
Smash stones. Collect artifacts. Build the world’s most profitable museum. A short clicker game set in the archeology room of a museum. Build up your collection and Upgrade until you break it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 21 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlock auto-hits, new hammers, size, speed and damage upgrades, no stone will be left unsmashed.
Find Museum Tickets in the stones and spend them on the 50+ prestige skills to progress faster.
Visitors never stop coming. As your collection grows, crowds fight their way into your museum just to pay you the hefty entrance fee.
Every stone hides history and profit, don’t let it rest.
3D stone-smashing clicker / idle gameplay
8 stones and their artifact groups, each from different eras and locations
24 unique artifacts to discover
Upgrade your hammer and museum
Flip the Lucky Coin with every hit
50+ Prestige skills with Museum Tickets, to get your auto hammer going
Visitors!
Atmospheric and soothing
Genres
Engagement
Reviews
Themes across 245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Дизайн , текстурки, задумка , время прохождение - просто идеально. Из минусов , возможно чуть чуть подтянуть диалоги рыбы ведущего , ибо хотелось бы чуть больше его реплик/фраз , а так же узнать предисторию данного мини персонажа. Не хватает от чутка обьяснений, интро. По сравнению с другими играми подобного жанра очивки как и гемплей вправду годные , и с каждым апгрейдом становится всё больше наслаждения во время игры и желания дойти до конца. Очень расслабляет и позволяет погрузится достаточно быстро.
very very STUPId game.u can litterly just close your eyes and just hold the left click
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a fun short incremental game and I really enjoyed it. There's some slight tweaks I would make to progression but nothing too major, the persistence upgrades just accelerate gameplay massively and I think they should cost a few more tickets
Found out about this game from YT videos around release time and I thought it had everything I'd like from these kind of games. Clearly though the game needed refinement with unachievable achievements and a ton of grinding and balance issues at the end. Came back to purchuase the game for myself after reading some reviews where most of the issues were solved by the devs so I gave it try and I'm glad to say that the experience was very chilling and quite beautifully crafted with amazing visuals, details and soundtrack, The game doesn't last very long but it's the right amout of gameplay for such an incremental so you feel like you had enough breaking rocks and upgrading your hammer. It's a must for incrementals that looks beautiful and play quite well! Warning for people with sensitive eyes: the ending will incinerate your retinas, be careful! [spoiler]As for spoilery feedback, the only issue is how odd the pacing feels. You start very slowly where you're capped at a low ticket count which makes it a drag to get to the ecomony updates. At that point the game explodes and you move from a slow pace to one shotting tablets and a few hours of grinding will set you up with the entire skill tree and catapult you to the endgame really quickly. It feels weird because gaining money and getting artifacts level become quite pointless and the game becomes a simple ticket grind to the next tablet until you get the to very end where you'll shortly go back to money. I've encounter a visual bug where starting the game makes it all broken with large green and black triangles and broken shapes/textures.. it happened after I removed stone debris due to the limited hardware of my laptop.[/spoiler]
very chill and does not overstay its welcome. thank you for the work on your game, I thoroughly enjoyed it! my only critique is the flashbang at the end lol
A boring slog
作为一款40多元的增量点击游戏,爽的太慢爽的不彻底,4个小时里有3个小时都在坐牢慢慢砸锤子,预想中的大数字并没有出现没有感受到乐趣,只有最后的1个小时才开始爽,还是看看其他的吧
一般般 大和博物馆能挖出放射性物质太幽默了
Smash
Fun little game. I love the effects and how the desk slowly gains all the things that you acquire. The only real annoying achievement is the 14 day one, I ended up finishing everything else by day 12 and then had to wait for 2 in game days (about 48 mins I believe)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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