
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 2.8/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 57.6Kreviews | 93% | — | $19.6M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing game with great mechanics, character diversity, boss fights, and touching story. even though the gameplay may seem repetitive the different playstyles and characters make it unique and always fun only downside is that the controls on keyboard kind of suck and controller is much easier.
刚开始会有些难度,等养成上来就很好打了,目前还在冲击魔镜,挑战国王,不得不说有些头骨简直太爽,尤其是打勇者前那段路,一路都是一排排的骑士兵,感觉就像决战前让你爽一下
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
샤라웃투 기리고
打发时间第一选择,毕竟谁不想在空闲的时候来一把急头白脸的小骨呢?
This game is on par with Dead Cells for gameplay, customization, level design, etc. It's honestly more fun to me than DC, but that is just my opinion. Just like Dead Cells, the pixel art is awesome, but it is on a whole other level here because of the character sprite work. Amazing game and if you love roguelike games, this'll tickle that hardcore!!!!!
One of the harder Roguelikes, but so incredibly rewarding. Incredible variety of playstyles and item combinations, fun movement and combat.
sub 100 hours and im already 64 out of 104 achivements. dlc not reallllly needed but i would rec tbh
The game is fun and the replayability is insane. Dark mirror (essentially the hard mode you unlock after beating the base game) is ♥♥♥♥♥♥♥ hard and has taken many hours of my life that I will never get back. Please do not play it unless you are a masochist, will cheese the game in all the possible ways or play in rookie mode (I do not know how much it helps in the insanity that is dark mirror level 10). At that point you will probably have already got all the permanent upgrades, so losing in a run will bring you no benefit and probably mean that you've spent ~40 minutes of your life for nothing, and all that will be left is to hope that rngesus will smile upon you in another run. I really recommend also buying the DLC for the game. It is cheap, adds few more quite fun characters and good items. Although the game is not really story driven, the conclusion of it you get after beating the game (in dark mirror) is very satisfying. The reward you get for beating the hardest difficulty of the game (dark mirror lvl 10) is really wholesome:) So, the game is good, but hard. Play at your own caution.
I think my harshest criticism of the game is that I'll sometimes fine myself losing track of my character in the on-screen chaos of adventurer and boss fights, which helps get me killed sometimes. The controls are responsive, combat is fun, and the mechanics allow for a lot of variety and experimentation (as one expects from a roguelike): you can get other heads (which change your class and skills while wearing different heads), you have 9 equipment slots (to mix and match without restriction), and an optional special ability. The wildest part of the game, though, is the fact that it has a story. I expected this game to just be fun gameplay with a silly premise slapped on to crudely explain the setting and goal, but--while the gameplay is fun--the story was remarkably well written (albeit appropriately short). If you watch the gameplay trailers and it looks like your kind of game, I expect you'll be happy with it.
游戏性还不错,是我这类肉鸽玩的最久的了,缺点就是打击感欠缺不过我能接受,还有就是里面的头骨强度太参差不齐了,还有就是后期重复度高。玩到后期可以加个开发者模式,又可以美美玩上不久
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $568.3K | 1.4K | 82% | $19.99 | |
| $621 | 5 | 40% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 36.5K | 96% | $19.99 | |
| $19.6M | 137.4K | 93% | $5.99 | |
| $19.6M | 17.8K | 79% | $34.99 | |
| $19.6M | 86.5K | 96% | $9.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.7M | 27.7K | 93% | $19.99 |