
Skydance’s BEHEMOTH is an original story set in the Forsaken Lands, a fallen kingdom haunted by tragedy. Play as an outland warrior, Wren the Hunter (the player), and embark on a perilous quest to save yourself and your village. Your only hope is to slay the unslayable, the monstrous Behemoths.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 27 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rites of Wrath DLC
Our new DLC (which was crafted thanks to a lot of fan feedback) lets players experience the Forsaken Lands like never before. We added two new modes, free to all players. Now you can play Skydance’s Behemoth’s incredible moments in bite-sized fashion.
The Arena leaves Beta
Arena Mode is now a fully fledged feature called “The Arena”. Fight off hordes of enemies through three new maps during both day and night. Collect coins from your fallen enemies, then exchange them for powerful golden weapons to reach new heights of mastery. Manage your weapons carefully though, because in The Arena weapons break, sometimes at the most inopportune moments! Conquer The Arena once, and unlock an Endless version of it, where you can find out what kind of a warrior you really are!
The Behemoth Trials are coming for you
Enter The Behemoth Trials and find yourself on hallowed ground. In this sacred space you can perform a ritual that will allow you to face any of the Behemoths of the campaign immediately, with bespoke loadouts that will maximize your chances of success. Choose to fight Shacklehide and call it a day, or challenge Nightscraper, Dreddstagg then Shacklehide one after the other! The order and number of Behemoths you want to tackle are your choice.
Skydance’s BEHEMOTH is an original story set in the Forsaken Lands, a fallen kingdom haunted by tragedy. Play as an outland warrior, Wren the Hunter (the player), and embark on a perilous quest to end the curse that plagues yourself and your village. Your only hope is to slay the unslayable, the monstrous Behemoths.
A Dark Fantasy Adventure in VR
A bold new vision from the developers of The Walking Dead: Saints & Sinners. Skydance brings its in your face - “Virtual Physicality” - to this fully immersive experience, allowing the player to
A Dangerous New World: Survive the four biomes of the Forsaken Lands. From snowy tundras to swampy marshlands, the harsh environments may seem uninhabitable, but they hide swarms of traitorous marauders and something much, much worse.
Brutal Violence Solves Everything: Use your superstrength in bone-crunching, flesh-cleaving ways to cut down, maim, sever, break and rip apart your enemies.
Behemoths Loom Large and Dangerous: To defeat these gargantuan threats you’ll not only need all your strength, you’ll also need every skill in your arsenal to battle them on the ground, in the air, and in the clouds.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.1Kreviews | 75% | — | $1.1M |
| $39.99 | 2.1Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
From what I was able to play the game is visually very impressive and the gameplay strikes a nice balance of fun and realism. Unfortunately my PC Struggled to run it well, I would still reccomend it to people with good enough rigs.
Первая VR игра, которую прошел до конца. Очень понравилась в целом, но не хватает расчлененки без павер мода. Если нашел двуручный топор - все, дальше изи мод и ни один босс тебя не смущает. Бегемоты скучные все кроме второго и ультра ласта) Что их всего 3 (не считая финала) - мне только плюс, меньше душнины) С ними драться не интересно. Однако, они реально огромные - ходячая многоэтажка перед глазами! Учитывая, что годных вр игр мало, однозначно стоит поиграть и в это.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看介绍影片感觉很不错,玩起来却是另一回事,说一下不足吧。 在移动上居然没有以手柄为基准的选项,强制以头显方向为基准,这在向前跑的同时环顾四周是极其不便的,我头一次碰到不让设置的vr独占游戏。 每次从走路切换到跑步都要按一下手柄方向键,无法默认跑步,或者改成切换也行,但没有,这在快节奏战斗中也很不便。 没有中文,用日文玩的,有文字显示不全、换行问题,显然是应付了事。 敌人动作略生硬,格挡判定也很迷。 在战斗的爽快上不如《Gorn》《UntilYouFall》这类早期小品级作品。 需要优秀画面与庞大的世界观的话我更建议mod加持的《SkyrimVR》或《Fallout4VR》。 虽然感觉制作组在vr交互上明显是花了心思的,但做的不太好,主观上刚刚低于我心中的及格线,所以无法给出好评了。
RAUGHHHH L3+R3 RUAHGF ARRGGHHH RAUGHHHHHHHHHHH RAUGHHH RUAGHARRGGHHH ARRRGHHHH RAUGHHH 0 X RAUGH ARFGG RAUGH
Behemoth hits like an epic fifth or sixth gen action-adventure game. Obviously it's not the same - not in the least because those titles are mostly played from the third person perspective - but I found myself coming out the other end with a similar sense of satisfaction as I got from the likes of Soul Reaver or Prince of Persia. The game is ultimately fairly linear. There's only really the one path which you follow through all its twists and turns, with any side paths either leading to the same place or having some collectibles or bonus resources for upgrades. Somehow, in spite of this, it manages to never feel cramped except for where it's meant to - you're almost always surrounded by snow-covered mountains, vast caverns, or crumbling ruins, and occasionally the Behemoths themselves, which are all fairly spectacular to look at and make the world feel huge. Combat makes up a decent chunk of the game, and it takes a little getting used to. It isn't bad, but it just feels a little disconnected. Weapons try to simulate weight but ultimately feel just a bit laggy, and if you get too close the enemies can push your hands around and interfere with your flow. But when you do get used to it the experience becomes extremely satisfying; save maybe a couple of annoying boss mechanics. Fair warning, though, I never did figure out the throwing system beyond the tutorial. Puzzling of course makes up another good chunk of the game. Jumping puzzles