
Slime Squisher is a game where you need to protect a strawberry by squishing slimes with your cursor. Choose upgrades, get more powerful and survive waves of deadly slimes!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Slime Squisher, your main goal is to protect a strawberry by squishing slimes with your cursor. The slimes come in a variety of sizes and shapes. Some are fast, some are slow, some shoot bullets, and some are big and bulky!
Slimes have a small chance to drop gold coins. These coins can be spent on permanent upgrades which will make you more powerful on your next run!
Protect your strawberry at all cost! With each wave, you’ll grow stronger and eventually unleash total chaos onto the slimes!
Slime Squisher has a variety of different gamemodes to be played, some are more challenging than others. Create your own build by combining different upgrades.
Regular gamemode: Easy, normal and hard difficulty
Challenges
Bosses
30+ upgrades
Meta progression
Active abilities
And a lot of squished slimes!
Genres
Engagement
Reviews
ひたすらスライムを潰す(squish)ゲーム ハードは未強化だと35ウェーブもあるうちの数ウェーブで死亡するレベルの鬼難易度 面白いし、やりごたえもあるけど、全モードクリアしたら エンディングもなく終わりなのがちょっと寂しい (お金もショップをコンプしたら使い道がなくなってしまう) スライムは、なぜこのイチゴに執着してるのだろう? そもそも、なぜ主人公がイチゴなのだろう? ダメージを受けた時の「ウッ!!」って声からして男性のようではある ゲーム自体はとても面白く、キャラクターも可愛いので どういう世界観なのかちょっとだけ気になる
Hey this is pretty fun! Gets really hectic. Nice game.
Fun short incremental click defender.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 29 reviews with recorded playtime.
It's ok
[h2]Hidden Gem Alert[/h2] [i]Slime Squisher[/i] is another game from the idle game legends at [i]EagleEye Games[/i]. However, this game is a bit different from their other titles. You play as a strawberry (interesting choice), with the goal of defending against hordes of slimes. There are seven different gamemodes, three standard ones, as well as four challenge modes. In a run, after each wave, you get to choose from a selection of upgrades, much like your typical horde survival types. You start off pretty weak, but the more you play, the more gold you earn, which can be used to purchase upgrades that carry over across all your runs. Like with their other games, this one too, is really short, and I wish there was more content to experience, but for the relatively cheap price tag, I'd say this game is definitely worth your time!
This game is TRASH. I absolutely hate playing this game. It is very annoying. The things on screen are always there, blocking the view of slimes that you gotta prioritize. The upgrades dont feel like they do anything. The gameplay is so monotonous. Other reviews talking about how fun the grind is have got to be delusional people
Aim training için süper
🫵🤣👍
Slime Squisher, developed and published by EagleEye Games, is a lighthearted but surprisingly engaging arcade-style roguelite that blends clicker mechanics with tower defense and action elements. At its core, the game is about protecting a vulnerable strawberry from relentless waves of hostile slimes by frantically clicking on them, activating special abilities, and gradually building a loadout of upgrades that improve your odds with each attempt. While the premise is simple and the mechanics are easy to grasp, the game hides a fair amount of mechanical depth under its colorful, cartoony surface. It’s a small-scale indie title with modest ambitions, but it executes its core loop well enough to hold attention for a handful of enjoyable hours. The presentation is cheerful and minimalistic, which suits the game’s tone and pacing. The visuals lean into 2D cartoon aesthetics, with squishy, bouncy enemy designs and clearly readable animations. Each type of slime has its own behavior and personality—some move slowly but absorb more hits, others dash quickly toward the strawberry or shoot projectiles from afar. These differences, while not radically complex, are enough to make you stay alert and prioritize targets based on the wave composition. The bright color palette and exaggerated effects—like slime splashes, crit indicators, and cooldown flashes—help keep the screen readable even during chaotic moments. It's not a game that dazzles with graphical fidelity, but it understands the importance of visual clarity, especially in a fast-paced clicking game where reaction time matters. Gameplay is focused and loops around a structure that will be familiar to anyone who’s played a roguelite. You start with limited tools and fight increasingly difficult waves of enemies, each wave growing more complex or aggressive. Between waves, you’re offered a choice of upgrades—ranging from increased damage to passive bonuses, status effects, or area-of-effect attacks. There's a random element to these upgrades that ensures