
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 4.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 57.6Kreviews | 93% | — | $19.7M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ㅗㅗㅗㅗ
游戏经常玩着玩着无响应
its really enjoyable gameplay is pretty fun and i could keep playing this game for a while
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] peak rougelite [/b] gameplay is similar to dead cells, and feels different enough in a good way.
单纯不好玩👎
ESQUELETIOS
เล่นแก้เบื่อ แต่หนุก
Как по мне, один из лучших рогаликов, в которые я играл. Начиная с боссов и заканчивая способностями. Плюс для тех, кто фанатеет по 2D-пиксельной графике, тому 100% зайдет.
通常10時間、裏の0が3時間ほどでクリア。 『ゲームの流れ』 ・頭を付け替えると『スキル』や『回避モーション』などの性能差が変化する。 ・3種類の『扉』があり、報酬が『頭』『レリック』『金』と違う。 ・敵を殲滅すると報酬。扉は1~2つ。 ・頭を砕くと『骨』が手に入り、今の頭の『レアリティ』を上げられる。 ・レリックは最大9つまで。必要に応じて取捨選択することでビルドの完成度を上げる。 ・ボス戦は『ビルドの完成度』で勝敗が決まる。3ステージ以降は特に。 ・永続強化があり、先のステージへ進むほど『強化素材』が集まる。 ・表ステージが終わっても、やり込み要素はあり。 ・1回の時間はスレイザスパイアと同じ。3分で負ければ、1時間で勝てる試合もある。 『良かった所』 ・ドットの演出が細かく、かつ懐かしい。かつてのMMOを思い出す作り。 ・BGMが良い。耳に残りにくいが、それでいい。 ・よくも悪くも『ビルド次第』なゲームバランス。下手でもクリアは可能。(プレイスキル<見極め力) ・レアリティの低い『頭』も最高レベルまで強化可能。プレイの幅が多くなる。 ・ガンジョンやロストキャッスルのような、進捗で味方NPCが手を貸してくれる設計。(初期強化) ・アトリエシリーズのような『特性効果』によってアイテムの価値に厚みがある。 『惜しかった所』 ・後半ステージではプレイスキルよりもビルドに依存している。(多くのレビューの通り) ・レリックが9つまでなので、ゲームを壊すようなビルドは作りにくい。(不可能じゃない) ・ステージクリア後の扉が壊れているパターンが多く『選択肢がない』状態になる。一方通行。 『感想』 普通に面白い。ガンジョンのレインボーモードといえばいいのか、アイテムを選択する機会は多く、また特性のシナジーや9つしかないレリックの枠という条件もあって、その悩む時間が愛おしい。 最初こそ「こんなのクリアできないだろ!!」と憤慨したくもなるが、それが『中途半端なビルド』によって生まれた『火力不足』『耐久力不足』『金銭不足』『ノンシナジー状態』『頭との相性の不理解』による『必然』によって敗北したことを理解すれば、まぁ、1回であっさりクリアできる。 『プレイスキル<システムの理解』 アクションゲームのスレイザスパイアだ。その敗北は無駄ではない、理由がある。 因みに、表ステージは、走り回ってたら全てが崩壊してクリアしていた、、、そういうビルドもある。
Наискучнейший несбалансированный рогалик с завышенной ценой
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $111K | 1.4K | 82% | $4.99 | |
| $496 | 4 | 50% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |