
Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 6 → 15.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 50.1Kreviews | 95% | — | $48.7M |
| $29.99 | 11Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1687 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
67
крутяк
[h1]Shlorp[/h1] [i]There will be a TL;DR at the end.[/i] ~ [i]Slime Rancher[/i] is an [b]Excellent[/b] game! One of my favorites! I’ve played north of [i]120[/i] hours of that game and will probably go back one day to do it all over again. Coming over to play [b]2[/b] did not inspire the enjoyment that I was hoping, and I cannot in good faith recommend it. I understand why folks love this experience, even if I'm the odd one out. [b]Slime Rancher 2[/b] is [i]great[/i] because it’s [i]Slime Rancher[/i]! It’s also [b]NOT great[/b] because it’s … it’s [i]Slime Rancher[/i]. This is sadly something meant more literally than I wish it did. The experience is a direct sidegrade to the original experience - albeit with lower quality. That’s why I don’t like it as much as everyone else - also why my own mother didn’t seem to like it very much. https://steamcommunity.com/sharedfiles/filedetails/?id=3758881920 There’s actually a lot to like about the title. First and foremost - Harry Mack makes a AAA return to compose the music for the game - which takes center stage above all else. OST worthy of legendary status. The cute slimes, saccharine atmosphere, and kitschy exploration all make a return in force. Slurping up slimes, food, and resources while exploring the [i]Far Far Range[/i] is as much a pleasure as it ever was. It’s the same formula that worked for the original title! The nicest things I can say about this game are also the same reasons I can’t rate it very high on a personal level. https://steamcommunity.com/sharedfiles/filedetails/?id=3758882642 It’s the same thing as the titular [i]Slime Rancher[/i] - very little change overall. You corral mostly the same slimes as the first title and put them into the same corrals with the same upgrades, feeding them generally the same foods with the same tools and upgrades. What has changed is not for the better - which makes the entire experience transform from a benign copycat into a lackluster example of why the first is plainly superior. [b]Slime Rancher 2[/b] is agonizingly linear - much more than the first game, and the experience often turns into an uncomfortable marathon sprint. Cold - not nearly as cozy. Resources and objectives are much more spread out and distant while the farm feels more sterile than before. The first game could be grindy, especially at the later objectives - but [b]2[/b]’s grind starts early and doesn’t let up. The pacing is very inconsistent. In the first game, levels were connected enough with shortcuts that massive realm-teleporters were introduced later, but here the place is lazy with them. Everything is overindulgent - giving players too much too early, and too little too late. It’s less of a sequel than an overglorified DLC that does very little to expand on the core gameplay loop, in-game content, or end game objectives. It’s not worthy of the “2” - there are some new slimes and items, but they are far from groundbreaking. https://steamcommunity.com/sharedfiles/filedetails/?id=3758882304 I got my mom into playing games, and the first [i]Slime Rancher[/i] was a huge part of introducing her. She did more content on her account than I ever did and spent nearly 200 hours in that game. She tried her hand at 2, and after a few hours she moved on. She did not like it. Redeeming factors within are just lifted from the first game. If you never played the first game - you don’t need to bother with this one. If you played the first game - you don’t need to bother with this one. If you’re not really interested in the first game - you don’t need to bother with this one. Between me and my mom, we’ve put nearly [b]300[/b] hours into [i]Slime Rancher[/i], and less than [i]30[/i] in [b]Slime Rancher 2[/b] - and the latter portion of those hours were getting tired of it. You don’t need to bother with this one. ~ [h3]TL;DR[/h3] [b]5/10[/b] [i]Slime Rancher 2[/i] is an [b]Average[/b] game. It doesn’t do enough to expand on what the original title offered, but manages to fumble key aspects that made it a cozy, timeless classic. It’s not an outspokenly bad title - you can certainly have fun with it - but it’s hard to argue if it’s worth anyone’s time when the first game is just as available and does whatever this game can do - but ostensibly better.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 15.14/day in the week to Jul 23 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil
| $17.99−40% |
| 7.3Kratings |
| 86% |
| — |
| not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
спустя 30 часов игры хочу стать блебом, где найти такую опцию подскажите пожалуйста
If you want a cozy, low stakes, pleasant experience I can't recommend it enough. The world is huge, there are so many new slimes, the automation is great now too. The thing I love most about 2 compared to 1, is that they improved SO MUCH about the experience. You can play however you feel like. Hate grinding resources? Set up a drone and collect them passively while you decorate. Hate backtracking to portals to get around? Invest in transporters. You can put them anywhere and there's a ton of them. The economy feels way more balanced than it was in early access, there's always valuable things to spend money on. You can also get drones pretty early on. Theres a device that points you directly to resources if you need it. Lots of small tweaks that improve the game a lot, from the first game and the early access. Its worth going back to if you didn't vibe with the early access. I really enjoy the gameplay loop of farm maintenance vs exploring. Although the main 'dungeon' of the game can be really confusing at times, and the shadow plort things are a pain without the upgrade. If you don't like exploring and just want to farm, completing the main story will probably frustrate you. Even with the portable tranporters. Main negatives after playing a save for 100 hours: the vaccum speed when fully upgraded to 100 is soo freaking slow, I wish there was a faster way to move around large numbers of items. Wish there were more natural warp points in the labyrinth. Would love if there were different types of corrals, big or small, even temp ones you can place anywhere. Overall, a huge improvement from slime rancher 1 in every way.
挺不错的,玩法好,没遇到bug
um jogo emocionante, lindo e relaxante. ps: se você quer um plus na emoção, jogo o primeiro jogo e volte para esse quando acabar E preste atenção na historia, os dois tem uma historia em segundo plano que vale a pena gastar seu tempo prestando total atenção.
трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать трахать слаймов.
Очень нравится вторая часть графон лучше стал и новые слаймы
Slimes drain my cortisol level
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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