each run plays out slightly differently, and over time, you also unlock permanent meta-upgrades that persist across sessions. These unlocks include things like more ability slots, access to stronger weapons, or passive bonuses that affect your starting stats. It’s a classic risk-reward setup: survive longer, upgrade faster, and eventually find the perfect synergy of abilities to beat harder difficulties. The game’s design is tailored for short, repeatable play sessions. You can jump in, complete a few waves, experiment with a new build, and hop out again without needing to commit to a long-term campaign. This makes it ideal for players who enjoy incremental progression and quick satisfaction. That said, after several hours, repetition does begin to creep in. While the variety in slime types and upgrades offers some replayability, the basic act of clicking slimes and managing cooldowns doesn’t evolve much beyond its initial concept. The charm starts to wear thin if you’re expecting a game with substantial depth or narrative hooks. The game does attempt to counteract this with a few different difficulty modes and optional challenges, but the core experience remains fundamentally unchanged regardless of how you engage with it. Where Slime Squisher shines most is in its feedback loop. The game is satisfying to play moment-to-moment—clicks feel impactful, slimes pop and splatter with pleasing sound effects, and leveling up during a wave provides a real sense of progression. The addition of abilities like orbiting weapons, area bursts, or auto-click enhancements give you more tools to work with as the pressure ramps up. These mechanics help the game avoid falling into the trap of becoming a pure idle or clicker game, as you’re always making moment-to-moment decisions based on the threat in front of you. There’s also a light strategic layer in how you combine and prioritize upgrades: should you focus on maximizing your click damage, or invest in orbitals that defend passively? Do you want to boost critical hits, slow down enemy movement, or improve your strawberry’s health pool? Still, not all of the upgrades feel equally valuable. Some combinations are clearly stronger than others, and certain abilities offer minimal benefit unless paired with specific synergies. This can occasionally lead to frustrating runs where your upgrade choices don’t align with your needs, particularly on higher difficulties where precision and power scaling become essential. Additionally, the game’s early runs can feel a little slow, as your initial toolkit is limited until you unlock more slots or passives. These issues aren’t dealbreakers, but they do reveal the game’s limitations, especially for players looking for a highly tuned challenge or the strategic complexity found in more elaborate roguelites. Technically, the game performs well and is accessible even on low-spec systems. Load times are near-instant, inputs are responsive, and there’s little to no noticeable lag, even during busy waves. The UI is clean, with important elements like health bars, cooldown timers, and upgrade prompts clearly presented. The overall user experience feels smooth, which is crucial in a game where precision and rhythm are at the heart of the gameplay. Language support and Steam features such as achievements and cloud saving are also included, which speaks to a level of polish beyond the game’s price point. Ultimately, Slime Squisher is a compact, fun, and surprisingly addictive indie title that knows what it wants to be and delivers on that promise. It’s not groundbreaking, nor does it pretend to be. What it offers is a satisfying loop of progression, chaos, and occasional strategy, all presented in a bright, friendly package that can easily be played in bursts. Its biggest strength is its simplicity—there’s no convoluted mechanics or overwhelming systems, just a core gameplay loop that’s easy to pick up and hard to put down, at least for the first several hours. While it may not hold your attention forever, it’s a charming and worthwhile entry in the casual roguelite space, and at a low price, it’s a solid addition to any fan’s library who enjoys games that mix light reflex action with incremental rewards. Rating: 6/10
gooood fuuuun gaaaame
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $353.3K | 1.6K | 82% | $7.99 | |
| $135.4K | 1K | 85% | $4.99 | |
| $18.4K | 347 | 90% | $2.99 | |
| $280 | 6 | 100% | $2.99 | |
| $21.3K | 170 | 82% | $4.99 | |
| $12.1K | 169 | 96% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2K | 158 | 72% | $0.99 | |
| $3.2K | 57 | 65% | $3.99 | |
| $3.2K | 76 | 99% | $2.99 | |
| $3.2K | 96 | 96% | $1.99 | |
| $3.2K | 63 | 68% | $2.99 | |
| $3.2K | 118 | 57% | $0.99 |