
Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 6 → 15.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99−40% | 43.5Kreviews | 94% | — | $48.7M |
| $29.99 | 11Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1670 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just like the first game, this is a very relaxing and beautiful game. Not only are the graphics upgraded, but a lot of content from the previous game has been expanded on. This includes new slimes, new environments, music, gadgets, and just more general things to do. It still has simple gameplay mechanics, despite this game being one huge expansion on the original. The new and improved build mode is perfect, allowing you to build wherever you want instead of in pre selected areas. This adds far more decoration options than the first game. Some of the new slimes are cool and unique, along with the largos. Rainbow Island is a cute new set piece you can explore, along with new environmental weather features. It was crazy to see things like a tornado in Slime Rancher 2. Achievements are simple and easy, which is always nice. Something else that was great to see was an actual final boss. While I love Slime Rancher 1’s ending, it was still neat to see something new added to the series. Some of the only issues I have are with the dialogue. In the first game, I would read all or most of the dialogue because it was well written and interesting. I’m not saying it isn’t well written here, but in Slime Rancher 2, most of the dialogue feels generic, and the characters don’t play important roles like they used to. They mainly just give you gifts and say generic lines, making it better to just spam click through the dialogue. Another issue is the new upgrade system. In Slime Rancher 1, you would simply buy upgrades, but in this game you have to craft them. That’s not bad at all however, most upgrades feel unnecessary. Stuff like the jetpack is important, so I would definitely craft that. But things like the Tank Guard, to me, aren’t very useful at all, and I wouldn’t consider crafting them. Despite those two small issues, this is definitely a great game, and I loved playing it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 15.14/day in the week to Jul 23 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil
| $17.99−40% |
| 7.3Kratings |
| 86% |
| — |
| not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
crashes every 20 minutes on my 4070 Ti with medium settings. I love this franchise but my word this is ridiculous
Too similar to the first game, in fact I find it easier to just start up a new save in the original game than to muster motivation to play this sequel. It lost the "magic" the first one had. There is more "grind" with less of the vibe that made the original so fun for me. Other reviews hit on this odd feeling, like it's missing something but hard to pin down what that is. I just defer to "it lost it's magic" and the original is still a blast to play
I loved the first Slime Rancher game so much, I bought it three times across different platforms. So when I heard there was a sequel coming out, I was thrilled! Imagine my disappointment when instead of an actual sequel, I launched this game to find it was a worse clone of the first. Half of the slimes are the same as the first game. The resource gathering is worse in every way, the map is confusing and unnavigable, and after the beautiful love story in the first game between the main character and her long distance partner, I'm supposed to accept that our main character just... Up and went to yet another planet? It cheapens the emotional weight of the first one to the point where I don't even care to get into the plot of this one. My biggest complaint by far is the lack of multiplayer. When the first game grew in popularity, that was the number one request from the community, to add multiplayer. Even just local multiplayer, if online wasn't doable. So when they made a second game, they chose to ignore the biggest request from the community and make a game that is a bad copy of the first. All in all, this game isn't worth purchasing in my opinion. I'd stick to the first game, unless you enjoy wandering aimlessly and grinding for meager rewards. All love and respect to the devs, but I'm just so disappointed.
i love this stupid game
Люблю давать играм (неважно каким) смысловую оценку. После долгого периода моральных и сюжетных игр, данная игра добавляет простоту. Графика может показаться красочной на первый взгляд и это действительно так. Если говорить гемплейно то, эта игра симулятор, символ бесконечной неудовлетворенности, как и все другие симуляторы, однотипности действий, и нудности. Но, иногда надо сделать шаг назад. В игре нет концепции «правильного» прохождения. Вы можете часами перестраивать загоны, собирать редкие декорации или высаживать сады просто потому, что это красиво. Игра мягко напоминает: Вещи заканчиваются, но — это неплохо. Запасы плортов на рынке обесцениваются, любимые слаймы могут случайно превратиться в Варров и исчезнуть, а исследование острова рано или поздно подходит к концу. Игра учит не цепляться за материальное, а ценить сам путь и прожитый опыт.
Worth playing if you enjoyed the original, but I really do not understand the change in direction they took with regards to slime science. In [i]Slime Rancher[/i] slime science is more of an add-on--a way to optimize your ranching, with ranching itself being the main focus and the main vehicle by which the user progresses through the game. [i]Slime Rancher 2[/i] is the opposite; slime science gadgets are now essential to advancing the story, which is not only mechanically but thematically centered around slime science moreso than ranching. Farming slimes is necessary insofar as you need certain plorts and money to make the gadgets that are necessary to progress, but ranching often feels less like the central draw of the game and more like a side grind you need to do to optimize your progress towards the game's actual goal (building more gadgets). Moreover, because resources have to be gathered manually for a large portion of the game, I often spend more time running around vaccing up jellystone or lava dust than doing anything slime-related, and I'm often forced to sacrifice inventory space that I would rather use for ranching tasks like gathering slimes or plorts, because I [i]need[/i] the resources and refinery links are expensive. This is a bizarre direction to take for a game that is literally titled "Slime Rancher". I also think locking upgrade components behind treasure pods for both essential and convenience slime science upgrades was a mistake. The collectibles in the first game were nonessential, offering some nice decoration items, extra resources, and sometimes useful utility blueprints, encouraging players to look for them without feeling like they're missing out on too much if they don't find them all, and providing a reasonable challenge for achievement hunters. Turning that into an essential game mechanic feels like such a cheap, artificial way to add friction to the game progression. Maybe it's supposed to encourage the player to explore more, but many of the pod locations are so tricky that I think it fails to facilitate exploration in an organic way, instead encouraging very systematic scouring of the terrain. I also wish they had differentiated the pod sound effect more from the emissions made by radiant ore and jellystone, because that has been a frequent point of confusion and frustration for me. [i]Slime Rancher 2[/i] also introduces a bunch of graphical "upgrades" that gave me a bunch of performance issues. My rig is not very new, so there's only so much I can reasonably complain about on that front--but, to be fair, I also think a lot of the graphical changes are ugly. I'm so incredibly sick of how many games keep desperately chasing that uncanny, shiny, Unreal Engine (TM) look, with tons of bloom and motion blur and making sure you can see the movement of each individual blade of grass. And it feels terribly out of place in this game. I can think of few games which needed chromatic aberration and dramatic motion blur less than [i]Slime Rancher 2[/i]. I just can't understand it. I turned most of the extra shiny visual stuff off within 5 minutes of starting the game, and I found the visuals much better for it, but even then I still experienced a lot of stuttering and frame drops, particularly in the Grey Labyrinth. The core of the game is still similar enough to the original that I enjoyed it. I largely like the new slime types; the environments are very pretty; the soundtrack is amazing; and I enjoy the weather mechanics. I'm not finished with the main story yet, but I'm sort of ambivalent to it so far (but I do think adding [spoiler]dialogue bits for Beatrix in her conversations with Gigi[/spoiler] was entirely unnecessary). Overall I'm having fun. But some of the design decisions for this installment make for disappointing changes to an otherwise solid foundation.
希望尽快上联机
一代老玩家 很小的时候就玩过 优点:史莱姆种类增多 游戏性增强 画面更好 缺点:优化有点差(4060ti) 画面饱和度过高 剧情平淡
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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