操作キャラクターは亀・狼・フクロウの3人で固定。それぞれタンク・DPS・ヒーラーという役割も固定。 装備にもランダム性能はなく、レアリティによる違いはあれどステータスはすべて固定。 全体としてシンプルなゲーム性で遊びやすく、エクストラクション系ゲームを初めて触る人の入門向けに感じた。 ハクスラ要素や育成、歯ごたえのある高難易度を求める人は物足りないかも。 【追記】 深淵ボス、クエスト全クリア クリア後の周回要素や敵の強化もないため現状コンテンツ不足 戦闘は面白かったのでおススメのままにしときます
The unique art and extraction auto battler premise hooked me into this game. Overall, I enjoyed it so far! Overall: Great (A cute little game, enjoy the mood, don't expect Darkest Dungeon level of content) Gameplay: Good (Fun for an autobattler) Graphics: Excellent (Unique hand drawn art style) Music: Excellent (Nice mood) Sound Effects: Good (Could be better) Story: Fair (It's an autobattler) Controls: Good UI: Great (Beautiful, but some scaling issues with non 9:16 aspect ratios) Performance: Excellent Replayability: Fair (For an autobattler, strategy, RPG, extraction, it could use more replayability elements) Value: Good Critique so far: Could include more difficulties and progression leaning harder into the extraction and loot, more strategic decisions and gameplay actions, more RNG replayability. But overall, I'm satisfied.
I really don't want to have to give this a thumbs down because it seems polished for a small game. I have a lot of cons though and not many pros, so I will probably just ramble here for the dev and curious people. I didn't even have to play for an hour to see the loop and decide I didn't want to put the time in to get through the linear grind to see the rest. The map is very weird, kinda click around and stumble into enemies like pokemon but theres like 3-4 enemies in between each tiny node on the map. So getting to things is tedious, the small distance you have to travel is SLAMMED with encounters that make it annoying. At the same time the map is just kinda blind, there are times where you just don't see anything and you are literally just clicking in a random direction, this does not reward you(or maybe it does since the point is to battle for items but it feels weird). I have seen a crow spot on the map, attempted to get there and by the time I got there it was gone and just more enemies, so I had to battle like 7 encounters just to get back to where I started, leaving all the loot on the ground because of my inventory. The UI and menu are clean and have nice sounds but are missing a lot of QOL. The thumping and ambient sounds at the descent table pranked me into thinking my house was being broken into a couple times...The inventory management is tedious and hard to see things at a quick glance without reading everything. You cannot map certain functions to different buttons and I was not able to map anything to my mouse buttons. Equipping and managing characters seems harder than it needs to be, again kinda just UI QOL here with the inventory. The crafting is just "do quest, unlock recipe that uses trash items you just found on map" soooo you're just crafting everything in a linear path and picking up rare skills here and there. It also suffers from the same tired old mobile game "mechanics" where one place does poison damage so you mitigate that and get poison stuff then you move here and its frost stuff and everything is frosty and you deal with that blah blah. Just tired of the everything is an element and you have to cater around the elements rather than the fighting. Speaking of the fighting, the animations are cool but the shaking of the characters is really bad. Very hard to see your own HP/MP bars and buffs/debuffs when your characters is flying around stabbing on the screen. The game seems promising though, I could see people who like Tarkov type extractors enjoying this but it seemed boring to me. I filled up my stash in less than an hour, crafted a couple things, but ultimately just clicking around on the map and mowing through endless encounters didnt grab me.
Skill & Raids es un RPG auto battler y a su vez tiene mecánicas de juego de extracción, es una combinación rara, pero que funciona increíblemente bien. Nunca había jugado a un juego de extracción, es decir esta fue mi primera experiencia y fue muy buena, fue empezar a jugar y no soltarlo hasta terminar, el bucle jugable esta muy bien hecho, y si bien en general el riesgo de perder las cosas no es tan latente, si que me vi en aprietos y perdí mis ítems un par de veces, el arte es muy bonito, y el soundtrack acompaña bien, sin llegar a ser demasiado protagonista. La duración del juego es bastante ajustada, me hubiera gustado poder seguir progresando, pero entiendo que el alcance del juego era ese, y yo me doy por bien servido, si tuviera una queja muy puntual, seria el jefe final y como un tipo de build es mucho más efectiva que todo el resto y lo hace bastante frustrante si no llevas la mencionada build. En mas no puedo sino recomendar este juego a cualquiera que disfrute de experiencias frescas.
