
"I must eliminate them...ALL..." The bodiless "Hyoki" hunts down the brain-devouring "Slitterheads", lurking in the alleys of a neon-lit city
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in the densely cluttered streets of "Kowlong," filled with obscurity and chaos, this battle action-adventure game casts players as the "Hyoki," an entity devoid of memory and physical form. His only motive is to eradicate the monstrous beings known as "Slitterheads" crawling around the city, disguising themselves as humans.
Roaming the vibrant neon-lit cityscape, players must seek out allies among humans known as "Rarities," infiltrate and track dangerous organizations, and engage in battles harnessing the power of blood. As the suspenseful drama unfolds, delve into the mystery behind Hyoki's existence and the appearance of the Slitterheads.
The entity called "Hyoki" finds himself wandering amidst the chaos of Kowlong, plagued by the enigmatic monsters known as "Slitterheads" which mimic humans. Though bereft of all memories, he holds one resolute intention: to eradicate every last Slitterhead. Infiltrating the city, he sets out on a mission to hunt down the Slitterheads masquerading within human society.

Devoid of physical form, Hyoki's ability allows him to possess and control human bodies at will, turning the people wandering the city into his pawns. With this power he can slip through barriers, assume the identity of specific individuals, and infiltrate dangerous areas and organizations. By rapidly switching hosts, he can also traverse the city at high speed.

While human bodies are fragile, Hyoki can burn their life force, turning blood into weapons to confront the ferocious Slitterheads. Even when critically wounded, he can continue fighting by switching hosts efficiently. By possessing "Rarities", specific humans who share high sync with Hyoki, he is able to unleash even more powerful attacks and activate various abilities. The cooperative relationship with these "Rarities" holds the key to uncovering the deepening mysteries in the city of Kowlong.

