
Sky Realm Idle is a Xianxia RPG combining Spirit Array strategy with estate management. Forge artifacts, cultivate pills, and recruit companions. Ascend from mortal to immortal through deep customization and idle growth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sky Realm Idle is a Xianxia RPG that blends deep strategic theory-crafting with laid-back idle progression.
Cultivation here is more than just leveling up; it's about mastering the "Spirit Array" and the laws of the Five Elements. Gather resources, manage your estate, forge artifacts, and refine pills. Ascend from a mere mortal to an immortal legend.
The Part 2 update roadmap has been updated!

Completed roadmap items:

Master the elemental cycle (Fire, Water, Wind, Earth) and the opposing forces of Light and Dark.
Combat features an automatic turn-based system where characters automatically unleash Skills and Charge Attacks. Optimize your team composition to exploit elemental weaknesses for massive damage, or withstand the enemy's Overdrive onslaught. Facing a tough challenge? Switch to Manual Mode to time your skills perfectly and secure victory!
Say goodbye to mindless power creep. Your strength comes from the "Spirit Array" (Grid) System.
Collect and upgrade hundreds of unique artifacts to fill your 12 grid slots. Each artifact carries unique skills (e.g., Might, Critical, Enmity). Building the perfect grid to counter your enemy's element is the key to victory.
Cultivation isn't just about fighting; it's about resource management.
Gathering: Dispatch labor to forests and mines to gather Spirit Wood and Star Iron.
Spirit Garden: Plant rare herbs, the essential ingredients for Tribulation pills.
Alchemy & Forging: Refine pills personally or forge legendary weapons.
Manager System: Recruited companions fight for you, but they can also manage your buildings to boost production efficiency.
In Sky Realm Idle, even a common R-rarity character can defy destiny and ascend to SSR or even UR quality through the "Tribulation" system!
Gather materials, refine pills, and help your companions break through their limits to unlock powerful skills. There are no useless cards, only untapped potential.

Built-in powerful Modding Tools.
Easily create your own characters, artifacts, enemies, or even write new story events. Share your creations via Steam Workshop or download mods from other cultivators to expand your world infinitely.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Melvor but no clutter and a "gacha" game but you get ♥♥♥♥ in games
修仙题材和挂机玩法结合得很顺。前期开荒不算复杂,后面靠灵阵、法宝和角色搭配慢慢抠细节,越玩越有研究空间。洞府经营、炼丹锻器这些内容也把修仙味道补上了,属于能一边挂机一边琢磨配队的那种。
GBF和所有类似的手游的完美代餐。 实际上这是推荐的好评,但是我刻意改成了否,希望作者重视一下。 作者现在的当务之急是立刻把一些没生效的角色技能和效果叠层搞明白了,描述和实际游玩都对不上的,我配啥队、打啥本呢?以及各种描述文本都不统一,一会儿“大量”一会儿“10倍”,一会儿“多段”一会儿“6次”的比比皆是,如果不是有创意工坊编辑器可以直接看解包,我只能玩得一头雾水。 我很喜欢这游戏成型的创意工坊,这就是为什么我玩了400多小时可以一边挂机一边自己写mod。 但现在玩家们普遍觉得难,已经形成了“本体角色打不过就自己找mod角色来打”的思路。我作为玩家当然不会去评判别的玩家,我也不打算炎上难度问题。难度高我觉得不是问题,问题是我方角色货不对板,该生效的层数、技能都没有正常生效。这也难怪玩家们觉得难度大,合着我方角色技能描述好多都是假账。还有主角的6个职业泛用性低、数值也不够,就只能塞进特定的队伍里占个位置,搞得我自己想优化“自己”了。 还有我自认为我的U还是可以的,但这个游戏运行着运行着会让我电脑死机,我不懂。 综上所述,不知道该怎么继续玩了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Simplified Chinese, English, Japanese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really want to like it more but it's frustrating. You need to build a mono team of every type. Not just the 3 heroes need to be fire but the cards need to be level 100 and rarity uncapped and then refined. So you have to constantly hunt down where a fire crystal is to uncap the card rarity but it only counts for fire. Then you do it for water which is on a different level etc. Conquer all that and that's the first half of the game. Now you need to farm refining essense. This allows your cards to get stronger. Currently I can farm 20 a day which means I can upgrade 1 card out of 12 for that mono set I'll use fire as an example again(hopefully there is a percentage chance it fails) to Level 20 and then the next day I can do the next card but that's just the fire set you are upgrading. You now need to upgrade all the other element team cards. It's the same game over and over and over but with a different elements you need to level up. There is something here for sure it's fun at first but get's boring fast with the low drop rates.
A week ago I would have given it a positive review however a recent patch has caused many bugs to be added to the game, I have lost my entire team of lvl 100 UR characters which was the breaking point, the second worst part was that achievements broke so I am sitting at 38/39. I will come back in half a year to see if it's possible to unlock that final achievement but for now I am done and cannot recommend this game even though it is quite enjoyable and worth the price. Edit: This was a rage review from bug after bug after bug but if I am being completely honest this game deserves a positive review especially for the price, I got 70h of fun out of a $10 game. As such I am changing my negative review to positive. Still I would like to see it be possible to get that last achievement one day.
还不错
fun game
缺乏爽的地方
The modding tools are what makes this game great imo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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