
Smashing Bottles is a short and satisfying incremental game where you break bottles to earn money, upgrade your bat, discover new bottles, and cause chaos! Will you smash enough bottles to buy the universe?
Modeled estimate, not a reported figure. How we estimate →
About
Smashing Bottles is a short and satisfying incremental game where you break bottles to earn money, upgrade your bat, discover new bottles, and cause chaos! Will you smash enough bottles to buy the universe?
Use your money to buy special bottles that increase your profits!
To cause more chaos, spend your shards to prestige and obtain SUPER powerful upgrades in exchange for resetting your run.
Play the alternate Idle gamemode for a a longer, more chill experience.
Satisfying glass smashing gameplay
Round based incremental progress
Skill tree progression
Prestige system with unique upgrades
Discoverable bottle types with unique mechanics
Alternate Idle gamemode
Secrets that unlock cosmetics for your bat and bottles
Banging soundtrack!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solche Games ohne richtiges Gameplay, zu verlängern um die letzten Erfolge zu farmen ist einfach nur bescheuert.
瓶を割りたいというのは人間の本能的な衝動かもしれない。このゲームはそれがたっぷりと楽しめる。 ゲームとしてはノーマルモードは2時間程度でさくっとクリアできる。他にアイドルモードというのがあるがそちらは未プレイ。 プレステージは何度も繰り返すことになるが、スキルツリーで最安の項目を買うことが出来る機能があるので復帰は楽。この機能は他のインクリメンタルでも標準にしてほしいくらい。 ちょうど瓶を割りたい気分な人におすすめ。
The mechanism is enjoyable yes but it offers almost no choices and the micro agency I achieve in the level transfers to nothing because the skill tree is too much scripted if you will. Like all the money gained from the level will unlock just enough upgrades that optimization is 0 unless you are really bad and gain 10 dollars at most from the level. Prestige felt like it had some choices to an extent but overall really shallow depth and agency overwhelms other things and it starts to become tedious to grind because of the variety or lack thereof. Fun mechanism and polished visuals/animations but terrible structure that offers 1hr play at most.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.3K | 92 | 95% | $9.99 | |
| $22.3K | 1.4K | 74% | $0.99 | |
| $22.3K | 157 | 87% | $5.99 | |
| $22.3K | 107 | 83% | $4.99 | |
| $22.3K | 154 | 94% | $9.99 | |
| $22.3K | 59 | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $456.7K | 3.4K | 88% | $6.99 | |
| $101.6K | 666 | 92% | $3.99 | |
| $17K | 63 | 94% | $6.99 | |
| $11.2K | 45 | 69% | $5.99 | |
| $3.2K | 43 | 63% | $3.99 | |
| $2.8K | 16 | 25% | $4.99 |
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bien
все
엔딩 이후 다음/다른 모드로 가는게 자연스러움
Very simple premise, delivers enough Newly unlocked bottles and weapons can be overly tanky decreasing your income per run which was tricky Each mode is a bit short but having two modes to kinda make up for it Overall satisfactory
It was very very veeeeery grindy but the dev actually fixed it. Fun little game.
Simple, yet REALLY satisfying. Polished to the limits. Even opening the skill tree feels really good xD Totally worth the money for an evening session!
破壊、強化、破壊、強化、破壊、強化、破壊、強化… 気がついたら休日が半分スマッシュされました🍾🔨
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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