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 1.2Kreviews | 78% | — | $523K |
| $59.99 | 2.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
粗制滥造,这个傻逼制作团队有玩过自己的游戏吗?狗屎一坨,请不起配音就干脆别他妈让角色有声音啊,一直哼哼唧唧的跟弱智一样。界面音乐更是难听到了发指的程度,一直狗叫。人类建模丑的也是奇形怪状,战斗体验也是一坨屎,打击感就不说了,路边级别的小野怪都能打断你的技能释放,主控角色毫无韧性可言,严重拉低了战斗的体验感。另外工业水平,这是2024年的游戏?不知道的还以为是十多年前的。战斗加一堆没什么卵用的追逐战是干什么?更别说一大堆出戏的细节了,我刚给主控的角色开完锁下一秒附身回到角色身上居然出不了门?非得继续操控普通人类一直潜行出去?什么弱智设计啊。为什么技能不能直接释放非要多一个步骤选中再放?弹反也是多搞一个拉方向的操作是要干什么?是提升了战斗体验还是啥?觉得自己加的这些繁琐的蠢步骤很独特很聪明是吗?回血机制也是拖拖拉拉,非得站在有血的地方慢慢回同时还不能有别的操作,刚要回血上来就吃一套怪的连招,真的给整笑了,有必要吗?你的一些战斗难度和时长就靠狭小的空间限制和怪物的无脑锁定连招来提升了吗?真是游如其名,一坨狗屎,做的什么玩意!
I'm a mix review for this one but leaning to a negative. The visual and fighting is not bad, but the fights, missions do get very repetitive and the story voice dialogue is very boring! I feel there is some sort of exciting element missing in this game. The intro was great! but as you progress the game, its probably the voice dialogue that made this game felt boring (including the repetitive fights, made it much worse) but I don't think I can continue this game.. x]
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $49.99 |
| 238ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我认为是想学《虐杀原形》但是学的又很敷衍,就附身这个设定比较新颖,其他的目前没觉得有什么比较突出的,尤其是战斗系统一坨!!打击感就和棉花一样而且攻击动作僵硬到不行,NPC建模也是挺清一色的,既然有附身这个概念,是不是高矮胖瘦老小给做全咯?整体玩下来就挺无聊的。
真螳螂傳
Хорошая концепция и неплохая история с очень кривой и нудной реализацией. - полностью согласен с обзором другого игрока!
傻子才会买的游戏,然后我是傻子
This game is good but not great. It has unique gameplay and characters but it is plagued by repetitive missions and poor or non-existing voice work.
战斗手感稀碎,敌人做的也抽象,后边全是乱瞬移无敌帧加霸体
Slitterhead is probably my hardest game to recommend, but also my hardest game to not recommend. There are so many things to say, positive and negative. I genuinely loved the game, its overall presentation, all of its cutscenes, most of the combat, and all of its soundtrack. Slitterhead oozes charm if you let the vision of what it could have been envelop you. It is also painfully clear that this needed much more funding, so, so much more, to realise the clear vision this has. I played on the hardest difficulty (Nightmare) for my first playthrough. Not very wise, and I clearly do not recommend it for the faint of heart as it is absolutely brutal, probably among the most brutal game experiences I've ever had. At the same time, I loved this, every small triumph felt genuinely earned, and the game only gets harder. You make your choice, but you've been warned. The combat mostly flows well and is pretty stylish, especially if you embrace the body-swapping. I will say however that whenever you are fighting *several* enemies - hear more than three - which happens more and more frequently the further you are in the game, it kind of devolves into a bit of a chaotic mess you're trying to desperately fix. This might be influenced by playing in Nightmare difficulty, so take this with a grain of salt. The real bosses are mostly really good, especially in presentation, though some of them can get really messy because of the mentioned fighting-several-enemies-at-the-same-time thing. I prefer when bosses are alone as you can very easily fall in the over-tuned density category whenever you add medium spongy enemies around. Pro-tip: ALWAYS TRY TO KEEP TO THE MIDDLE OF THE ROOMS!!! (this may be inapplicable in certain areas but if you can, you should.) The designs of the enemies are pretty good, even if there are few of them (something like 4-5 different enemies, some being variants of one or another). I also love that they can change posture once in a while and have a totally different set of attacks and timings for deviations (parrying), this is good. Most of the attacks are very well telegraphed and mostly clear (even more if you end up refighting them) (except when some of the bosses go into flying posture and teleport around, that posture just plainly SUCKS) I really like most of the playable characters, most of them play a pretty crucial role in the plot (or their part of the plot), and while only 4-5 out of the 8 playable characters are fleshed out, they all do their jobs with different abilities and kits to take those missions on. Always take a supportive and an attack role character (the Blake + Julee combo rocks) The full voice acting of the cutscenes is mostly good and a really nice touch, however the sound bytes played whenever there is any dialogue outside of these can rapidly get jarring as these are whole English words, random affirmations instead of what is actually written, it can put off quite a bit at first. I would say that having another sound or even "mhhm"s would have been fine enough instead of this. It's tolerable though. As I have written previously, I've enjoyed the story quite a bit. To me, it is pretty good and has several layers of complexity, however, it also can feel really stretched to make the game use and reuse the same assets and the same streets to death, even if they are mostly used competently and "make sense". I would say the game is also very hand-holdy with its "puzzles" and "investigations", I would have preferred more explanation of the story through exploration (which is quite limited and gets more and more limited the further you are) instead of quite a bit of dialogue stopping you in your tracks and explaining and nudging the player and the camera in the right direction all the time, however this is also kind of subjective as I just prefer figuring most things out for myself, but if i managed to tolerate it, you probably can. I have some other nitpicks such as the keybinds being truly awful and while you can change some of them, you cannot bind abilities to most of the keyboard. (on an AZERTY keyboard at least, a huge part of the keyboard is both left out and unable to be mapped to, this was painful for ability-switching mid-fight as i *had* to be much less flexible in my movements when switching as some of the more practical keybinds aren't mappable.) I also have to point out that while I love the game and most of the things in it. It is very flawed and is NOT worth 50€. I picked this up a week ago when it was 20€ and I've had some very good and triumphant fun, but 50€ would be way too much for what it truly contains, around half of that or less should be good enough though. TL;DR. If you pick up this game, do so if it's around 25€ or lower, rebind what you can rebind in the controls, let the game take you on an adventure, don't expect too much, embrace its mechanics, don't play on the hardest difficulty except if you love pain and you'll hopefully see why I love this game despite its flaws. And if you do, I hope you'll enjoy it as much as I have.
よき
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Players by region
Where this game's players are, estimated from review languages.
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