
Build your battle-top and become King of the Streets! Collect 60+ parts, Merge their Powers, and Dominate opponents in this Chill Roguelite! Skate around a vibrant Y2K city, winning Cash and Upgrades on your way to the top. And if you Die in the game, you Die in real life.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Slay the day away in a run-based battle-tops game from the creator of Nanomon Virtual Pet, Kardboard Kings, and Desert Child.
Build your Slayblade
Battle your Slayblade
Bet your lunch money on your Slayblade
Collect over 60+ parts for your Slayblade
Break the law with your Slayblade
Visit a miniature PS1 city with your Slayblade
Save the city from a rich loser with your Slayblade
✅ What Slayblade IS:
A snappy experience: Colourful lo-fi visuals, simple/satisfying battles, and fun customization.
Intuitive gameplay mechanics: The whole game can be played with a Mouse and left-click.
2000s vibes: Battling 'blades on the street corner, hand-drawn character art, and amazing music!
Lots of replay value: Over 60+ Blade Parts to collect, and Loads more Unlockables.
❌ What Slayblade is NOT:
No big story mode, just a brief intro+Outro cutscene.
Not a multiplayer game.
If you read this far, and you leave a Steam review, somehow use the word "Crumpet". People will be so confused.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 286 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is cute, quirky, and fun... for an hour or two (3-5 runs max). Lots of tropes and pop culture references. This is my experience both from both idly playing for fun and working my way through (so far most of) the Challenge Runs or "Episodes": Positives: - Art style and music never get old (some sound effects could be lowered a bit though) - Blade control itself is smooth (at high levels when your stats are crazy) - Run Modifiers are unique enough to be challenging and fresh without unfairly punishing (DOG -.-) Negatives: - As others have said, battling boils down to Power Up box collection. Unless you push them out of the arena within the first 4ish seconds before it spawns, the fight is basically up to who's build benefits more from the PowerUp. - Keeping that in mind, I'm not sure how much if any balancing was put into the Parts themselves. My "meta" quickly became Catholic Head+Body because they did "Reduce enemy speed by 2x your level" which by level 10 or even 5 was just a 1-Powerup-Oneshot - Auras are nowhere near cohesive enough. Any parts that use "X effect from Y Active Auras" is so niche considering Auras have time limits, unless you want to sacrifice another part slot to get their time doubled on box pickup. - THE AI CONTROL IS SO BAD IT CAUSED ME TO WRITE THIS REVIEW. I'm so serious, after one challenge flopped a few runs I chalked it up to bad luck and did some others. This time, after FOUR BATTLES of both blades just circling around the outer ring, NOT EVEN FIGHTING, I had it. Not only does Your AI seem almost afraid of the Power-Up Box (refer to how stupidly important that is in previous points) it can't even mow the grass decently!! Running into your own bomb? Sure, I get it, its a dome arena with an enemy clashing into you. Running into it FIVE TIMES? It doesn't even matter what the enemy is using, my bot gives up by itself.
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Languages: English, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 286 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buen juego, tiene toda la esencia, lo único que falta es que más gente lo pruebe y por el precio de una gaseosa, vale mucho la pena 10/10 y aplausos sin manos. Poco tiempo hay para dominar La velocidad que te hará ganar Y deberás caer... Para volver al combate otra vez ¡Es beyblade! Hazlo girar siempre de ese modo Y así let it rip deberás gritar Nuestro equipo siempre, ganará No lo puedes evitar... ¡Es beyblade! ¡Es beyblade! ¡es beyblade! ¡Beyblade! ¡Let it rip!
Fun as hell and I dont think ppl understand that this is a rogue-like to a degree, but I understand how some ppl can be annoyed with how short the runs are so that might be something for the future. Rn tho you just gotta keep spinning. Would be fun to be able to go up against friends in the future, which is a huge ask for a $5 game, but still
Bastante decepcionante, en a penas 30 min ya te lo has pasado. Tiene un gameplay divertido que es lo que realmente llama la atención del juego y lo que realmente merece la pena, así como la obtención de las distintas piezas del slayblade para montar sinergias para el combate. Pero todo se queda en la superficie y no llegas a poder profundizar en nada, tienes siempre los 2-3 mismos combates y un único torneo como final del juego. Espero que en un futuro añadan mas contenido ya que el gameplay me encantó. Una pena.
fun but way too short after you finish you have mods but for me I'm done the game is good the idea is good but short that is why people don't like it but i enjoyed my time in it even tho it is short.
Wasted potential, way too short
Beyblade: the game. Also a fun roguelike. The modifiers change much more than the parts of your slayblade. I guess that's the devs idea, but I'd like to see more unique changes to gameplay coming from parts.
Nah, too short, it is cheap though.
I wish I could recommend this game but I just cant, In the future if more content is added I would love to give the game another shot. Currently I have 3 points on the game I would like to say. Lack of parts- In the description of the game It is said that there are 60 blade parts which should mean only 20 parts for each part of your blade which just feels really small when you think about building a blade. speak of building your blade. Building your blade- I think the design of the powercube is pretty cool but when thats the only way you can build your blade it just feels samey and such. I would love if you could build your blade in other ways like activating things on hit without the cube or something like that. I dont know exactly what they should add but I just feel everything relying on powercube just isnt enough. Length of a run- I beat a run in like 20 minutes all it is, is that you wait a few days for the tourney to open and then fight 3 battles and then beat the game. I just feel that this is just way too short for my liking. I like the addition of modifiers and set episodes, but I just feel like there needs to be more base game than just adding modifiers.
This game has a really cool art style and awesome mechanics, but the whole thing is ruined by the power cubes.
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