
"I must eliminate them...ALL..." The bodiless "Hyoki" hunts down the brain-devouring "Slitterheads", lurking in the alleys of a neon-lit city
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in the densely cluttered streets of "Kowlong," filled with obscurity and chaos, this battle action-adventure game casts players as the "Hyoki," an entity devoid of memory and physical form. His only motive is to eradicate the monstrous beings known as "Slitterheads" crawling around the city, disguising themselves as humans.
Roaming the vibrant neon-lit cityscape, players must seek out allies among humans known as "Rarities," infiltrate and track dangerous organizations, and engage in battles harnessing the power of blood. As the suspenseful drama unfolds, delve into the mystery behind Hyoki's existence and the appearance of the Slitterheads.
The entity called "Hyoki" finds himself wandering amidst the chaos of Kowlong, plagued by the enigmatic monsters known as "Slitterheads" which mimic humans. Though bereft of all memories, he holds one resolute intention: to eradicate every last Slitterhead. Infiltrating the city, he sets out on a mission to hunt down the Slitterheads masquerading within human society.

Devoid of physical form, Hyoki's ability allows him to possess and control human bodies at will, turning the people wandering the city into his pawns. With this power he can slip through barriers, assume the identity of specific individuals, and infiltrate dangerous areas and organizations. By rapidly switching hosts, he can also traverse the city at high speed.

While human bodies are fragile, Hyoki can burn their life force, turning blood into weapons to confront the ferocious Slitterheads. Even when critically wounded, he can continue fighting by switching hosts efficiently. By possessing "Rarities", specific humans who share high sync with Hyoki, he is able to unleash even more powerful attacks and activate various abilities. The cooperative relationship with these "Rarities" holds the key to uncovering the deepening mysteries in the city of Kowlong.