The game is sub 2h I went in because I love autobattlers and furry baits It is fairly boring, you're being streamlined through quests without any deviation Combat is ridiculous, pseudo-piano and is super flat. It is easy and most of the time you don't even have to look at your HP or Mana. Mechanics are questionable, Focus Points are not worth it, poison for some reason only stacks to 8, frostbite is useless, charge is decent, bleed and corruption are strong just because they're later in the game. Final boss is a joke stat stick that poses no threat! I'm just disappointed, this could've been so much more if there were more actually interesting mechanics.
Hilando magníficamente conceptos a priori ajenos entre sí como la extracción, el rol y lo que solo se me ocurre definir como un auto battler, Skill & Raids se ha convertido en uno de mis juegos latinos favoritos de toda la historia. Hubiese apreciado una mayor cantidad de contenido, sin embargo, considerando lo refinado que está y su divino apartado artístico y musical, últimamente me alegra que se haya priorizado la intensidad que la longevidad.
[EN] Recommended: Yes 👍 Skill & Raids kept me hooked until the end. It's a great mix of continuous battles, RPG management, and extraction mechanics. Knowing it was made by a solo dev, the merit here is insane. The Best Parts: Art, Music, and UI: Character and enemy designs are top-notch, with great animations and a fitting soundtrack. The user interface is also very clean. Map Exploration: Instead of just picking a static path like in other games, you move through a map divided into zones that you unlock by completing missions. During your expedition, you decide your direction: move towards a healing spot, find the crow to secure loot, or risk a question mark event for rare items. The Crow: This is a lifesaver mechanic. You can interact with a crow mid-mission to send your loot back to base so you don't lose it if you die. Real Tension: Death is heavily penalized, adding a great layer of difficulty that forces you to think about every step before returning to your safe base. Tips for Beginners: Patience at the start: The learning curve is a bit steep because there's a lot of info and mechanics to take in, but once it clicks, the gameplay loop is highly addictive. (Combat lacks a tiny bit of sound impact, but you get used to it quickly). Menu Warning!: Be careful when leaving a room mid-run! There is a warning, but I exited right at the start of a room thinking I'd be fine, and I lost all my equipment and skills. Consider yourselves warned! Prepare well: Because I was terrified of dying, I farmed carefully until my characters were armed to the teeth with legendary gear. As a result, I completely destroyed the final boss. The game really rewards you for managing your RPG stats well! Conclusion: It has a few rough edges, which is normal for such an ambitious solo project, but the core loop is incredibly fun. A highly commendable project that absolutely deserves a chance. [ES] Recomendado: Sí 👍 Skill & Raids me ha tenido enganchado hasta terminarlo. Es una mezcla de batallas continuas, gestión RPG y extracción que funciona súper bien. Sabiendo que el juego está hecho por una sola persona, el mérito que tiene es una locura. Lo más top: El arte, la música y la UI: El diseño de los personajes y enemigos está a un nivel altísimo, animaciones geniales y una banda sonora muy buena. Además, la interfaz es súper limpia. Exploración del mapa: En lugar de elegir caminos prefijados, aquí te desplazas por un mapa dividido en zonas que vas liberando al cumplir misiones. Tú decides la dirección: moverte hacia una cura, ir al cuervo o buscar equipo raro en los signos de interrogación. Da una sensación de control muy guapa. El Cuervo: Hay un cuervito al que le pillas cariño rápido. Te sirve para enviar tu botín a la base en plena misión y no perderlo. ¡Un salvavidas! Tensión real: La muerte penaliza de verdad, lo que le da un toque de dificultad genial que te obliga a pensar bien cada paso. Consejos para los que empiecen: Paciencia al inicio: La curva de aprendizaje es dura porque hay bastante información que asimilar, pero en cuanto le pillas el truco, el bucle jugable es un vicio. (Quizás al combate le falte un pelín de peso sonoro en los golpes, pero te acostumbras rápido). ¡Cuidado con los menús!: Un aviso importante: si sales de la sala a mitad de partida, pierdes tu equipo. Hay un aviso, pero yo me salí justo al empezar una room pensando que no pasaría nada y perdí todo el equipamiento y habilidades. Avisados quedáis! Prepárate bien: Como le cogí tanto respeto a morir, me dediqué a farmear con cuidado hasta ir armado hasta los dientes con armas legendarias. ¿El resultado? Reventé al jefe final. ¡El juego te recompensa mucho si usas bien la parte RPG! Conclusión: Tiene cositas por pulir, lógico en un proyecto tan ambicioso hecho por una sola persona, pero el bucle jugable es divertidísimo. Un proyecto con un mérito enorme al que vale la pena darle una oportunidad.
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