
SLICE your way through the worlds of mind trials.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 60reviews | 95% | — | $1.7K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice game. Great levels.
First of all, I like the idea of this game, it's so simple, minimalistic and addicting. it requires some imagination, and prediction skills to guess the consequences of your desicions, if you are that kind of person, I definetely suggest it. Will be good if creators add more hard and creative levels.
Great gem with decent amount of levels (no repetition). Liked the slicing mechanics and the music too. Feels great when you solve puzzles. Recommended.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute little puzzle game, good for the price.
Chcialem wbić achievmenty po literki na profil, myslalem ze zajmie mi to max godzinę a tu chuj. Poziomy w tej grze są zbyt trudne, w 2 godziny udalo mi się zdobyć 5 osiagnięć. Najgorsze jest to że nigdzie nie ma poradnika jak przechodzić dane poziomy. Osobiście nie polecam tej gry, lecz jeśli jesteś osobą która lubi tego typu gry logiczne to też jej nie polecam.
A solid little puzzle game, what you see is what you get, cut shapes to make them fall down to objectives.
100円でこのクオリティは中々良いですね 後半のギミックも中々悩ませてくれるので手ごたえもほどほどにあります えっ、これで正解?といった場面もありますがクリアはクリアですw
Slice is a minimalist [strike]tablet ported[/strike] PC native physics puzzle game where you create cuts in various polygons to trigger a gravity/physics effect. The objective is to hit all the triangles with coloured blocks that fall or swing when you cut them. The graphics are simplistic and minimal which is very uninspiring. Resolution is fixed, controls are fixed (but very simple as you just swipe as if you're using a touch screen). Like just about every [strike]mobile ported[/strike] game that looks exactly like a mobile game, this doesn't belong on Steam. Steam is for PC games, not mobile games (edit: and games that have exactly the same look and substance as mobile games). [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer weighed in because apparently reading the guidelines at https://partner.steamgames.com/doc/store/reviews is optional for some and I do stand corrected on the point that Player One developed what is, from all observations, a mobile game, but didn't manage to port it over to iOS or Android, perhaps getting a bit confused about which kinds of gamers exist on which kinds of platforms. I certainly hope they can realign their target audience expectations, especially because while they're selling this for $1.50 on Steam, they'd easily get $5 on mobile. Mobile gamers are gullible like that. Regardless I have edited my review here to clarify the point that Slice is not, in fact, ported from mobile, it just looks like it. They did make the point that I hadn't played the game for very long so I reinstalled it and played it a bit more. The result: It didn't stop being a minimalist mobile-esque game. I guess I was correct in my initial assessment after all. Not sure why the developer thought their game would become less like a mobile app after running it through more compute cycles. Computers don't work that way. If they want their game to look less like a mobile game, they need to code it so it looks less like a mobile game.
Nettes Puzzlespiel zum Zeitvertreiben
Great puzzle game, calm japanese music and makes you think logically, puzzle can be solved with different solutions, this what I love about puzzle games!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $2.8M | 5.8K | 97% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 60 | 85% | $1.99 | |
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