
CONTROL FANTASY RACES, SET OFF TO CONQUER NEW LANDS, OVERTHROW YOUR ENEMIES AND CLAIM THE VICTORY! In this digital adaptation of the legendary board game, dive into a world inhabited by whimsical fantasy races.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Small World, developed by Days of Wonder and brought to digital platforms with publishing support from Twin Sails Interactive, is a strategy experience that translates the spirit of a competitive tabletop game into a clean and approachable digital format. It revolves around a deceptively simple idea: too many factions are fighting over too little land, and only those who adapt quickly will come out ahead. That premise shapes every decision, creating a constant push-and-pull between expansion, defense, and knowing when to let go of what you’ve built. The structure of the game is easy to grasp but offers enough nuance to remain engaging over time. Players choose a fantasy race paired with a special ability, then use that combination to claim territories across a tightly packed map. Each conquest requires a calculated commitment of units, and every turn becomes a balancing act between spreading out for more points and holding enough strength to defend what you already own. The rules are straightforward, making it easy to learn within a short time, but the interactions between races, abilities, and terrain create a layer of tactical depth that rewards careful planning. A major part of the game’s appeal comes from its constantly shifting combinations. The pool of races and powers changes throughout each match, forcing players to adapt rather than rely on a single strategy. Some combinations favor aggressive expansion, others encourage defensive play, and some thrive on opportunistic strikes. This variety keeps the experience fresh, as each session presents a new puzzle shaped by the available options and the decisions of other players. It also adds a sense of unpredictability, ensuring that no two matches unfold in exactly the same way. One of the defining mechanics is the ability to send your current race into decline. Instead of sticking with a faction for the entire game, you are encouraged to recognize when its effectiveness has peaked and replace it with a new one. This introduces a rhythm of growth and replacement that sets Small World apart from more traditional strategy games. Timing this transition becomes a key skill, as holding on too long can leave you vulnerable, while switching too early might cost you valuable points. The system keeps the board in constant motion, preventing any one player from maintaining dominance for too long without effort. The digital version enhances the experience by removing much of the manual upkeep associated with the physical board game. Scoring, unit management, and rule enforcement are handled automatically, allowing players to focus entirely on their decisions. The interface is intuitive, making it easy to track territories and understand the state of the game at a glance. This streamlining helps maintain a steady pace, ensuring that matches remain engaging without being slowed down by bookkeeping. Visually, the game retains the colorful and slightly whimsical style that defines its identity. The maps are bright and easy to read, and the different races are clearly distinguished, which is important in a game where positioning matters so much. The presentation strikes a balance between charm and clarity, supporting the gameplay without becoming distracting. Sound design and animations add a layer of personality, reinforcing the lighthearted tone even as players compete fiercely for control. Despite its strengths, Small World does have limitations that become more noticeable over extended play. While the game offers meaningful decisions, it does not reach the complexity of deeper strategy titles, which may leave some players wanting more intricate systems or long-term planning. The core loop remains consistent from match to match, and although the combinations of races and abilities provide variation, the overall flow of play can start to feel familiar. Additionally, the competitive nature of the game means that interaction is constant, which can be either a highlight or a drawback depending on player preference. Even with these considerations, the game succeeds by delivering a focused and polished experience. It captures the essence of strategic competition without overwhelming players, making it accessible while still offering enough depth to stay interesting. Its design encourages experimentation and adaptability, rewarding players who can read the board and adjust their approach as conditions change. In the end, Small World stands as a strong example of how a board game can be effectively translated into a digital format. It combines approachable mechanics, dynamic gameplay, and a distinctive style into a package that is easy to enjoy in short sessions or repeated matches. While it may not satisfy those seeking the most complex strategy experience, it offers a consistently engaging and well-crafted alternative that remains easy to recommend. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Dutch, Japanese, Italian
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Works well enough. Friends list is broken but online play still works. Crashes every now and then but allows you to rejoin.
For those who haven't played the board game this is a fun relatively easy to learn game with a lot of variation. You can meet funny combination like flying dwarves, heroic ghouls, or beserker halfings. Then you take that group of people and try to expand into this area and gain as much money (i.e. points) within a certain number of rounds. You'll be playing multiple civilization in a single run but the whole game will last a set number of rounds depending on the number of players. I find it more fun with more players (4-5) range. If you like the board game this is a good addition to play on your own or online. Doesn't have all the expansions like Underworld, Skyworld, Riverworld, etc but has all the stand alone races and abilities of the original game. I have had it crash on me a couple of times but seems to save it alright so not much is lost.
I know of this game from its board version. Recommend playing the real thing. Digital version crashed 2 times in just one hour. Enjoyable though it may be, it is unstable and not recommendable.
Still crashing before i can finish a game.
No Undo button??? You can easily accidentally hit the "Redeploy" button, which immediately loses you the game. Great job devs.
Tried to play two online games, and the selection of races broke in both of them. I love Small World as a board game, but this seems very broken.
If you enjoy the board game, this is that.
Great board game, and a bit of fun to play against bots, but its buggy as hell and the multiplayer is completely broken.
good board game, decent computer adaptation. there are quite a few bugs, especially when the game crashes in multiplayer quite a bit.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $96K | 167 | 83% | $19.99 | |
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| $467.3K | 800 | 82% | $19.99 | |
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