thankfully didn't carry across from the predecessors, but there's plenty of climbing, swinging, a bit of dashing, and some good old fashioned box dragging puzzles. A novel (so far as I know) rope mechanic adds an interesting new aspect to both traversal and puzzling which sets it apart from most of what I've played previously, and outside of a little jank descending it's handled extremely well. The Behemoths of course represent a huge puzzle unto themselves, and there's quite the feeling to solving them; even if little bits don't always make sense. It isn't a perfect experience, though. There's a handful of graphic issues which don't affect gameplay but mess with the polish - a floating torch or square-cut snow here or there, a handful of bizarrely low resolution textures, some narrow gaps in cave walls that show the bright sky box, and a couple instances of overlapping geometry leading to Z fighting. The aforementioned combat issues take time to come to grips with, along with a delay while using snap turning (I recommend smooth if you can handle it) and forced instances of slow smooth turning while climbing. The biggest issues, though, are the tendency to grab weapons instead of handholds and some marked handhold areas simply not working at all, both of which can work separately and in tandem to cause a lot of needless frustration when you wind up falling. Still, in spite of those issues, I came away at the end of each session feeling like I'd accomplished something and had a good time doing it. Outside of two collectibles hidden such that really the only way to find them is luck and one zone with a collectible out of order, even the optional extras were satisfying - though I don't much care for an achievement which can be locked out early, including for NG+. But I plan on a fresh playthrough when I finally get a new headset anyway so maybe that's just whining, and that I'm looking forward to it really speaks to my opinion of the game in general. NB The game can fail to detect your headset if you launch via the SteamVR interface, which will leave you staring at a black screen while an error shows on your monitor. I don't pretend to know why - I've never seen this from anything else. Launching from the regular Steam interface works fine, even if you access that via the SteamVR monitor view.
Why have the developers no idea about locomotion... One shall NEVER use the direction where Im looking at for the direction of movement. Moving around and looking around are always two different things, in real life too. Soo much nausea because they have hard-coded the head-direction to the movement direction. Did the devs ever play VR before. Its almost impossible to evade during a fight because you have to look away from what you are running from.. great so I cant tell where it is. Ive died countless times already just because I couldnt get away because your charater can only run forward and also the dash is useless if you go backwards... The next mechanic that is flawed is that pulling of objects, where you have to build up tension until it pops. thats just annoying and badly implemented. The collision detection is not fast enough for really fast movements because the physics engine does not run often enough. so you have to do it slowly... in combat.. yikes. and the graphics look a little outdated, like Just Cause 3 aera. ChatGPT told me thats because it must run on standalone headsets aswell. What do I have a beefy GPU for
I like the world and the concept but that's where it ends for me. I've done a couple of boss fights but it's just to clunky for me. It just feels like a step back compared to their other titles gameplay wise
VR if it was actually good, plus hyperkyphosis maxxing
ВАУ, меня еще никак не удивляли vr игры как эта. анимации, боевка, парирования, сражения а так же эпичные битвы с бегемотами. все на высоте и я в восторге. анимация рук так вообще самая лучшая я думаю из всех игр
I just flat out did not enjoy this game, for a few simple reasons. The game's marketing is heavily focused on the Behemoth parts of...Skydance's Behemoth. Which is why I bought the game, climbing all over big monsters in VR sounded like my kind of party. But after getting through the first Behemoth fight, I bounced off this hard. The big behemoth fights were sluggish, drawn out, and featured a bunch of stupid little human adds to make the fight that much more annoying, but I'll get to that. Swinging feels slow and lurches, and the path to climb the behemoth for the big boss fight is simple and straightforward. Which isn't very fun. But what REALLY killed my excitement for this game was the intro. It sets up the characters and the setting just fine, but why is most of a game about climbing large monsters ACTUALLY about boring fights with small packs of human enemies? Obviously to pad the run time out, but that sucks. There's already a lot of better melee combat games in VR, so I feel very little excitement playing a worse melee fighter, especially when it just wants you to spam the rage power and blow through the fights. It's not fun, and it took away a lot of time, effort, and focus that could have been directed at the more interesting parts of the game. Also there are puzzles, but tbh they are less "Use your brain" puzzles and more "Put the heavy box on the switch" so...basically not puzzles at all, more like video game busy work. I~ wanted to like Behemoth, it's just unfortunate that it was about 20% of the game I was expecting and 80% Blade and Sorcery: ♥♥♥♥ Edition.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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