
Smashing Bottles is a short and satisfying incremental game where you break bottles to earn money, upgrade your bat, discover new bottles, and cause chaos! Will you smash enough bottles to buy the universe?
Modeled estimate, not a reported figure. How we estimate →
About
Smashing Bottles is a short and satisfying incremental game where you break bottles to earn money, upgrade your bat, discover new bottles, and cause chaos! Will you smash enough bottles to buy the universe?
Use your money to buy special bottles that increase your profits!
To cause more chaos, spend your shards to prestige and obtain SUPER powerful upgrades in exchange for resetting your run.
Play the alternate Idle gamemode for a a longer, more chill experience.
Satisfying glass smashing gameplay
Round based incremental progress
Skill tree progression
Prestige system with unique upgrades
Discoverable bottle types with unique mechanics
Alternate Idle gamemode
Secrets that unlock cosmetics for your bat and bottles
Banging soundtrack!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нудно(
Good game, I like the idle mode idea. The main game is good, prestige tree is quite small and you will max it quickly. But the main and idle seem ok so far length wise, just abit grindy.
Very simple premise, delivers enough Newly unlocked bottles and weapons can be overly tanky decreasing your income per run which was tricky Each mode is a bit short but having two modes to kinda make up for it Overall satisfactory
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The mechanism is enjoyable yes but it offers almost no choices and the micro agency I achieve in the level transfers to nothing because the skill tree is too much scripted if you will. Like all the money gained from the level will unlock just enough upgrades that optimization is 0 unless you are really bad and gain 10 dollars at most from the level. Prestige felt like it had some choices to an extent but overall really shallow depth and agency overwhelms other things and it starts to become tedious to grind because of the variety or lack thereof. Fun mechanism and polished visuals/animations but terrible structure that offers 1hr play at most.
Nao gostei do jogo. iniciei pelo modo "ocioso" e me deparei com uma progressao EXTREMAMENTE LENTA. apos completar esse modo eu fui para o modo normal e achei que seria igual, mas percebi que foi muito rapido o jogo. Na minha opiniao o jogo nao soube balancear a gameplay e os pontos de skills parece que nao evolui muito a jogatina. 4/10
Disclaimer: I got this game gifted to me by the developer's sibling. A lot of fun, gets a bit too grindy at the very end but very fun to break the bottles and find the secrets. The main upgrades like champagne, fizzy sodas, coffee, robobats, and bottle fragments add quite a bit to the strategies of what is most important to smash right now. The prestige mechanics were great. I liked how every upgrade also upgrades your gold gain. At 5$ I recommend it but I'd wait for a sale anyways (that's just me)
不错
yes
Nice flow with the gameplay and skill tree costs.
chill smashing bottles game what more to say
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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