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 1.1Kreviews | 79% | — | $495.7K |
| $59.99 | 2.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
よき
傻子才会买的游戏,然后我是傻子
1.중간까지는 스토리가 흥미롭다. 2.더빙은 거의 없고 타격감 별로다. 3.스토리만 밀고 싶은데 귀찮은게 좀 있다. 4.공격에서 방어나 회피하는 딜레이가 길다 5.정가로 사면 돈 아깝다 6.살거면 3번은 고민해라
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $49.99 |
| 238ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
By and large it's a pretty solid game. Instead of giving you multiple enemy types to tackle, they give you a bunch of characters with different kits to tackle the same few enemies and with missions being tackled in teams of two, there's plenty of room to experiment and have fun with the combat mechanics. The plot takes a second to pick up but when it picks up it REALLY picks up, the only criticism I have is that out of the 8 rarities (That's what the game calls the named characters that you can play as) only around 3 of them are fleshed out properly (Anita's the goat but I really wish Doni, Blake, Betty and Edo were explored a bit more).
随分前にプレイして面白かったのでレビューします。 SIRENを開発した方が作ってると聞いてあの世界観を感じたく買いました。 他の方がレビューでも書いてありますが道徳や人命尊重はなく そこがゲームの世界観と相まって楽しかったです。 独特な雰囲気×クリーチャー×血 良い!!! キャラによって使用する主の武器、スキルが違います。 ストーリーによって1-2キャラを連れていけます。 自分は近距離と遠距離キャラを持っていきました。 パリィが独特でほかのゲームをやってると難しく感じるかもしれません。 やっていくと慣れてハマると声がでます。自分は出ました。パリィするたびに『うえーい うえーい』 何がといいませんが健康です。 魂を憑依して移動や攻撃、ヘイトなど色んな使い方ができる。 転落する前に憑依して助かったり敵の近くのMOBに憑依して奇襲したり MOBにもスキルがあって攻撃やヘイトスキルを使用できる。 これまたあまりないシステムですが楽しい。 無意味にMOB転落させてた覚えがある。てへ あと腕がとれると取りに行かなきゃいけないです。 あまり知られていないのが不思議ですが、かなりおススメです 是非プレイしてほしい。なんなら次作品でるの楽しみにしてます。
This is a really great, underrated game. Like a lot of people (I assume) I picked up this game because it was on Jacob Geller's top 10 of 2024. It wasn't really what I was expecting, but it hooked me regardless. It's more of an action game than a horror game, and the action is great! Many reviewers have called the combat repetitive, and I can see that if you just use the bare minimum that is provided. There is a ton of synergy between the different playable rarities and doing maximum damage while avoiding casualties and spacing the timing of your combos to properly parry is extremely satisfying. I got a lot out of it. The story is compelling, although the screen time between rarities is not distributed equally in the slightest. Pick it up! 8/10 for me
Slitterhead is a pretty cool little AA game. It's not SCARY in any ways, there are no jumpscares or stuff like that, it is pure Action with a lot of disgusting stuff and a lot of blood. Being able to switch bodies is really neat and give interesting gameplay experiences. The story starts amazing, then I kinda... lost interest when I understood the actual plot... But still, really good game.
I genuinely love everything about Slitterhead. The core mechanics, the storytelling, the world, etc. It's a throwback to the late 90s or early 2000s where the first game in a series was a creative taste of what a series could grow into. Yet... the aftertaste is pure 2020s. Bitter, generic, and disappointing. So, ultimately, I don't know how I feel about this game, so I sure as heck can't recommend yes or no with any confidence. Slitterhead are alien monsters that feed on the brains of human beings. You take on the role of a disembodied spirit, jumping from host to host to kill them. This is the core mechanic, jumping into one body... attack an enemy, leap into a random civilian off to the side and strike from another angle. Combine this with a really cool parry system, a fun open world-style "Pursuit" (AKA movie chase sequence) that fully utilizes the possession system, mechanically unique main characters called "Rarities" that act as your main characters, great monster designs, etc. This nugget of a core is great. But this is 2026 baby... we need to do everything even if we don't have the budget for it! Let's ignore the mediocre stealth scenes and the generic "Follow the ghost/blood trails/gimmick" investigations, the big empty open-level designs and generic challenges and collectables. They function. Even in the core mechanics I love... the main characters are fantastically unique and interesting ranging from healers to gunners to boxers... but every civilian? The exact same. 20 years ago, developers already had more interesting possession game tied to unique skills, equipment, and stats... but there's none of that here. Just random cloned fleshbags to hit things with. Despite beating the game... I don't even know if there was any difference between the different Slitterhead boss enemies. I couldn't tell. Start to finish, it feels like there is 3-4 enemy types, 1 endlessly repeating boss battle. Wanna fight one in the streets? Wanna fight one on a rooftop? What about fighting two that are different colors and may or may not have different attacks or something? How about in a tiny room that feels like the Capra Demon but still acts the same! There's a character leveling system that feels like they planned for something deep and then had to throw a bunch of skill point bundles at you because they ran out of budget to actually use the system. My characters didn't gradually level up, but moon leap upwards in a way that made it feel sloppy and last minute addition. The level design and storytelling is interesting at first glance, but ultimately the game leads into looping stages with minor variations for plot reasons. I feel like there was maybe a dozen relatively small maps? Here's the thing... I don't hate that. I don't hate ANY of that. It worked for plenty of old budget games. It CAN work now. Buuuuuut... as they say in the postgame "I am... still... here? How many times... over and over again..." The problem is that at around 8 hours in I felt like I was approaching an endgame and things felt really good. There was a legitimately great plot twist that leads in a different direction. In a movie, they'd have condensed this to a montage or a series of quick cuts. They'd have respected my time and kept the pacing up as we race towards the epic conclusion. But this is 2026 and we're vidya gamin'! They continually repeat the same plot point in case "a frying pan to the face" is too subtle. I think I had to run the same 3 levels, five times in a row? It takes far too long to REACH this plot twist, far too long to ENACT this twist, and far to long to FINISH it. By the end... I just don't care anymore. With better pacing, all of the above complaints about combat depth or unpolished feelings wouldn't matter. I HAD FUN! I LOVED YOU SLITTERHEAD! YOU WERE THE CHOSEN GAME! Sigh... rant done. You know how I feel and why I've struggled to classify it. It's just a case where I wish the developers streamlined their work to do one or two things well instead of trying to do 37 things mostly-functionally because that's what just games do now.
能感受到制作组很穷,游戏机制也很有创意,奈何各方面设计都不达标,全是换皮怪,中后期开始就是无脑堆怪,战斗手感稀碎,音效烂,地图也一直在复用,白瞎了这么个题材,制作组再怎么哭穷至少在战斗和关卡设计上稍微合理一点我也不会留这么个差评毕竟是骨折入的
Игра прямиком из эпохи ps3, но это не идет ей как минус. Видно, что Тояма использовал много идей из Сирен, и игра +- ощущается также (но достаточно слабее Сирены, так как уходит в сторону боевика). Поэтому мы имеем безумно-японский сюжет с дикими идеями и классной атмосферой, но с достаточно репетативным и неуклюжим геймплеем.
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Players by region
Where this game's players are, estimated from review languages.
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