
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 4.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 50.8Kreviews | 93% | — | $19.7M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Сюжет какой-то... Слишком грустный что-ли...
好玩好玩好玩好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《小骨:英雄杀手》优点总结 核心亮点就是换头骨变身这个独创机制,也是它和死亡细胞、哈迪斯最大的区别。 1. 独一无二的换头核心玩法 一局能带2个头骨,战斗里随时切换,每一个头骨都是一套完全不同的职业:牛头近战猛砸、法师远程爆发、刺客瞬移偷袭、大树肉盾、木乃伊召唤,不是简单换皮。头骨还能进化升级,普通头骨可以一路进化成传说品质,手感、技能全部大变,每一局的玩法完全不一样,重复游玩新鲜感很强。 搭配刻印、遗物,能组合出很多流派,比如暴击流、召唤流、护盾流,构筑乐趣很高。 2. 扎实爽快的横版动作手感 像素动画流畅,打击反馈清晰,闪避有无敌帧,空中连招、拉扯、换头爆发操作上限很高。BOSS设计很出彩,多阶段变身,技能华丽,打BOSS的成就感很强;难度梯度友好,新手可以开简单模式,老手能挑战高难度,门槛灵活。 3. 反转有趣的故事设定 常规故事是勇者讨伐魔王,而本作反过来:人类联军攻破魔王城、抓走魔王,你只是一只不起眼的小骷髅,去猎杀人类英雄,拯救魔王。善恶视角反转,剧情和BOSS人设很有味道,像素美术+配乐氛围感拉满 。 4. 肉鸽设计舒服,失败不会完全白打 典型Rogue-lite:地图、掉落头骨、道具随机,死亡重置本局。但有全局永久升级(黑魔石),每打完一局可以点永久属性,不会反复开荒毫无收益,越打底子越强,挫败感更低。买断制,没有内购,DLC《黑暗镜像》还追加大量头骨、关卡和BOSS,内容充足。 5. 体量适中,一局时间可控 单局通关大概30~60分钟,不像一些肉鸽一把要很久,适合碎片时间开一把。
꿀잼
s
내가 게임을 이렇게 못했던가? 하고 우울해지기 좋은 게임.
이거 맛있습니다. 2D 횡 스크롤 로그라이트 게임. 빌드 조합하는 맛이 있습니다.
게임 재밌고 계속 플레이 중인데 게임 이제 죽음? 더 이상 업뎃도 패치도 없네요
재미있는 게임 업데이트 빨리 해주면 좋게슴
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $111K | 1.4K | 82% | $4.99 | |
| $621 | 5 | 40% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 15.3K | 78% | $34.99 | |
| $19.6M | 86.5K | 96% | $9.99 | |
| $19.7M | 39.8K | 96% | $19.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.7M | 16.4K | 75% | $39.99 | |
| $19.6M | 24.6K | 92% | $19.99 |