
Smash stones. Collect artifacts. Build the world’s most profitable museum. A short clicker game set in the archeology room of a museum. Build up your collection and Upgrade until you break it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 21 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlock auto-hits, new hammers, size, speed and damage upgrades, no stone will be left unsmashed.
Find Museum Tickets in the stones and spend them on the 50+ prestige skills to progress faster.
Visitors never stop coming. As your collection grows, crowds fight their way into your museum just to pay you the hefty entrance fee.
Every stone hides history and profit, don’t let it rest.
3D stone-smashing clicker / idle gameplay
8 stones and their artifact groups, each from different eras and locations
24 unique artifacts to discover
Upgrade your hammer and museum
Flip the Lucky Coin with every hit
50+ Prestige skills with Museum Tickets, to get your auto hammer going
Visitors!
Atmospheric and soothing
Genres
Engagement
Reviews
Themes across 245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
was addicted to this game for 8 hours. Went to quit out of the game, and it instead reset all of my progress. Why is that the pop up when you go to quit the game???? incredibly upsetting.
very very STUPId game.u can litterly just close your eyes and just hold the left click
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Found out about this game from YT videos around release time and I thought it had everything I'd like from these kind of games. Clearly though the game needed refinement with unachievable achievements and a ton of grinding and balance issues at the end. Came back to purchuase the game for myself after reading some reviews where most of the issues were solved by the devs so I gave it try and I'm glad to say that the experience was very chilling and quite beautifully crafted with amazing visuals, details and soundtrack, The game doesn't last very long but it's the right amout of gameplay for such an incremental so you feel like you had enough breaking rocks and upgrading your hammer. It's a must for incrementals that looks beautiful and play quite well! Warning for people with sensitive eyes: the ending will incinerate your retinas, be careful! [spoiler]As for spoilery feedback, the only issue is how odd the pacing feels. You start very slowly where you're capped at a low ticket count which makes it a drag to get to the ecomony updates. At that point the game explodes and you move from a slow pace to one shotting tablets and a few hours of grinding will set you up with the entire skill tree and catapult you to the endgame really quickly. It feels weird because gaining money and getting artifacts level become quite pointless and the game becomes a simple ticket grind to the next tablet until you get the to very end where you'll shortly go back to money. I've encounter a visual bug where starting the game makes it all broken with large green and black triangles and broken shapes/textures.. it happened after I removed stone debris due to the limited hardware of my laptop.[/spoiler]
Fun little game. I love the effects and how the desk slowly gains all the things that you acquire. The only real annoying achievement is the 14 day one, I ended up finishing everything else by day 12 and then had to wait for 2 in game days (about 48 mins I believe)
very chill and does not overstay its welcome. thank you for the work on your game, I thoroughly enjoyed it! my only critique is the flashbang at the end lol
石板から化石とか石炭とか見つけだしてそれを売っていろいろ揃えていくゲーム。 クソです。 異常な回数、石板をハンマーで叩かないと掘り出せないため、指が攣ります。 アップグレードで叩く回数減らしたり、強力になったりはするのだろうけど、もう最序盤の叩く回数が多すぎて即やめました。
I wish that when you buy a new stone slab, it goes on the bottom layer and you can dig through for a longer time without having to buy the stone every time, it would be cool too.
100% Achievements. Pretty good, great upgrades.
Smash
Pretty Good. You Could Call It A SMASH HIT... Haha Get It?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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